Battle Mage Secrets: Wise on Reverse Speed
This week, I'm sharing my game in Reverse Speed ruleset using Possibilus the Wise.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Tis But Scratches
Target Practice
Reverse Speed
Mana Cap: 21
Elements: Water,Dragon
This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.
Consider including units with the Immunity ability in your lineup.
This is a Target Practice ruleset game so All Ranged and Magic attack Monsters have the Snipe ability.
Keep a no attack, Magic or Ranged monster in position 2 with Shield, Void, Magic Reflect, Return Fire. Triage helps in this ruleset.
This is a Reverse Speed ruleset game so Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Try to pick monsters with 1 speed because they have the best chance of evading Melee and Ranged attacks. Beware of monsters with Enrage and Last Stand, these abilities increase speed when activated
You may also watch battle here.
Summoner: Possibilus the Wise
Abilities:
All friendly monsters gain +2 health
All friendly monsters gain Trample ability
All friendly monsters gain Reach ability
Pos 1 Monster: Cruel Sethropod
Abilities:
No abilities, but the low mana cost and good stats justify him being selected.
Pos 2 Monster: Hardy Stonefish
Abilities:
No abilities, but the low mana cost and good stats justify him being selected.
Pos 3 Monster: Torrent Fiend
Abilities:
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1
Pos 4 Monster: Igor Darkspear
Abilities:
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation
Pos 5 Monster: Spirit Hoarder
Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.
Pos 6 Monster: Deeplurker
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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