Splinterlands Social Media Challenge With 14 energy my enemy kills himself.

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I was thinking of making a more extensive combat but continuing in the low mana fights, this one in particular shows an error that can be had when forming the lineup if the rules of combat are not taken into account.

MY BATTLE

https://splinterlands.com/?p=battle&id=sl_a2af97025c31338c663151e404a06c18

BATTLE CONDITIONS

Corrosive fog, all cards receive 1 corrosive damage each turn, that is, they lose -1 shield. This will allow me that when attacking my opponent each turn, the shield he has will be reduced or his shield will disappear allowing him to attack his life directly, in the next turn and as I will use shielded cards then this battle condition will not affect me

Battle rule is interesting combined with the GOING THE DISTANCE battle rule that only allows you to use cards with ranged attack, since this battle rule gives all cards the ability to RETURN FIRE, which makes cards with ranged attack return half of the damage they do.

So cards with low health will be removed very quickly.

In addition, we only have 14 energy available, which will limit us in the cards to use and we can use all colors.

My Team

BREWMASTER ABRAXAS

This card will allow me to summon red or green cards although in this case I will use it since it is only worth 3 energy, which will allow me to have a chance to summon the tank card I want, and that will allow me to have the victory.

TINDERLOCK

This will be the card that will allow me to win because with its high life of 9 that will also go up to 14 thanks to the LAST STAND skill, it will be more than enough to resist many attacks and thus obtain victory.

The CLOSE RANGE ability will allow me to attack from the first position which in this battle rule will be crucial for my victory, since there will be no cards without them being able to attack because they are in the first position.

DEVELOPMENT OF THE BATTLE

RONDA 1,2,3 and 4

Turn 1 begins and my TINDERLOCK, being the only card in my lineup, activates the LAST STAND skill but the enemy's summoner reduces its attack power by -1 and its speed by -1, so it remains when the LAST STAND ability is activated in 3 attack and 2 speed but with 14 life.

In the first two turns my TINDERLOCK does not hit the attack on its SUPPLY RUNNER.

While my enemy manages to attack and hit the attack with his XENITH ARCHER and his NAGA ASSASSIN, leaving it at 10 life, epro them instead by the FIRE & REGRET battle rule that gives all cards the ability of RETURN FIRE they are dealt 1 damage and they are left at 1 and 2 life respectively.

On the third turn I miss my TINDERLOCK attack again but his XENITH ARCHER is eliminated by the RETURN FIRE ability

On the 4to turn my TINDERLOCK this time manages to hit the attack on his SUPPLY RUNNER and this time his NAGA ASSASSIN is eliminated by the RETURN FIRE skill, managing to eliminate my enemy's card on the 5to turn.

LAST CONCLUSIONS

Here the key to victory was the life that my TINDERLOCK obtained thanks to the ability of LAST STAND, in addition to the ability of CLOSE RANGE allowed him to attack from the first position.

This large amount of life allowed it to resist my enemy's damage, in addition to the damage that was caused by the RETURN FIRE battle rule while my enemy had cards with very low health, which did not resist living long enough to hurt me and eliminate me even though I did not land the first 3 attacks



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