Battle Mage Secrets: Maneuvering Death with Thaddius
This week, I'm sharing my game in Maneuvers ruleset using Thaddius Brood.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Maneuvers
Counterspell
Mana Cap: 35
Elements: Fire,Death,Dragon
This is a Maneuvers ruleset game so
Units with melee attacks gain Reach.
Armored Strike is a melee attack.
See the ability override chart below.
Sneak and opportunity override reach.
This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.
Damage returned is equal to the damage of the attacker divided by 2, rounded up.
You may also watch battle here.
Summoner: Thaddius Brood
Abilities:
All enemy monsters lose -1 magic
All enemy monsters lose -1 health
Pos 1 Monster: Harklaw
Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Immunity - This monster is immune to negative status effects
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 2 Monster: Ever-Hungry Skull
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.
Pos 3 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health
Pos 4 Monster: Soul Strangler
Abilities:
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Pos 5 Monster: Weirding Warrior
Abilities:
Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Rust - Reduces the Armor of all enemy Monsters
Pos 6 Monster: Cursed Windeku
Abilities:
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Slow - Reduces the Speed of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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