Splinterlands SHARE YOUR BATTLE Weekly Challenge - ๐Ÿช„๐Ÿ›ก๏ธ๐ŸชžGRANDMASTER RATHE๐Ÿช„๐Ÿ›ก๏ธ๐Ÿชž "Your Magic Shall NOT Pass!"

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SYB GRANDMASTER RATHE.png

A person with the power to grant protection to your armies from both the physical and magical realm. Not only that, he can also amplify the effects of any reflective damage against you. This person is indeed a dangerous opponent. ๐Ÿ˜ฑ

This summoner is known to be one of the strongest and most overpowered cards in the game. Many a player have had their armies torn apart just by virtue of him making the difference in battle. I present to you - GRANDMASTER RATHE ๐Ÿช„๐Ÿ›ก๏ธ๐Ÿชž

(I've decided to write about Grandmaster Rathe instead of Legionnaire Alvar for this week's Share Your Battle Challenge. Ironically, I defeated an opponent using Alvar and this battle was simply too amazing not to share it ๐Ÿ˜‰.)


Rathe continues to operate from the shadows. If he wants someone killed or taken care of, he will find the right person to handle it for him. In the rare instance when someone doesnโ€™t take him seriously, the fight ends very quickly. He is a master forgesmith with skills that far surpassed his fatherโ€™s years ago. He wears inconspicuous weaponry and armor: hidden blades and reinforced clothes; even his cloak turned out to be impenetrable when a goblin tried to put an arrow in his back.

When the Chaos Legion came, Rathe knew he had to take a sideโ€ฆ and he chose his own. Regardless of who wins this war, he plans to grow more powerful than ever from it.

๐Ÿช„๐Ÿ›ก๏ธ๐ŸชžFrom Splinterlands Lore on GRANDMASTER RATHE๐Ÿช„๐Ÿ›ก๏ธ๐Ÿชž


Grandmaster Rathe is a Legendary card released during the Chaos Legion expansion. It has definitely found it's place in many Life decks given its availability and usefulness. It's effects on the battlefield are ๐Ÿ›ก๏ธ+1 Armor๐Ÿ›ก๏ธ, ๐Ÿช„VOID ARMOR๐Ÿช„, and the ๐ŸชžAMPLIFY๐Ÿชž ability to all your units. It's summoning cost is, like all other Chaos Legion Legendary Summoners, 6 ๐ŸงชMANA๐Ÿงช.

All your units are buffed with an additional +1 Armor, and if that wasn't enough, it is even "upgraded" into the enhanced VOID ARMOR! That makes every unit even tougher than ever against any magic damage. Not only that, all units also deal even more damage from the Reflect Magic and Thorns ability thanks to AMPLIFY.

This could make all the difference if the battle comes down to the wire where the slightest advantage is the fine line between victory or defeat! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป



Grandmaster Rathe_lv1.png


The release of the Chaos Legion gave the Life splinter what is probably one of the most iconic cards in the game! With Grandmaster Rathe's unique ability among summoners to grant so many defensive buffs on your army, he adds an unmatched level of battlefield control in the game. This is definitely what I'd consider game changing! ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ


๐Ÿ“ŠCard Stats by Level๐Ÿ“Š


stats quix.png

As a summoner, his stat growth is pretty much as standard as they come along. The higher the level of your summoner, the higher the level of Common, Rare, Epic and Legendary cards can be fielded. Of course, this is also subject to the limits of the League you play in. At the Diamond and Champions League levels, the full power of a maxed level Summoner can be unleashed with no limits! ๐Ÿ˜ฑ


๐Ÿ“Important Rulesets Rundown๐Ÿ“


Here, I detail the list of combat rulesets that may affect my choice of team when I use Grandmaster Rathe as my Summoner choice.


