Battle Mage Secrets: Thaddius couldn't find the magic monsters
This week, I'm sharing my game in Lost Magic ruleset using Thaddius Brood.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Lost Magic
Taking Sides
Tis But Scratches
Mana Cap: 17
Elements: Earth,Life,Death
This is a Lost Magic ruleset game so Monsters with Magic attack may not be used in battles.
Don't use Magic Reflect monsters or summoners. Focus on high speed and abilities like Flying, Dodge, Blind. Thorns and Shield are the key in this ruleset.
This is a Taking Sides ruleset game so Neutral Monsters may not be used in battles.
There are no special tricks for this ruleset, but make a balanced team.
This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.
Consider including units with the Immunity ability in your lineup.
You may also watch battle here.
Summoner: Thaddius Brood
Abilities:
All enemy monsters lose -1 magic
All enemy monsters lose -1 health
Pos 1 Monster: Ever-Hungry Skull
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up.
Pos 2 Monster: Corpse Fiend
Abilities:
Silence - Reduces the Magic Attack of all enemy Monsters
He is also a zero mana cost and I have extra slots, so why not. :)
Pos 3 Monster: Weirding Warrior
Abilities:
Shatter - Target's armor is destroyed when hit by an attack from Monsters with Shatter
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Rust - Reduces the Armor of all enemy Monsters
Pos 4 Monster: Cursed Windeku
Abilities:
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Slow - Reduces the Speed of all enemy Monsters
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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