Battle Mage Secrets Weekly Challenge!

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As you probably already know the Battle Mage Secrets Weekly Challenge involves showcasing a battle involving a particular ruleset which is different every week. The ruleset we are to talk about this week is Healed Out.

Let us see what this ruleset does before we get into the nitty-gritty of the line-up and the battle itself.

The Healed Out ruleset is very straight-forward - All healing abilities are removed from Monsters and Summoners.

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Now that we've got a good idea of what the Healed Out ruleset practically does, let's see now how it can be effectively utilized.

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There is not that much that could be misunderstood about this ruleset but I do have a few things to say:

In the first and second rows I have listed all the Monsters and a Summoner who have the Heal (restores a third of Monster's health to this Monster each round) ability. As you probably know this is the ability which allow them to heal themselves. Obviously Avina (the Summoner) provides this ability to whichever Monster is chosen by the player, so in this case, when the Healed Out ruleset is active, the only viable option for you is to use the other buff Avina provides which is to give +2 Speed to a Monster.
In the 3rd row I have listed all the Monsters which have the Tank Heal (Restores a third of Max Health to the Monster in the first position each round) ability. Again you may choose to use them for the rest of their kit as some of them have quite a few abilities but just do not forget that you will not be able to utilize them as healers in the particular battle.

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Now that we have a decent understanding of the featured Ruleset and its potential advantages and disadvantages, let us have a look at the battle I have chosen to showcase.

<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>

  • The line-up of the Battle and the Ruleset:

The rulesets for this battle are Equal Opportunity (All Monsters have the Opportunity (Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health) ability), Equalizer (The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health) and Healed Out (All healing abilities are removed from Monsters and Summoners) ability. The mana budget is 56 which is about average so I will be able to splurge on chunkier Monsters. All Elements are available but Fire. I'll go with the Water Element. I need to note that since I did not get a Healed Out battle on my main, this is a battle on my Silver/Gold alt, which I have MANUALLY played in Wild. No botting involved...

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The 1st spot for this battle takes a Monster often used to take a hit or two by Sneak Monsters - the Torrent Fiend. It's a 0-cost Monster so it is very useful for any battle where you don't have any Mana left to allocate to more potent Monsters but you still have an open spot (or more). It also has an ability at level 4 - Headwinds (reduces the Ranged attack of all enemy Monsters). It can never hurt having as many de-buffs to cast on the enemy line-up as possible.

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In the 2nd spot of the line-up I have one of my favorite tanks - the Diemonshark. Maxed out at level 8 it has Trample (when a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team), Enrage (has increased Melee attack and Speed when damaged) and Retaliate (when hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker).

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Following immediately after is Arkemis the Bear. It is one of my favorite tanks overall because all 4 of his abilities are actually very good in cases of taking heavy damage and also mitigating enemy attacks - Protect (All friendly Monsters gain +2 Armor), Halving (Each time this Monster hits a target, the target's attack is cut in half (rounded down)), Forcefield (This Monster takes only 1 damage from attacks with power 5+) and last but not least in terms of damage output - Enrage (Has increased Melee attack and Speed when damaged).

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The 4th spot goes to one of the newish soulbound reward Monsters - Coastal Sentry. It is one of the most oppressive Monsters in the set when used correctly with its abilities - Double Strike (Monster attacks twice each round) and Piercing (if Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health). I currently have it at level 9 but at level 10 it also gains the Knock Out (does double damage when attacking an enemy that is stunned) ability. I normally use it the seconds spot when paired with Possibilus...

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The 5th spot goes to the Drybone Raider. It is a cool Dual Attack Monsters with Double Strike which means that it hits not once, not twice, not three times but four times every round!. Maxed out at level 4 it has Double Strike (Monster attacks twice each round), Shatter (Target's armor is destroyed when hit by an attack from Monsters with Shatter) and finally Cripple (Each time an enemy is hit by a Monster with Cripple it loses one max health).

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Last but not least is the Wave Brood. I have included it in the line-up so it could take a few hits from the enemy Monsters while I hopefully manage to take down some of their Monsters. We will see how that goes as we do have the Equalizer ruleset in play, so you never know how the battle will go as there are no clear targets for Opportunity apart as they are determined by the health totals which are initially all equal. At max level the Wave Brood has Taunt (All enemy Monsters target this Monster (if they are able to)), Close Range (Monsters with the Close Range ability can perform ranged attacks from the first position), Void (Reduced damage from Magic attacks) and Return Fire (When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker).

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It is time for a quick round by round analysis:

The Summoner I am going with for the battle is the Pembrook Nymph. Well this is my very low budget alt account after all so hey, I've managed to get it to level 7 so I am doing what every other account with a decent amount of reward cards does - playing they hell out of the soulbound summoners. This allows me to play my level 9 Coastal Sentry at that level for instance, which is great since my alternative summoner is a level 4 Kelya. My opponent on the other hand has decided to go with a level 2 Immortalis and a couple of Wild Monsters I don't often play against. Let's see how this goes.

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  • After 1 round of exchanging blows the enemy has taken down my Wave Brood but their Mycelic Slipspawn is also 1 hit away from dying. Its Forcefiled is playing tricks on my Coastal Sentry as usual.

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  • Round 3 begins and I have lost my Torrent Fiend, however, I have managed to take down the enemy Arkemis the Bear.

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  • Round 4 - my Diemonshark is about to die but so is the enemy Monsters in the tanking position.

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  • Round 5 - all that's left for my team is to land the killing blow on the last enemy Monster standing.

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Well this was definitely a fast but fun battle, and an entertaining way to showcase the Healed Out ruleset. See you next week with another exciting post related to the brand new Battle Mage Secrets Weekly Challenge!

Over and Out,
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