RE: The Feature Splinterlands Is Missing - Card Level Select 🎴

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As much as I would want the extra level of depth when it comes to card level selection, I think that this is just generally how the game is built when it comes to preparing your decks. For Sand Worm, I think its speed increase as it levels up makes it a really strong card in general, just not advantageous for reverse speed. So at higher levels with reverse speed in play, I'd opt to play higher level cards that are naturally lower speeds, and if my sand worm just happens to be level 1 at the time, then lucky me. :)

Looking forward to more ideas!



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