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Greetings, esteemed members of the Splinterlands and Battle Mages community! I am thrilled to reunite with you in the realm of strategy and magic. Today marks my triumphant return to the battlefield, wielding my main account to showcase my skills and tactics. Let's embark on this epic journey together, where each card played and every maneuver executed brings us closer to victory. Join me as we strengthen our bonds of camaraderie and revel in the excitement of our shared adventure. Prepare for an unforgettable match as we unleash the might of my alternate prowess and delve deeper into the heart of the game. Together, let's make this battle a testament to our skill and determination. May fortune smile upon us, and may our triumphs echo through the ages!
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RULESET, MANA CAP, AND SPLINTER AVAILABILITY
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13 MANA CAP
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Born Again
All units receive the Rebirth ability which allows them to self Resurrect once.
- Runicore are the only Units that possess Rebirth outside of this ruleset.
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Ferocity
All units have the Fury ability.
- Think carefully before including a unit with Taunt in your lineup as they will take double damage from units with Fury.
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Earthquake
All non-flying units take 2 physical damage at the end of every turn.
- Snared units are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability.
- See Flying ability.
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+-+-+-+-+-+-+-+-{[LINE UP]}-+-+-+-+-+-+-+-+
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Kindly click the image above to see the actual battle!
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Summary of the battle:
In a masterful display of strategy and adaptability, I secured victory against the renowned Gladiator card, Captain Katie, in just four rounds, capitalizing on the unique ruleset to gain a decisive advantage.
Understanding the battlefield dynamics and the ruleset at play, I swiftly identified an opportunity to exploit Captain Katie's weaknesses. With the ruleset favoring ranged attacks and diminishing the effectiveness of melee combat, I strategically assembled a lineup of ranged attackers, poised to capitalize on this advantageous condition.
As the battle commenced, I wasted no time in unleashing a relentless barrage of ranged assaults, exploiting the ruleset to its fullest extent. With each round, my ranged attackers maintained a safe distance from Captain Katie, steadily wearing down her defenses while mitigating the threat of her formidable melee strikes.
By the third round, my strategic foresight began to pay dividends. Captain Katie's attempts to close the distance and engage in close combat were thwarted by the ruleset's constraints, leaving her vulnerable to my relentless ranged onslaught.
As the fourth round dawned, victory was all but assured. With Captain Katie's defenses weakened and her options limited by the ruleset, I seized the opportunity to deliver the final blow, overwhelming her with a coordinated assault that left her unable to retaliate.
With a triumphant flourish, I emerged victorious, my astute utilization of the ruleset proving instrumental in securing a decisive victory against the formidable Captain Katie.
SUMMONER: KELYA FRENDUL
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Kelya Frendul is a highly esteemed summoner within the Splinterlands, renowned for her exceptional abilities and strategic prowess on the battlefield. Possessing a unique set of skills and a deep understanding of the game's mechanics, Kelya Frendul stands out as a formidable force in any match.
One of Kelya's greatest strengths lies in her versatility. With the ability to summon a diverse array of monsters from various Splinters, she offers unparalleled flexibility in deck construction, allowing players to adapt their strategies to suit any situation. Whether bolstering the ranks with powerful melee fighters, bolstering defenses with resilient tanks, or unleashing devastating ranged attacks, Kelya Frendul empowers players to tailor their approach to match the ever-shifting dynamics of the battlefield.
Abilities:
This summoner will provide the user plus one shield and one speed to allied monsters.
Front Monster: CRUEL SETHROPOD
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The Cruel Sethropod stands as a fearsome and imposing figure on the Splinterlands battlefield, striking terror into the hearts of adversaries with its formidable presence and devastating attacks. This monstrous creature possesses a combination of traits and abilities that make it a force to be reckoned with in any confrontation.
Second Monster: TIDE BITER
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Tide Biter emerges from the depths of the Splinterlands as a formidable aquatic force, commanding both the power of the ocean and the terror of the deep. This fearsome monster possesses a unique set of abilities that make it a versatile and valuable asset on the battlefield.
At its core, Tide Biter is a master of manipulation, capable of bending the waters to its will with effortless grace. With a flick of its fins, it can summon powerful tidal waves to crash upon enemies, dealing devastating damage and disrupting their formations. This ability not only inflicts direct harm but also creates chaos among opposing forces, leaving them vulnerable to subsequent attacks.
Abilities:
Reach
- Melee attack Units with Reach may attack from the second position.
Reflection Shield
- This Unit doesn't take damage from Blast, Magic Reflect, Thorns, or Return fire.
Third Monster: TORRENT FIEND
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The Torrent Fiend emerges from the depths of the Splinterlands as a fearsome and relentless force, wielding the power of raging waters to strike fear into the hearts of its adversaries. This monstrous creature possesses a unique set of abilities that make it a formidable presence on the battlefield.
At its core, the Torrent Fiend is a master of aquatic warfare, harnessing the fury of the ocean to unleash devastating attacks upon its foes. With a mighty roar, it summons towering waves and powerful currents to engulf enemies, dealing massive damage and leaving chaos in its wake. This ability not only inflicts direct harm but also disrupts enemy formations, scattering their ranks and leaving them vulnerable to subsequent assaults.
Fourth Monster: PELACOR BANDIT
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The Pelacor Bandit prowls the shadows of the Splinterlands as a cunning and elusive predator, striking fear into the hearts of its adversaries with its stealthy prowess and lethal precision. This elusive rogue possesses a unique set of abilities that make it a formidable force on the battlefield.
At its core, the Pelacor Bandit is a master of subterfuge and deception, capable of infiltrating enemy lines with ease and striking at the heart of their defenses with deadly accuracy. With its razor-sharp claws and keen senses, it can swiftly dispatch foes with lightning-fast strikes, leaving them incapacitated before they even realize they've been targeted.
Abilities:
Sneak
- Targets the last Unit on the enemy Team instead of the first Unit.
Flying
- Has a 25% bonus chance of evading Melee or Ranged attacks from Units who do not have the flying ability.
Achieving mastery in strategic anticipation proves crucial for victory. Though meticulous preparation, from selecting the summoner to assembling the right monsters, grants an edge, success is never guaranteed. Yet, in this instance, adept foresight undeniably clinched triumph. Persistence in comprehensive planning remains the surest route to success.
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There goes my entry for this week. Hope you liked it. Thank you once again for visiting…Till next time. Stay safe always...and have fun battling.
I look forward to seeing you soon in the upcoming challenge.
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link.
Join us in the never-ending battle. Hope to be seeing you battling with us someday soon.
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I think we can all agree na wala silbi yung ruleset sa lahat ng battle natin,hehe
!PIZZA
Yeah bro, sometimes, but most of the time LOL
Im waiting for a ruleset that only units with no attack can be used, haha .
hahahah then with that ruleset you are not allowed to skip the match and wait for it to finish LOL
$PIZZA slices delivered:
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