Details About the Switch from Chaos Legion to Rebellion Soulbound Reward Cards Set
We have the details for the switch from the Chaos Legion Reward Cards Set to the Rebellion one. Strange to be talking about something linked to the Chaos Legion set as about to end when Chaos Legion is close to being rotated out of Modern. But things... haven't been on schedule for a good while, whatever schedule means in Web 3 development.
There were some major surprises on the announcement regarding the new abilities and... debilitations that will be introduced with the new soulbound set.
Corrupted Healing is both good and bad. If the fight ends in a few rounds its healing of up to 1/3 of max health to all allies is a major boost. But if the battle lengthen, the -1 to max health at every healing will bring down your team faster than your opponent.
Then the debilitations... These appear like major debuffs on your team, so these reward cards must have some great stats/abilities if someone were to use them. I don't know if they work sort of like negative abilities on your team and they are associated with certain cards, or if there is a chance any Rebellion soulbound reward card gets debilitated. If it's the former, then you can know from the start if it's worth using the card or not. If it's set-related, than it's based on luck for the entire set and it's a matter of using or not Rebellion soulbound reward cards. At least that's how I see it without know more details.
We already kind of knew after something mentioned in discord that the new set comes in from next season. What wasn't very clear was that they wouldn't come from the following Tuesday's maintenance window, but exactly on Thursday at season end, which means we won't have any more restocking of the current set in the Glint Shop before the new set comes in. If you want to buy anything else from the current set with Glint, this is the time, before the season ends.
Personally, I'll stop here and wait for the next set, even if I have 2 legendaries that aren't maxed out. At 56k Glint each pull, it's not worth it for me.
We already knew how much it would cost to unbind cards (10x their CP, at first). But to see it in writing seems... too much.
I have 1.4m DEC staked on land (and still way below my necessities)... To require 500k DEC to unbind one GFL practically automatically puts me in the category of those not interested. Looks like I'll have lots of maxed out soulbound cards.
There is something kind of ok in the way things are done about this part. When combining a soulbound card with an unbound card, the new one will be soulbound. That obviously nobody likes. But if you want to unbind the newly combined soulbound card, you only have to pay the unbinding fee for the part that was initially soulbound.
Who knows, if they won't be terribly expensive (although I doubt it), I might even buy the missing BCX for my 2 un-maxed legendaries from the market... Low chances, but we'll see...
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Why fees? To unbind? I get that these things are necessary but I just think a fee or some collective fees makes these changes a little unattractive. However, let's wait to see if the fees are going to be expensive
It has to do with the intention to limit the number of reward cards on the market and have a floor on their prices. We'll see how that works out. I imagine the part with limited number of reward cards unbound will be true.
Well, maybe I'll be wrong and this time their implementation might work like a miracle, I'm just sceptical of the decision of the team for far too long
I'm skeptical too... But hey, I sort of got used to being skeptical regarding decisions for SPL, lol.
It's another missed opportunity with these high unbind fees. That is a nice amount of DEC staked, do you get a return for that?
Not directly. The land rewards are linked to the staked DEC though.
I think the new abilities are interesting and I don't know until I play with it. It's interesting to see how things work out though.
As for the unbinding, I won't be unbinding any cards as well. The cost is way too high and that doesn't even include the cost of the card
Yes, I am curious especially about the debibilitations and how they will work.
I have a feeling these cards will have a very low unbound supply.
I was afraid I will have to pay for the entire BCX if I had to combine a Card from market with what I already own. At least now I know that I can buy the missing BCX from market for whatever I missed out on. A complete Max Level set does not look impossible anymore. That is the silver lining I see.
Yes, that's a good thing. The downside is you would buy cards from the market with DEC to be... soulbound. Unless you unbind the combined card.
It will be relatively a minor expense because I have most of the Cards close to Max Level.
Yeah, I'd only need 4 BCX myself. But let's see the prices first.
I don't think they will be a lot higher than the cost of unbounding. Best of Luck!
50k DEC is still quite significant, especially when I never have enough. Thanks! You too!
Most of my Land is not being worked on because of the lack of DEC. I can totally understand your situation.
I pushed to clear all my plots and have them productive, but to really get the most out of those plots I need so much more DEC...
Let's wish for 2025 to be the year to accomplish that (and live off of @splinterlands if possible).
That seems like a distant dream, although it was never mine. But I wouldn't mind better circumstances in the future.
SPS at 10 cents or more will help me manage just fine. I live with minimal expenses. That is an FDV of $300 million for SPS. I do think this not a far fetched idea.
Well, at some point, inflation will dry out, unless more will be voted, but I highly doubt that.
I don't see 10 cents far fetched at all as a base line, at that point. And if this NPE+marketing campaign succeeds in the bull market, I see it reached during this bull market too, potentially.
NPE + marketing must be the #1 priority right now. Validator software is developed by a third party. Land 2.0 will be most effective when there are more players in the game. All the asset prices will have upward pressure with more money coming into the ecosystem. __More players improve everything except Glint inflation.
That's an easy fix, since prices can be changed at any time by the team in the shop depending on the amount of Glint in people's wallets. Either that or add a few exclusive options very expensive to draw the Glint that accumulates in certain accounts much more than the mean/average.
That legendary pull price is a little too high to risk, I agree. I have a few that aren't maxed out too. I'll be trying to get those last ones maxed out! Good job!
Yeah, if I am unlucky, I could spend a few hundred thousand Glint and not get a single one of the BCXs I need. Not worth it at this point.