RE: Splinterlands Amazing Battles – Too much of the same
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I don't know what people like about River Hellondale... For seven Mana, it doesn't do much to further strengthen the Water Splinter lineup, unless you are attacking with Melee Monsters. Yep, with that Mana cap, I would've use a strong Ranged or Melee attacker, instead, to diversify in case of Magic debuffs. The War Chaang, with it's Melee and Ranged attacks and Trample effect, in that Ruleset, can be a great option, also. Nice battle.
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Well, actually I've been using the new cards a lot more to learn how to use them and test them, but I'm going to have more parsimony in my choices now. Thanks for commenting.