Battle Mage Secrets: Play smart in the Melee Mayhem with Tarsa

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(Edited)

BATTLE MAGE SECRETS Melee Mayhem

This week, I'm sharing my game in Melee Mayhem ruleset using Tarsa.

Melee Mayhem weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Aim True
Melee Mayhem

Mana Cap: 22
Elements: Fire,Water,Earth,Life

Game Modifications


This is an Aim True ruleset game so Melee and Ranged attacks always hit their target.
Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset.

Aim True


This is a Melee Mayhem ruleset game so Melee attack Monsters can attack from any position.
If you have melee monsters in the back-line with Sneak or Opportunity, those abilities take precedence. Select a summoner that increases melee attack or a summoner that reduces melee attack of enemies + a tank with Shield. Thorns, Inspire, Blast, Retaliate help in this ruleset.

Melee Mayhem




Let the battle begin!

You may also watch battle here.


Summoner: Tarsa

Abilities:
All friendly monsters gain +1 melee damage
All friendly monsters gain +1 health

Tarsa


Pos 1 Monster: Venari Heatsmith

Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2

Venari Heatsmith


Pos 2 Monster: Antoid Platoon

Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Scavenger - Gains 1 max health each time any monster dies

Antoid Platoon


Pos 3 Monster: Exploding Rats

Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
True Strike - This monster's attacks cannot miss
Blind doesn't affect monster with True Strike

Exploding Rats


Pos 4 Monster: Scorch Fiend

Abilities:
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1

Scorch Fiend


Pos 5 Monster: Radiated Scorcher

Abilities:
Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter

Radiated Scorcher


Pos 6 Monster: Molten Ash Golem

Abilities:
Close Range - Can perform ranged attacks from the first position
Weaken - Reduces the Health of all enemy Monsters
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1

Molten Ash Golem


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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