Splinterlands Social Media Challenge!
Now before we get into the stats discussion of Rush Townsend, let's have a sneak peek into his LORE.
- Rush Townsend is a Legendary Monster. He costs 9 Mana and at level 1 he has 4 Ranged Attack, 4 Speed, 1 Armor and 4 Health but most importantly he starts off with two important abilities in the current meta - Ambush (This Unit gets to act before the battle begins) and Affliction (When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed).
- At level 2 he gains 1 Ranged Attack for a total of 5, 1 Speed for a total of 5 and 1 Armor for a total of 2.
- At level 3 he gains 1 more Speed point for a total of 6, 1 more Armor for a total of 3 and 1 Health point for a total of 5. He also gets his 3rd ability - Piercing (If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health).
- Finally, maxed out at level 4 he has 5 Ranged Attack, 6 Speed, 4 Armor and 6 Health. He also gains his 4th and final ability - Amplify (Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1).
Now that we know what the card does (or doesn't do) at the different levels of play, let us have a look at the battle I have chosen to showcase.
<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>
- The line-up of the Battle and the Ruleset:
The off-tank for the line-up is Mantoroth. He's a pretty beefy boy with 4 Armor and 11 Health at the cost of 11 Mana which makes him susceptible to Giant Killer (does double damage against targets that cost 10 or more mana). He also has 3 Melee Attack and 2 Speed. In terms of abilities - at max level he has the following ones (in order of appearance): - Shield (reduced damage from Melee and Ranged attacks), ARMORED STRIKE (Any unit with this ability gains an ADDITIONAL Melee attack using its Armor stat. This allows characters to improvise with deadly force, using their gauntlets, shields, helmets, or perhaps physical attributes (spikes, hard shells, etc) as weapons!), True Strike (this Monster's attacks cannot miss), Repair (restores some armor to the friendly Monster whose armor has taken the most damage) , Blast (does additional damage to Monsters adjacent to the target Monster). He is definitely shaping up to be a pretty interesting card, especially with the New Ability - Armored Strike and the fact that he is a Neutral Card, so he can be included in any Element.
It is time for a quick round by round analysis:
- After the Ambush Round and Round 1 I am considerable ahead having taken down two of his Monsters and have badly injured other two. My opponent managed to take down my Countess Sinash.
- Round 3 begins and I have basically won the battle. All that is left is for Rush to hit the enemy Dr. Blight and send it to the underworld. A fast but fun battle.
Rush Townsend is a very potent Ambusher for the Fire Element. He is currently being traded at $6.33 per bcx which makes him pretty accessible for everyone interested in owning him which is great.
So, during the maintenance yesterday, the new Wild league requirements were implemented. The SPS requirements for the league have already been doubled. There will also be a new "play pass" which will go live with the start of next season. It will cost 2000 DEC or 40 Vouchers. Currently (as you can see from the screenshot from the mav server below) the cheapest option is 40 vouchers. The idea of the pass is to severely impact the rampant extraction of the bot farms by making it unprofitable for them to run most of their feeder accounts. You can read more about it HERE.
Over and Out,
Referral
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Thanks for sharing! - @alokkumar121