Dominion, Arise! Part 2
The Episode Challenge: Dominion, Arise! Part 2
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For this week’s #TPGCHALLENGE, the Splinterlands community has been tasked with designing a brand new set of cards for the Gladius replacement cards, tentatively called Dominion.
Coral Slyphe
The Coral Sylphe is a rare mer-kin creature in the Splinterlands, hailing from the deep, hidden coves of the Celestial Sea. Though not quick on her feet, her power lies in her patience and precise targeting. With an aura that shimmers like coral reefs under moonlight, she takes her time, weaving spells that bolster her allies and disrupt her foes from afar. As a sniper support, the Coral Sylphe’s energy is focused on her powerful, long-range attacks and her abilities to drown the opposing team. Her presence on the battlefield brings a calm yet potent force, making her an invaluable ally to any who align with the Water element.
Zephyr
Zephyr, known as the Whisper of the Winds, is a swift and elusive figure among the Dragon element. With origins shrouded in mystery, he moves like a gust through the battlefield, unseen and untouchable by most foes. A master of evasion and stealth combat, Zephyr rarely strikes with brute force; instead, he relies on his speed and agility to outmaneuver opponents, providing crucial support to his allies. Legends speak of Zephyr’s loyalty to the ancient dragons, carrying out their will with quiet precision, never staying long enough to be seen but always leaving a mark on the battle’s outcome.
Shade Revenant
The Shade Revenant is a dark legend among the Death element, a shadow that lingers between worlds. Once a powerful sorcerer who defied death itself, he was cursed to roam the realms as a twisted echo of his former self. His hollow eyes burn with a fierce hunger for vengeance, and his presence drains the life from the very air around him. The Shade Revenant does not fight with brute strength; instead, he saps the will of his enemies, weakening them as his spectral form weaves through the battlefield. Feared and revered, he is both a reminder of Death’s inevitability and a symbol of its unyielding power.
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Wow! That legendary death unit with 8 speed along with backfire and phase will gonna be really difficult to hit specially together with dodge from Astral Entity. Also that Soul Consumption along with Tank Heal and Cleanse Rearguard will make it a must have on brawls with poison ruleset.
You know I had to make the Death card a.) Legendary and b.) absolutely badass. Have long wanted a heal / cleanse on squad Death, so an imaginary card to tick those boxes was inevitable!
EXCELLENT CARDS!!!
Cheers Boltz!
They look awesome man! Well done!
Yall have set the bar high, amigo!
Thanks!
Thanks for sharing! - @azircon
good looking cards, good job!
Thanks Javiss!