Mother Khala from the Distance
This week, I'm sharing my game in Going The Distance ruleset using Mother Khala.
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Ruleset:
Going the Distance
Ferocity
Silenced Summoners
Mana Cap: 50
Elements: Fire,Life,Death
This is a Going The Distance ruleset game so Only units with ranged attacks may be used.
Consider including units with the Close Range and Return Fire abilities in your lineup.
This is a Ferocity ruleset game so All units have the Fury ability.
Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.
This is a Silenced Summoners ruleset game so Summoners do not give any stat buffs or debuffs or grant/use any abilities.
You may also watch battle here.
Summoner: Mother Khala
Abilities:
All friendly monsters gain +1 health
Pos 1 Monster: War Chaang
Abilities:
Retaliate - When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker 50% chance of activation. Possibility of chain.
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Pos 2 Monster: Gargoya Devil
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 3 Monster: Cornealus
Abilities:
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2
Return Fire - When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.Damage returned is equal to damage of attacker divided by 2, rounded up.
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Pos 4 Monster: Pelacor Arbalest
Abilities:
Double Strike - It attacks twice each round.
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Pos 5 Monster: Venari Crystalsmith
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 6 Monster: Anachron Bolter
Abilities:
Headwinds - Reduces the Ranged attack of all enemy Monsters.
-1 to ranged attack, it cannot be less than 1
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Enjoying the game huh. 😄
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