Splinterlands Social Media Challenge WINNING WITH A SPIRAL OF REGENERATION WITH A WHITE ALIGNMENT.

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Another week and another strategy to win, this time I propose how to win with a regeneration coil and the great potential of IZIAR.

MY BATTLE

https://splinterlands.com/?p=battle&id=sl_0aa096ef6be288ccd12df3dcdf7d645d

BATTLE CONDITIONS

In this battle we have the AIM TRUE battle rule, which means that cards with a ranged attack always hit their attack.

Which makes it more advantageous to use cards of this type of attack.

Additionally, we can use a maximum of 25 energy, which is a bit short, although you can make a decent alignment and it is enough to make the alignment you need to make.

We can do all of them except the green and blue.

My Team

AVINA OF THE WOLF

This summoner will be one of the keys to victory by giving my large and powerful tank the ability to regenerate, allowing him to resist even more and thus eliminate my opponent with the attacks of the other cards.

IZIAR

This tank will be the key to victory with its high health of 12 and its TAUNT ability, which forces my enemy to attack only my tank, but since it will be regenerated 3 times it makes it very difficult to be eliminated.

It also has the VOID ability that reduces magic damage by half, making it more resistant and difficult to eliminate by preventing this damage if my enemy decides to use this type of cards.

SOUL FIEND

This card will be the defense to be able to resist an attack from my enemy in case he manages to eliminate my tank and thus give the opportunity to resist and for my other cards to deal the final blow.

VENARI CRYSTALSMITH

This card will help me survive my tank because it will regenerate it and since my tank also regenerates due to the summoner's ability, it will be a second way of being regenerated.

MERIPUT MAGICIAN

This card will be the third way to be regenerated to my tank which completes the regeneration spiral, being 3 times that it can be regenerated, making it almost unbeatable, also with its speed of 4 and my tank and the other card that provides regeneration has speed of 3, it will make the regeneration time different which could be very convenient.

DEVELOPMENT OF THE BATTLE

RONDA 1,2,3 and 4

On turn 1 my enemy manages to attack with 3 of the 4 cards he has available, dealing 6 damage to my tank, but since it regenerates 3 times my tank remains at 10 life at the end of the turn.

However, his VENARI BONESMITH manages to poison my IZIAR, which will mean that at the beginning of each turn my card will be dealt 2 poison damage.

On the first turn I deal 3 damage with all my cards and leave his PELACOR DECEIVER at 7 life.

From turn 2 and 3 my enemy was never able to lower my tank's life despite being poisoned, since the damage is regenerated at 3 different times, always leaving it at 10 life at the end of the turn.

In turns 2 and 3 I deal 3 damage each turn, leaving 1 life at the end of the 3rd turn.

At the beginning of the 4th turn my MERIPUT MAGICIAN manages to eliminate his PELACOR DECEIVER before he attacks.

Then I attack and eliminate his CARRION SHADE attacking it with IZIAR being eliminated by my VENARI CRYSTALSMITH.

My enemy, even when he attacks with all his cards and this time with 1 less, still has 10 life left at the end of the turn.

RONDA 5,6 and 7

In the 5th and 6th turn my enemy never manages to lower the life of my tank, always leaving him at 10 life at the end of the turn, while I do 3 damage to him in those 2 turns, hitting all the attacks, leaving him at the end of the sixth turn in 2 life.

Already in the 7th turn I manage to eliminate his RIFTWING by attacking him with my MERIPUT MAGICIAN being my IZIAR the one that eliminates him

I manage to attack his VENARI BONESMITH with my VENARI CRYSTALSMITH leaving him at 3 life.

RONDA 8,9 and 10

On the 8th turn I manage to eliminate his VENARI BONESMITH by attacking him with all my cards.

While my enemy only attacks with his DHAMPIR STALKER but due to the regeneration spiral he remains at 10 life at the end of the turn.

On turns 9 and 10 I manage to eliminate my opponent's last card without him ever being able to attack.

LAST CONCLUSIONS

Here the key to victory is my tank IZIAR, which with its high health of 12 and its TAUNT ability, by forcing only him to attack, allows it to absorb all the damage but by being regenerated 3 times in 3 different moments, it allowed him to resist all the damage, making my opponent never really manage to lower the life of my tank.

In addition, the VOID ability prevented the magic damage of his VENARI BONESMITH and that prevented his LIFE LEECH ability from activating, preventing the increase in life.

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