๐Ÿค”๐Ÿ’ญโœ…โŒ๐Ÿค”๐Ÿ’ญโ“โ“โ“
๐Ÿ‘๐Ÿป Attacks will never miss
๐Ÿ‘๐Ÿป Gives units more protection.
๐Ÿ‘๐Ÿป Units lose all their abilities. But that doesn't really affect the summoner's abilities on the battlefield.
N.A Ranged units can't be used.
N.A. Ranged units can attack from the front.
๐Ÿ‘Ž๐Ÿป Units with no flying will die.
N.A
๐Ÿ‘๐Ÿป Units can attack from anywhere
N.A. Even summoning cost
N.A. Blast damage
N.A
N.A
Situational. Could add more damage if the opponent's front unit is stunned
๐Ÿ‘๐Ÿป Improve units survivability
N.A. Melee units are affected.
๐Ÿ‘Ž๐Ÿป Costs 4 or less mana
๐Ÿ‘๐Ÿป Doesn't affect summoners
๐Ÿ‘Ž๐Ÿป Magic units cannot be used
๐Ÿ‘๐Ÿป Gives melee the positional attack advantage enjoyed by ranged/magic
๐Ÿ‘Ž๐Ÿป Will die to poison.
N.A. Odd summoning cost
N.A. Slow units become fast
๐Ÿ‘๐Ÿป Doesn't affect Summoners
๐Ÿ‘Ž๐Ÿป Strips all Summoner abilities
N.A.
N.A
๐Ÿ‘๐Ÿป All abilities stay intact
๐Ÿ‘๐Ÿป Allows melee to attack even if it's not in the first slot.
๐Ÿ‘๐Ÿป It is NOT a Neutral unit.
N.A. All ranged/magic units have the Snipe ability.
๐Ÿ‘Ž๐Ÿป Loses all armor.
๐Ÿ‘Ž๐Ÿป Only Melee units can be used.
N.A.

โš”๏ธ๐Ÿ›ก๏ธMy Battle Showcase๐Ÿ›ก๏ธโš”๏ธ


Let me present a battle I fought recently in which I used Grandmaster Rathe. My opponent used the Chaos Legion Summoner Thaddius Brood from the DEATH splinter as his main pick, while I used the LIFE splinter. ๐Ÿ’€ VS ๐Ÿ‘ผ๐Ÿป

At first glance, it would seem like both of us were pretty evenly matched.

  • We were both similarly levelled summoners.

  • our unit levels were likewise similar.

  • Our unit type choices differed though, with the opponent utilising a mix of melee, ranged and magic units while I went purely for an all melee team. ๐Ÿคฏ๐Ÿคฏ

  • Talk about a a fair fight. This battle would be determined on really fine margins indeed ๐Ÿคฃ.

I was honestly expecting this to be a really even battle with losses on both sides ๐Ÿ˜œ๐Ÿคฃ. Who on earth would expect me to even inflict a total crushing defeat? Would I be able to turn the tide of battle against such an opponent then? Victory or defeat would lie in the small details.

I would say that Grandmaster Rathe was DEFINITELY the MVP of this match, having played it's role in turning the tide of battle.

The amount of defensive buffs it gave my team resulted in me outlasting my opponent in this battle. It definitely provided the edge that I needed to overcome my opponent.

This ensured that the other units could eventually wear down the opponent until victory was achieved! ๐Ÿ†๐Ÿ†๐Ÿ†



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LINK TO MY FIGHT USING GRANDMASTER RATHE


๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธLINEUP CHOICES๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธ


1st CARD SLOT

The Chaos Knight is chosen for this slot. He plays the role of the Main tank perfectly with his great stats and the SHIELD ability allowing him to take a real beating.


2nd CARD SLOT

The Gargoya Scrapepr takes up the second slot. At 1 mana cost, he is simply cannon fodder to take 1 hit to give all other units 1 more round of attacks if needed.


)

3rd CARD SLOT

Jared Scar occupies this slot. With his amazing damage and BLOODLUST ability, this will be the main DPS of my team.


4th CARD SLOT

The Scavo Hireling takes the 4th slot. This frail unit is a is able to REPAIR anyone's armour thus giving the team unmatched lasting power in the field.


5th CARD SLOT

The Soul Fiend occupies this slot right behind the team. As a 0 mana "free" unit, it's job is to take one hit for the team. Putting it behind protects the backline from SNEAK attacks.


6th CARD SLOT

NIL


โš”๏ธ๐Ÿ›ก๏ธBattle Action Report๐Ÿ›ก๏ธโš”๏ธ



SYB grandmaster rathe.gif

As you can see, both of us fielded very different units in our matchup. The opponent basically went for a mix of Melee, Magic and Ranged based attacks with his Death team, while I went a pure melee team with my Life splinter! ๐Ÿคฃ

๐Ÿ’€DEATH๐Ÿ’€ VS ๐Ÿ‘ผ๐ŸปLIFE๐Ÿ‘ผ๐Ÿป

My opponent used a Chaos Agent as his tank in the 1st slot which was just a decoy sacrificial unit to absorb an attack.

His REAL main tank was the Legionnaire Alvar in the 2nd slot, which was a VERY good choice. given it's high Armour. Not to mention, it also has the VOID ARMOR ability, which ensures it will block off even magic attacks.

This was followed by yet another sacrificial unit in the form of the Corpse Fiend and then a backline healer, the Spirit Hoarder.

The rest of his team was rounded off with 2 ranged/magic DPS-ers.

