BATTLE MAGE SECRETS ✶ GOING THE DISTANCE ✶ SECOND GO

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The ruleset for this week's challenge

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  • Going the Distance - Only units with ranged attacks may be used

The ruleset that I managed to get

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  • Rulesets - Tis But Scratches, Little League & Going the Distance
  • Mana Cap - 40
  • Active Elements - image.png image.png image.png

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Here's my starting lineup

Summoner: General Sloan

  • With this weeks challenge the best possible summoners you could go with are with either + or - ranged damage, + armor, Close Range or Return Fire
  • In my case as Light was active I settled for General Sloan as he grants +1 ranged damage to my entire team
1st Position: Venari Marksrat

  • Venari Marksrat was in the first position just to tank same hits and then die
  • Mostly I was waiting for him to die and boost my 2nd position monster
  • Martyr - When this Unit dies, adjacent Units get +1 to all stats
2nd Position: Venari Crystalsmith

  • Venari Crystalsmith was my main tank for this battle
  • I picked Venari Crystalsmith because of her Tank Heal ability
  • Tank Heal - Restores a third of max health to the Unit in the first position each round
3rd Position: Great Porcupine

  • Next up was Great Porcupine
  • He was picked because of his Close Range ability
  • Close Range - Units can perform ranged attacks from the first position
4th Position: Chaos Lackey

  • Chaos Lackey was in my team just because I started to run out of cards to play and he had decent hp for a late tank
  • Dispel - When this Unit hits an enemy, it clears all positive status effects on that enemy
5th Position: Peacebringer

  • Peacebringer was my first main damage dealers
  • For 4 mana I got 2 ranged damage, 3 speed and 4 hp
6th Position: Aria Bandit

  • And for last but not least is Aria Bandit
  • He was also picked just because of his 2 ranged damage
  • Alongside the stats is his Snipe and Dodge abilities
  • Snipe - Targets the first enemy Unit with Ranged, Magic, or no attack that is not in the first position with Ranged or Magic attacks
  • Dodge - Has a 25% chance of evading melee or ranged attacks

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Starting board

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  • The starting board didn't really say anything other than I went more offensive summoner and my enemy went with more defensive summoner with his +1 armor
  • Based on that it seemed the battle could end in both ways
  • So lets start the battle up and have a look

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Here's how the battle went

1st & 2nd Round

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  • After first 2 rounds the battle still looked quite even
  • This was also the point were I realized that Tis But Scratches was active and my Tank Heal was totally useless
  • but I still had much damage left so I was hopeful
3rd Round

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  • 3rd Round was quite bad for me but I still had time to take down just 2 more enemy monsters to secure my victory
  • I was quite sure I would win just because my enemy just didn't have any significant amount of damage left on the board
4th & 5th Round

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  • I managed to miss a couple of attacks but my damage was still high enough to take down my enemies 3rd and 2nd to last monster so now it was just a waiting game as my enemy didn't have a single damage left
  • Next round was hopefully the last till my victory
6th & 7th Round

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  • It took me 2 rounds to kill my enemies last standing monster because I managed to miss 3 out of 4 attacks
  • After his Merdhampir had fallen I took the victory
  • Battle Replay Link

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Summary

  • This battle was definitely closer than I would've liked but win is a win
  • I believe the battle came down to mostly damage difference
  • If you also would like to hop on the Splinterlands train feel free to use my Referral

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Thanks for reading and thanks for all the upvotes, reblogs, comments and follows. And till the next challenge, KEEP BATTLING!



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