RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility

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I have said it since day one and I'll say it again as a Veteran TCG Player (15 years including National Championships for Magic The Gathering) and as a Veteran Play2Earn gamer - since they days of Ultima Online I've been moving digital loot...

Here's what we want: WEB 3 GAMING

Soulbound = WEB 2 GAMING

Unlocking is cool but you know what's COOLER??

NOT HAVING WEB2 SOULBOUND CARDS...

We killed the Bot Extractors, which we were TOLD by Yabapmatt "was the issue the Soulbound cards were created in response to" - right? Value extraction - right???

That issue is SOLVED... therefore, we do not NEED Soulbound cards. Web2 gaming does not belong in an NFT Based, Web3 Game.

While I begrudgingly admit, "unlocking" is a workaround... It's literally just Web3 Cards with extra steps.

We killed the issue that we created the solution for... we simply need a limited production run of Non-Soulbound Cards... and when their "Block" is up... Perhaps 3 Month Blocks? 1 of each Splinter? 24 Cards per year? That's it - you can't earn them... you gotta buy them.

Scarcity creates VALUE.

That's my thoughts and whatever my experience is worth... but I was flipping bricks of MTGO -> Real Life cards via $5 S&H since 2004...

Love you guys and think we are heading in the right direction... but let us look at the cause/effect of Soulbound... and see that the cause is gone... thus should be the need for them to exist as well...



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I completely agree. I want non-soulbound cards again, too. Early unlocks is a significant step back in the right direction. However, you do realize that should this fail, we're stuck with no early unlock, right? Iterative process, @captaindingus.

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I do - that's why I said what I said.

I begrudgingly support the BEST, worst option.

I do believe you put a lot of thought and effort into the proposal and will probably vote for the proposal... but I wanted Matt and everyone else to see my TRUE opinion on the matter.

Thank you for the Proposal!

(I wonder if mine, that passed, will ever get put into effect?)

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Cheers dude. At the end of the day, this proposal is geared to only assess sentiment around early unlock. I suspect that, should it pass, we will see a few options get proposed as to what that early unlock would look like

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I 100% agree with you, we should get rid of sb cards completely. and anything else soulbound, like my mountain of merits, lol.

Remind me about your earlier proposal please....

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(Edited)

I proposed we increase the Minimum Rental Fee from .1 DEC to 1 DEC to match the Listing Fee of 1 DEC.

It passed but I haven't heard anything since then so I am beginning to suspect I threw away 100k DEC 😒

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right, i remember supporting that.

maybe ask for an update in the next town hall?

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That's a good idea - I have had work throw off my last few THs but I'll definitely do that on the next one!

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While I do agree with the assessment that soulbound is close to web2, I don't think it has no place in a the game. I would disagree that (bot) extractors are killed, if an opportunity arises to extract people will take it. Printing cards indefinitely as rewards certainly is such an opportunity.

My bigger issue is with the value proposition for card ownership, because it is simply bad. Let's assume for a second you have reward cards and they are free to trade. The market will be flooded early because people know the price will go down and value loss is a self-fulfilling prophecy, because even people who want it know, that sell now and buy back in a few weeks will make money. Well technically it will transfer the money from however buys it.

Now let's look at the same proposition with unlock costs. Same thing, a race to the bottom. Especially with unlock costs reducing it is just a question of do I unlock now, because I think I will find someone who is ok with losing value or doesn't know better. In the end it is a dump, dump, dump because the value has to go down.

To an extent you have the same problem with card packs, buying them early for sure loses you value, because you know more will be bought and cards will get cheaper for that reason. Yes, eventually they may go out of print and value goes up but this is long term speculation at best.

I know, there are many more factors to card value than scarcity, but as you acknowledged scarcity strongly influences value. That is why I see limited print per card that is known from the start and not at the mercy of how the draws look like and how long the print lasts as the best option. While harder to realize for card packs with the burn and all that, for soulbound card unlocks it is rather simple to do. And if there are no surprises or unknowns, like how much will be played, how much will be drawn, how long is the set even in print, then the value proposition is much clearer. There will still be speculation of course and there are still other factors, but it is much better than the race to the unknown bottom we have now.

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