Weekly Win Notes: Splinterlands Silent Sha-vi Challenge
The Silent Sha-vi is a staple in any Modern Black team. Especially when used in combination with Thaddius Brood's life debuff, this Chaos Legion monster speedily erodes the back-line of your enemy.
Overall Impressions
Good at just about any mana, this card is very useful. The high base speed makes a difference on several occasions. The price of the card reflects its use too, currently well above some equivalent cards in the same set.
Team gold foil with a Thaddius summoner is too much here for team Bortus Level 1. Silent Sha-vi is effective. Low mana Death splinter seems good, especially with the -1 life debuff.
https://splinterlands.com/?p=battle&id=sl_416494856f84c48e121db231fa768657&ref=archmage.app
New card on display here. Great to see the Ever-Hungry skull, especially dominating here in Equalizer rules. The Sha-vi goes to work from the backline in a, well, silent way.
https://splinterlands.com/?p=battle&id=sl_1b44101222deb8b4dcea21ac5bca4ee3&ref=archmage.app
Thaddius wins again here. This time over a legendary summoner! The Deepswimmer seems so good in theory. The high base speed on the Silent Sha-vi actually makes a noticeable difference to this battle.
https://splinterlands.com/?p=battle&id=sl_b765a0489101e7ad85c51977abe1f0fe&ref=archmage.app
Thaddius again, but versus Kelya. The battle is a draw. Not much to say except even very different teams can still be evenly matched.
https://splinterlands.com/?p=battle&id=sl_7fd07701924c9cdb89afa38cdd35e51e&ref=archmage.app
The new beats the old. Thaddius is just about a direct counter for Alric, and you see it here. Also Black's cheap magic, such as the Life Sapper, shine through.
https://splinterlands.com/?p=battle&id=sl_bc94ecefbd3edb41caf9a55db289dc01&ref=archmage.app
Silent Sha-vi with Thaddius seems to be both a popular and successful combination. In Back to Basics rules, the card's high base speed is a factor once again.
https://splinterlands.com/?p=battle&id=sl_d0fbdce8fc82ab632eeec0af4ebdf38f&ref=archmage.app
Thaddius and Sha-vi are too much for Tarsa here. It seems a solid combination. Where are the games with Cripple and Pierce though. Let's see them!
https://splinterlands.com/?p=battle&id=sl_3f98046dd719669323dc30150fe70403&ref=archmage.app
Thaddius is again too much for Tarsa here, even at slightly higher levels and under Explosive Weaponry rules. Isn't Red meant to always win with Blast?
https://splinterlands.com/?p=battle&id=sl_2b8c32832f0401ec6e67425832c06e0e&ref=archmage.app
The level difference here doesn't make it a fair match. The level 2 Kelya is never going to have much change against a decent level $ Thaddius hand.
https://splinterlands.com/?p=battle&id=sl_6005e6d614955d5f96fdae28d0390f95&ref=archmage.app
Again a sever level imbalance, and again Thaddius coountering Alric. It's nice to see the days of Level 1 Alric dominating over to be honest.
https://splinterlands.com/?p=battle&id=sl_8094fbbd1881629adf37d69d3d3456b5&ref=archmage.app
Fancy gold cards and old cards lose here to a solid Modern Thaddius team. I think every game so far has featured this summoner. Zintar doesn't cut the mustard any more it seems.
https://splinterlands.com/?p=battle&id=sl_79d9af0a5577b5539e8bada8ff52d0ab&ref=archmage.app
Llama is still a bit broken when a Level 1 can draw with a Level 4 Thaddius. But the fun solutions to Llama keep rolling in. Soon it may go the way of Alric.
https://splinterlands.com/?p=battle&id=sl_4d4bdbe6dddb3d4707fdea56027ffdcf&ref=archmage.app
And for the grand finale we get to see the Silent Sha-vi win at a higher level with Cripple. And against some nice old cards too. Definitely a nice one to watch.
https://splinterlands.com/?p=battle&id=sl_725107ca23471128b15efd6dbbbecac4&ref=archmage.app
Thanks to the following people for contributing battles:
@vasupilami, @supermani, @hammfista, @vasupilamo, @playtoearn1992, @yamashitaren.
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