My choice of the Main Tank was the Chaos Knight who is perfect for this task. He has great tanking stats and the SHIELD ability to ensure he takes less damage from physical attacks.

Just like my opponent, I also used the Gargoya Scrapper and Soul Fiend as sacrificial units in my 2nd and 5th slots.

My main DPS was Jared Scar with his Bloodlust in the 3rd slot. Normally he would be completely ineffective there, but thanks to the ruleset, that is not a problem.

The battle started out with all our units just duking it out pound for pound. It was a pretty low mana game with 23 mana as the limit. The rulesets were ARMORED UP and MELEE MAYHAM.

  • The first round went as I expected with my Chaos Knight only taking a scratch on it's armour thanks to all the defensive buffs. What was even better was tha tmy Jared Scar scored a kill to get his BLOODLUST rolling!

  • Round 2 was pretty much a stalemate although his Legionnaire Alvar got whittled down pretty badly whilst my Chaos Knight was barely touched thanks to the REPAIR.

  • Round 3 saw his Alvar finally fall. The opponent was pretty much doomed by now. His fragile DPS units were all exposed now and they still couldn't make a dent in my tank's armour.

  • The game was wildly in my favour by now as I mopped up the remaining units with a VERY BLOODLUSTED Jared Scar. ๐Ÿ˜ˆ

  • It was all over for the opponent now I eventually scored a perfect victory. ๐Ÿ’€๐Ÿ’€๐Ÿ’€

Talk about doing WAY MORE than it was supposed to!!! ๐Ÿ˜ฑ๐Ÿคฏ๐Ÿฅณ All i expected was for Grandmaster Rathe to possibly provide some buffs to give my team a slight advantage. However it ended up being the entire reason for my PERFECT win! The opponent was simply unable to even deal enough damage to take out my tank with the amount of BUFFS placed on my units thanks to Grandmaster Rathe. ๐Ÿคฃ

Well as you can see here in this GIF of my battle, the results were pretty good! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป

This was truly an eye opener! ๐Ÿ˜๐Ÿ†

Slowly, but surely, I wore down the opponent's team and the match ended up inflicting a crushing defeat. My team selection proved to be the edge I needed to eventually overpower my opponent. ๐Ÿ’ช๐Ÿป


๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎHindsight is 20/20๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎ


Would I have done anything differently? ๐Ÿค” This might have seemed like a disadvantage at the start but I ended up winning handily. IF I had to use the same cards again, there would be no better lineup than what I had already used for the match. Any other combination MIGHT have resulted in a loss for me. I'm really satisfied with the results against such a worthy opponent. ๐Ÿ†๐Ÿฅ‡


๐Ÿ’ญ๐Ÿง๐Ÿ’ญEnding Thoughts๐Ÿ’ญ๐Ÿง๐Ÿ’ญ



Grandmaster Rathe_lv1.png


I definitely can appreciate Grandmaster Rathe and it's strengths. This is one of those cards which are very strong if surrounded with the proper team. The role it brings to the battlefield will give a player the edge in squeezing out every tiny advantage to get the win. ๐Ÿ‘๐Ÿป

For any players looking to try out Grandmaster Rathe, I hope this article has given you some insight into its potential. ๐Ÿ˜‰


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To any new players who wish to explore the world of Splinterlands, do feel free to sign up with my REFERRAL LINK ๐Ÿ˜Š.


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He doesn't have Gandalf's staff? :)

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๐Ÿคฃ Fair enough point! ๐Ÿ˜ !PIZZA !LOL !PGM

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Wow, what an elaborate report. You put a lot of thought into that.

May I suggest Scrapper and Fiend to switch places? Your weak link is opportunity. It was not apparent during the battle because Thaddius put them both at 1 health. If that's not the case, Scrapper has 2 and Hireling 1 health, making the Hireling any opportunists prime target. Your strategy relies on it to strengthen your tank and with Fiend as Opportunity bait while Scrapper for sneakers, the hireling has better chance of survival. That leaves only snipers to be your concern.

Your list of rulesets seems well thought yet I found myself playing Rathe in a lot of the ones you excluded (e.g. earthquake) with great success. Ultimately it comes down to what he brings to the table and what you expect your opponent to throw at you. Open your mind to the possibility he might be useful at any ruleset, depending the other circumstances.

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You're right indeed regarding the opportunity.

I had assumed that the chances of seeing such a unit would be pretty low given the Melee Mayhem ruleset, and so put the scrapper there in case of magic attack units instead. That would make a better backup tank in such a situation.

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Nice report, glad you like the card ๐Ÿ‘Œ

PS, You're welcome ๐Ÿ˜

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