Battle Mage Secrets: Ferocious Thaddius Brood
This week, I'm sharing my game in Ferocity ruleset using Thaddius Brood.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Counterspell
Wands Out
Ferocity
Mana Cap: 60
Elements: Fire,Water,Life,Death
This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.
This is a Wands Out ruleset game so Only units with magic attacks may be used. Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.
This is a Ferocity ruleset game so All units have the Fury ability.
Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.
You may also watch battle here.
Summoner: Thaddius Brood
Abilities:
All enemy monsters lose -1 magic damage
All enemy monsters lose -1 health
Pos 1 Monster: Prismatic Energy
Abilities:
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Pos 2 Monster: Djinn Muirat
Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Knock Out - Does double damage when attacking an enemy that is stunned
Giant Killer - Does double damage against targets that cost 10 or more mana
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Forcefield - This Monster takes only 1 damage from attacks with power 5+
Pos 3 Monster: Usut
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Bloodlust - Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed
Oppress - Does double damage when attacking an enemy that has no attacks
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Pos 4 Monster: Venari Spellsmith
Abilities:
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
Pos 5 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 6 Monster: Helheim Demon
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Taunt - All enemy Monsters target this Monster (if they are able to)
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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