What should be the Next Splinterlands Improvement?

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Approaching the portal, I can both sense and occasionally see small summoners with their small spellbooks. They are ragged and hungry looking as they creep and drift about. Even as I carefully pick my way between them- not wanting to waste my precious Energy on Battles with this poor refuse of Splinterlands, I can see them engaging in Battles between themselves. Light flickers and shimmers through the air as monsters burst into being, run screaming into Battle, then after a brief struggle either gather their pitiful winnings and flicker back out of existence or get beaten down and snuffed from this plane. The other summoners avert their eyes from these brief Battles- keeping a careful watch on their fellow scavengers, on the Portal, and on me and my team.
Occasionally, the Portal would flicker and burst with light as a new summoner would stumble through. Blinking and disoriented, the newcomers would stand in the middle of the meadow- in the middle of this hungry pack of scavengers just, looking around. A brief look was all they got before the jackals pounced. One after another after another the dirty, scrawny summoners jumped into Battle with the noob. Each different but all the same- the same monsters, the same teams, the same strategy: beat down the noobs and drive them out of Splinterlands.
Occasionally, before their glowing energy had been completely drained and their beaten and bloody bodies had fallen to the ground to vanish from the Plane, the fresh new summoners would stumble into each other and one of them would notch a win- collecting a measly handful of shards before getting jumped and stomped on by another of the lean, hungry, filthy jackals surrounding the Portal. Glancing at the sky and the shadows, I tried to stifle both my impatience and my revulsion at what I was seeing around me: Splinterlands can be brutal to those who walk it and I had an appointment.
the stars align, the Portal flashes, I recognize the face of the girl standing fresh-faced and glowing in the middle of the plain. I jump into action a fraction of a second before the pack of desperate scavengers- passing her members of my team and engaging the members of the pack, one by one as they try to get past me and to her.
Spinning and blazing, I demonstrate to my friend different teams and strategies- stomping the challengers one by one. I almost feel bad, knowing that none of them stand a chance but also remembering that none of them showed an ounce of mercy to the weak and ignorant newcomers as they came through the Portal.
It's a lot to learn but my friend pays attention and replicates my strategies and tactics- slowly we gather shards and rating from the bloodied corpses of the lesser summoners on the plain so we can ascend to higher and higher tiers and finally graduate, together into Silver and finally Gold where the competition, and Rewards, weren't so pathetic.

What should Splinterlands Address Next?

Now that the Voucher Issue has been addressed and should, hopefully, be resolved in the next few weeks- Which problem, in your opinion, should Splinterlands turn their attention to next?



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Regarding the use of Gladiator cards in Bronze/Silver, not sure if the best approach would be:

  • Complete ban on fielding them
  • Blanket restrictions on their use
  • Targeted/Selective restrictions on accounts/cards

Overall though- I feel that these cards, in lower leagues, are definitely detrimental to the NPE and should be discouraged/restricted there.

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HOnestly it's just not the best of times in crypto for crypto games to be focused on new user stuff so delivering on land would be huge. Something that would get DEC used and the base we have excited could really help the economy and when new users do make their way they'll have a user base to come to that is happy about the direciton of the economy and happy about the direction of the SPS reward value.

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It's a bold strategy Cotton...

Modern isn't any fun, Wild is fun but locked behind a paywall, the game is bleeding active users every season, conversion rate(s) for new users is atrocious, and @yabapmatt is petitioning for 500K HBD to attract new users.

But hey! Focus on "delivering on land". Let's see how that plays out for them.

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I kind of feel like land is one of the reasons we're in situation we're in. WAY too big of a project given our resources. When land was sold, other sites were crafting NFTs easily. Not sure why we never just jumped in on a basic level, started crafting a few items and spells, and then evolved to grow into the vision. I think land may actually kill the game by draining resources from developing other absolutely vital things, like other game modes, NPE, etc etc etc etc.
IF they decided to introduce BASIC crafting though, I'd be stoked. We'e just creating HUGE token surpluses if we release phase by phase with mintable tokens that have zero utility.

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