The best Possibilus Team for The Wise
Hello Splinterlands and Hive community!
Back again with another weekly social media challenge. I've been pretty busy with my work lately and been slacking off regarding my posting and splinterlands grind, maybe I should make a challenge to get myself motivated! Anyways, the were lots of controversy about the latest Legendary Summoner Airdrop on the Water team: Possibilus The Wise. In this post, I'll be pointing some interesting situations and potential synergies.
Abilities
Water was previously all about Alric and the magic team. Since the launch of Chaos Legion expansion, the meta has shifted to Kelya + high speed Melee comp, and this time, same as every legendary summoner airdrop, Possibilus the Wise gives every monster in the team 3 Melee focused Abilities buffs:
- Trample
When a monster with Trample hits and kills its target, it will perform another attack on the next monster on the enemy team.
... And another one! one kill = one extra attack! you love to see it
- Reach
Monsters with melee attack and have the Reach ability, can attack from the second position on the team.
This ability is perfect for placing a heavy damage melee monster on the second position away from direct attacks!
- +2 Health
it might seem irrelevant compared to the previous abilities but some battles are won due to 1 extra health. Additional health brings more heals as an example: Sea Monster heals for +2 with 8 health but for +3 with 10 health!
Best Monsters
We'll be considering a battle with unlimited Mana (99) in the Wild Edition and this will be as follow:
The Kraken
One of the best and most expensive Tanks in the field. It's already OP on its own (except the main weakness against Magic damage) but the higher leveled it is, the better synergy it has with Possibilus:
- Level 1 : Taunt : With Heavy Tankiness and all the redirected damage to it, the other team monsters will be safe for a least a couple of rounds
- Level 3 : Enrage : Additional Melee damage = More chances to proc Trample for an extra attack
- Level 4 : Retaliate : if retaliate kills enemy monster, it'll proc Trample! it gives Kraken the possibility to attack 4 times in a single round !
Goblin Mech
Not only it got decent tanky stats for more than 11 hit points up to a whopping 18 hit points (9 + 2 Health + 7 Armor) but also up to 6 damage and a decent speed!
But what makes it deadly is the Pierce ability
This is where Possibilus Abilities comes in handy:
Place it on the 2nd position Reach and watch it pierce through enemy armor like butter, in the most likely scenario it gets the kill, Trample will move to the next target and blow away both his armor and health!
Opportunity : Deeplurker & Feasting Seaweed
We have a couple of monsters that will target the weakest monsters and you give these monsters trample to attack the next target, even camouflage monsters like Dr Blight won't be safe from the Trample ability!
DeepLurker base stats are great despite being a common rarity:
- Decent tankiness with 6+2 health + 3-4 speed depending on the level
- 5 Melee Damage
- Poison offers a great synergy with Opportunity (but doesn't trigger Trample)
- IF only it got Pierce, Possibilus will make DeepLurker feels like a Legendary!
Feasting Seaweed is not as popular but with the additional Health from possibilus and the scavenger ability, it can have 10 health when comes his turn at the 3rd/4th position
Merdaali Guardian
for support reasons:
- Tank heal by healing Kraken for 5 health each turn (14 + 2 from possibilus + 1 Strenghten on level 8 = 17 Health)
- Repair : Armor is crucial to absorp/nullify heavy melee attack!
River hellondale
Although he won't benefit from Possibilus buffs (except the +2 health), a level 2 Hellondale will be enough to bring the most out of the melee monsters:
- Ressurect : Kraken is already too hard to kill, make their suffering worst as they have to take it down TWICE
- Inspire : a melee heavy comp: give it +1 melee damage and they will be more than happy!
Honorable mention: Coeurl Lurker
The most popular card on the Riftwatchers Edition, the most evasive Taunt (Dodge + Phase) and Ruthless attacker ( 4 Melee damage + 4 Speed ), no one wants to go against this monster and hardly you can inflict harm to lurker especially low speed magic damage dealers (the main Kraken weakness)
An example of a Battle
This is a battle at the high Silver Level between #loeszaitsev who posted the battle link on Splinterlands discord playing Possibilus and #Terd-rawr-molf playing the Fire Team
Battle Link
The Fire composition is clearly higher leveled then Possibilus team but Deeplurker was MVP with +2 Melee damage buffs from both River Hellondale and Demented Shark Inspire !
- On the first round it took down both Flame Monkey and Ash Mirage
- On the 2nd round, after taking down Scavo Firebolt, Trample did trigger to target the next target who had camouflage Countessa Sinash
- On the 3rd round, it took down Grum but Last stand was too powerful and Tanky and put a stop to Deeplurker rampaging trample!
Conclusion
Thanks a lot for reading till now, it was a ton a fun looking for the best synergies for possibilus and lurking to different battles looking for the best battles and potential picks for this summoner!
Hopefully next time I'll bring out My battles with possibilus and hopefully they will be some exciting ones!
Good luck Have Fun on your Splinterlands Battles!
Abilities Icons were from the Awesome @underlock blog posts!
Make sure to take part in the Weekly battle Challenge here
Wanna take part in these exciting Splinterlands battles: Join me here
Posted using Splintertalk
At first sight the abilities of this summoner may not seem so wonderful but once you start to build an adapted strategy with the cards you mentionned above, it can become quite powerful in certain rulesets. Nice post!
I have picked this post on behalf of the @OurPick project and it will be highlighted in the next post!
It's as you said, in certain situations Possibilus is a must pick for the win!
Thank you for passing by and it's a pleasure being part of Liotes OurPick highlights!
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