Reverse Speed and Unprotected: My Latest Splinterlands Battle Strategies

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Hello, Splinterlands players how are you, hope your season and this week are going well. If I talk about bottles then compared to last season there are a lot of bad bottles. Still, when I speak about earnings then this time I remember it is much better than last season because last week I was taking some SPS so due to which my rewards have increased a bit and this is a good thing and probably this time again I will try to stake some more SPS at the end of the season because right now the price is meagre. Hence, this is a good opportunity to increase my stakes. By the way, whenever we do a battle then we make the lineup formation of the batter by thinking of some strategy in mind and sometimes it works and sometimes it doesn't work and your study doesn't need to go on all the time.


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There are still many days left for the weekly battle to end. If you have still not participated in it, you can do so and we hope that you too will share some amazing strategies with us. If you have still not joined, you can join the Weekly Battle Contact from the link given here. Battle Mage Secrets Weekly Challenge!

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CHALLENGE RULES:

RULESET: Reverse Speed

Description:

Units with lower speeds will attack before units with higher speeds. Attack Accuracy based on speed will also be reversed.
Units with Bloodlust will increase speed after killing a unit.
Avoid using Slow as this will help your opponent.

The mana cap was 33 and I was able to use water, earth and Dragon Summoners only.Sometimes it is really hard to choose the cards even if you do have your favourite summoners or favourite set of cards But I think still, I did manage to choose some good cards.
Along with the Reverse Speed abilty, there was one more ability which was Unprotected (All armor is removed from units and one cannot gain armor.)

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Whenever I choose water Summoner I prefer using magical cards because medical cards are very effective and they are good even if the conditions are suitable for using them. Sometimes it is not wise to use magical cards, but most of the time that did work very well.

So, my life up was :

I have used the Possibilus the Wise summoner this time. This summoner is pretty amazing, The card the Sumner does has two amazing abilities that are Reach ( Melee attack Units with Reach may attack from the second position.) and Trample (When a Unit with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Unit on the enemy Team) and gives +2 health to all the monsters. Health makes a huge difference sometimes and battle and I think I was lucky that I have used this summoner in the battle.

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1. Torrent Fiend -:

The first card on my lineup was Torrent Fiend, Although the car doesn't have any great stats or any ability, still, it was worth using it, because I do have a few spaces left. So something is better than nothing. So I used this card in the first place It was supposed to take some damage, and it did quite well And we took a few damages from the opponent. The stats of the guard are one health, two speed and one melee attack.

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2. Djinn Oshannus -:

The second card on my lineup was Djinn Oshannus, I use this card very often even though Speed was high, but still high. Did use this card because sometimes we don't have to look over the rules sets and we should implement our strategy to battle. The stats of the card are amazing, and the abilities are amazing too The card has 5 speed, 2 magic attacks, and 11 health. The card does have a few amazing abilities that were helpful in the battle and those were void, (Reduced damage from Magic attacks by 50%)phase (Magic attacks can miss this Unit (using the same hit/miss calculation as Melee and Ranged attacks).) and forcefield (This Unit takes only 1 damage from attacks with power 5 or higher). This card is very helpful in the battle mostly all the time yes but not the time though.

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3. Riverboat Captain -:

The third card on my lineup was Riverboat Captain, the stats of the cards are decent not that great not that low but the ability of the card does make this card worth using in the battle. The stats of card is 3 magic attacks, 2 speed and 5 health. The card does have two amazing abilities and those were Blast (Does half damage (rounded up) to Units adjacent to the target monster.) and Affliction (When this unit hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.). This card does help a lot to clear the second card in the battle of the opponent. This card is helpful in the battles if the opponent is using low-health cards then this is going to be a great opportunity for us.

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4. River Nymph -:

The fourth card on my lineup was River Nymph, Although the stats of the card are not that great, the ability of the car does make it worth using it and it is always a good choice to use this card if you do have 6 mana left in the battle. The card does have two abilities that those are Cleanse (Removes all negative effects on the Unit in the first position on the friendly team.) and Amplify (Increases Magic Reflect, Return Fire, Thorns, and Corrosive Ward damage to all enemy units by 1 ). The stats of the cards are 3 speed, 2 magic attacks and 5 health. This card did helped a lot in the battle in clearing the front line of the opponent.

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5. Doctor Blight -:

The fifth card on the lineup was Doctor Blight, although the stats of the cards are not that much great but still, the card does has some amazing abilities that make this card worth using in the battle. The card does have four amazing abilities and those are Affliction (When this unit hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.), Camouflage ( This Unit cannot be directly targeted for attacks unless it's in the first position.), Poison (Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.) and Scavenger (Gains 1 max health each time any Unit dies. ) As the battles go on the card did get stronger in terms of health. The more cards killed the more health this card will get. The stats of the cards are 2 magic attack, 1 speed and 6 health.

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6. Merdhampir -:

The sixth/ last card on the lineup was Merdhampi, The stats of the cards are decent the card does have some great abilities and those are Life Leech (The Unit's health increases each time it damages an enemy Unit's health by half the damage dealt.) and Cripple (Each time an enemy is hit by a Unit with Cripple it loses one max health.). The stats of the cards are 7 health, 2 range attacks and four-speed. The card is worth using in the battle.

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The man of the match is none other than Riverboat Captain, what do you think. This card did helped a lot in clearing the cards.

Battle Link

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Greetings friend, your card selection for that battle is very good, but the rule in that encounter is reverse speed and no armor, your opponent lowered your team's speed and raised his own speed, that was totally wrong, and he placed a character to reduce armor.

Honestly, your opponent could have been very wrong in making that card selection, he did everything that should not have been done under those battle rules.

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