What Price Point Would You Buy Promo Cards?

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First off, please note that this post is not affiliated with the Splinterlands team. I'm simply trying to run some numbers and gather data. If it ends up being helpful for the team and/or community, then great.

I'm running this poll to try to gather feedback on how many people would purchase MAX cards at various prices. The below poll is priced in DEC per BCX.

In order to get the most out of this poll, please don't pick you preference - otherwise everyone will pick the lowest. Instead, take an honest look at your wallet and figure out what the highest amount you'd be willing to spend and go with that.

My goal is to try and see if a lower price would potentially burn more DEC if more BCX get sold.



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25 comments
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Definitely, when it would be cheaper. I not earning enough money to cover cost to buy a promo cards xD

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I voted 20,000 but maybe I wouldnt even pay that and just get it off the secondary market. Depends how good the card is of course

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Honestly, the only price point I would consider buying promo cards is at the DEC peg Burn value. Everything else will result in a near-sure value loss over time. The game right now simply is not worth wasting time and money on to play modern and in Wild you are better off just running a bot.

Sad to see this is where the game is at right now after 6 Years in it.

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That would 100% ruin the game. If it cost the same DEC as the burn value people would buy 25, get at least one GF, burn everything and be net positive in DEC. That would be infinite DEC production and make everything worthless very quickly.

Even if the price was close enough to burn value where this couldn't be done, that would not be good. There needs to be a risk, otherwise everyone gets it and it's not special at all. I'm not one of those that thinks scarcity is what makes this game good but people need to make choices and that wouldn't be a choice at all.

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I agree that it would ruin the game even more. All I'm saying really is that the risk of paying for cards is just not worth it anymore unless they are beaten down to the point where you only really lose money if Splinterlands completely fails and goes down since you always have the DEC burn value.

Something fundamentally just needs to change as I fail to see any kind of selling point for new players whatsoever now. I guess the 'upcoming marketing' will make a lot clear, in my view that will turn out in a major deception even though I hope I'm wrong and everything pumps again to totally irrational levels.

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Yeah, that's how I feel about it now. There's no point in buying cards or packs anymore because it seems to be a given that they will lose value. Resale value, gameplay value, rental market value. It all just goes down and down. And there's no reason anyone new would come in now. Even if you can rent cards and SPS for cheap, your rental costs will likely still be more than your earnings. People go on and on about how it's just supposed to be fun, but that's nonsense. Yeah, it's got to be a little fun, but it always was about the ability to earn first and foremost. If they want to change how that works, that's fine... and understandable. But then it CANNOT be so expensive to buy assets in the game. There's just no justification to spend that much unless you're one of the people getting 100k+ DEC from the leaderboards every two weeks or someone who already has a million SPS or something.

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(Edited)

What worries me most is that this issue seems to be totally ignored.

It's all about 'We Need to get DEC to Peg' and 'We Need to get New Players Into the Game'. However, without the fundamental issue that cards are bound to lose all their value solved, it obviously will never ever work.

The only thing that can (temporarily) save the game in the current state is a totally irrational bull market where everything pumps like crazy again.

I'm not saying by the way that all cards should fully keep their value and go higher. The dropoff in value and utility is just way too extreme right now.

A possible solution the way I see it is to move to a game mode where players pay to play on a fully level playing field (more fun) with packs as rewards and part of the fees going to players who lock cards that are used in this game mode on land. (Article Link)

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I'm not sure if I should vote or not. I wouldn't even pay the lowest amount on here. Even 20,000 DEC per bcx of a legendary card is still 220k DEC for a max level. I just don't think it's smart to put that kind of money into this game anymore.

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I voted 20000 although 10000 would be a "fair" pricepoint in my eyes.
Make it cheapish so to maximize participation and don't gate smaller players out just because the promo card costs USD 500 to max.

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Somewhere in the 30-40k range for legendaries and 1800-2400 range for rares feels like the sweet spot. Good on ya puttin this together dude!

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I voted for the 30k & 1800 range as $32 (peg value) was still quite within a premium price but was not that difficult to achieve for a non- whale player making it easier for the community to participate.

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I had to pick the lowest option, as I have no intention of purchasing any new releases. I am still maxing out cards from untamed and choas.

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Love that you're doing this poll. The 'sweet spot' price is SO 'time dependent'... ie right now vs. the middle of a bull run would get very different votes from me.

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I think at 20000 it would be a much better price. Maybe it could be even less but I'm not sure if it should. I don't know if I would max it even at 20k though. At 10k I would max it for sure. At 20k I might got for level 2.

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To me it really depends on how powerful the cards are. Game-altering cards (like a Venka, Grim Smith, Tofu, Inevitable, ...) I would say could reasonably be sold for the highest price points, while less game-altering cards need lower price points. In general though I do think the prices were a tad high, so I voted for 30k/1.8k. I do believe that there will be more sales, and more overall revenue, at lower prices points that feel more accessible. However it'll be impossible to really compare given that the upcoming cards may be more or less desirable than the current 2.

In any case I will almost certainly buy all promo cards no matter what price point the company sets in order to support Splinterlands.

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For a single bcx 20k dec is the max I would pay, and it's still expensive to level it up, too expensive for average Joe I would say.
I would consider myself a 'Joe' 😁 and I think the most I paid for a card is around $45 and it was probably Zyriel because she's awesome at even lvl 1

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At this juncture it boils down to one's love for the game and the believe in its future. If I was in a comfortable position, I would.

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Unfortunately farming the SPS reward pool with max level free summoners and monsters earned from gameplay time is the risk free strategy, so the majority of the player base probably won't buy cards with the risk they fall in value over time.

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The fact that the team hasn’t done a poll like this for its community like ever… is a huge concern
Pumping out numbers for packs minted and promo pricing like they don’t care about you or the assets you buy. All of which keep depreciating because they just either print another set or just release counters to any good card a month or 2 later anyway

The premise is this card is good and will help you win, the reality is it will help you win if- your opponent doesn’t have this card, your opponent hast got a card that counters this card AND the limited rulesets that needs to occur
All to pay off a $350 card with a .05c win once every 10-15 battles

The logic for pricing is completely flawed and actual market research done is non existent
Deeply disappointed with SPL’s basic businesses acumen across the board
I hope they can hire a business coach or mentor that can make them make sensible decisions accounting for their playerbase

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I'm not buying at any price. I'll just wait a few months and if I want them I'll buy them at half the price.
There are to many cards with no utility. They should get rid of free energy and have energy distributed through card ownership/staking.

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