Battle Mage Secrets: Lost in Magic, train your aim with Astral Entity

BATTLE MAGE SECRETS LOST MAGIC

This week, I'm sharing my game in Lost Magic ruleset using Astral Entity.

LOST MAGIC weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Lost Magic
Heavy Hitters
Super Sneak

Mana Cap: 37
Elements: All except Dragon

Game Modifications


This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset.

Lost Magic


This is a Heavy Hitters ruleset game so All Monsters have the Knock Out ability.
Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent.

Heavy Hitters


This is a Super Sneak ruleset game so All Melee attack Monsters have the Sneak ability.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the last position.

Super Sneak



Let the battle begin!

You may also watch battle here.


Summoner: Astral Entity

Abilities:
All enemy monsters lose -2 armor
All friendly monsters gain Dodge ability
All friendly monsters gain Resurrect ability

Astral Entity


Pos 1 Monster: Riftwing

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Scavenger - Gains 1 max health each time any monster dies
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1

Riftwing


Pos 2 Monster: Harklaw

Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Immunity - This monster is immune to negative status effects
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1

Harklaw


Pos 3 Monster: Venator Kinjo

Abilities:
Reflection Shield - This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Immunity - This monster is immune to negative status effects
Slow - Reduces the Speed of all enemy Monsters
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1

Venator Kinjo


Pos 4 Monster: Pelacor Deceiver

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.

Pelacor Deceiver


Pos 5 Monster: Cursed Windeku

Abilities:
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Slow - Reduces the Speed of all enemy Monsters

Cursed Windeku


Pos 6 Monster: Ever-Hungry Skull

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.

Ever-Hungry Skull


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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