Coach Abilities - Genesis League Goals
This post will explain coach card abilities in Genesis League Goals (GLG), a game on Genesis League Sports (GLS) Platform, in partnership with the Major League Soccer Players Association (MLSPA). Compete with your favorite MLSPA players in the form of NFTs, manage soccer teams and win rewards in this rapid tactic strategy game that will utilize NFTs, cryptocurrency, and the Hive blockchain – Genesis League Goals!
Some details of this post are subject to change as we continue to update design decisions and add more information specific to Skills.
The wait is over!
These coach abilities add depth and variety to the game, allowing players to customize their strategies, optimize gameplay, and influence the outcomes of matches based on their chosen coach and abilities.
Coach Name | Ability Name | Description |
---|---|---|
Chris Jurinovic | Competitive Edge | When a team is winning, all chances for success decrease, while when a team is losing, all chances for success increase. |
Georgina Talewind | Creative Genius | Boost the chance of success when passing. |
Kaoru Kujira | Midfield Control | Boost the chance of success for passing and interception actions of midfielders. |
Drew Dribbles | Fancy Footwork | Boost the chance of success when dribbling. |
Jeff Sprightly | Fleet-footed | Boost the chance of success for receiving and intercepting passes. |
Ben "Genepool" Powers | Cybernetic Enhancements | Player health and stamina drain at a reduced percentage compared to normal. |
0x0 Punk | GKskillz | For goalkeepers, there is an increased chance of triggering a staked skill, while the depletion of the player's stamina is reduced. |
Erik Erikson | Hit and Run | Boost the chance of success for tackling, as well as for the subsequent offensive play after a successful tackle. |
Millwall | Hooligan | Boost the chance of success for tackling, with the tackler gaining morale, while the player being tackled loses additional stamina. |
"Tantrum" Tate Tanner | Raging Bull | Boost the chance of success in both attacking and defending when the team is losing, but note that it will drain stamina while active. |
Sean Diamond | Diamond Hands | Provide a bonus to team synergy, resulting in an increased chance of success for all actions. |
Gail Gallus | Rally Cry | When the team is tied or losing and concedes a goal, every player receives a boost to stamina and morale. |
Dominica Ivy | Boss Boost | Grant a boost to both stamina and morale for all players after halftime. |
Pete Precisus | Analytical Acuity | Impose penalties on the weakest attacking and defending stats of opposing team. |
Butch Blockhouse | Trashtalk | Intensify the impact of morale loss on the opponent. |
Brian Duce | Underdawg | Boost the chance of success of actions at the team level when your average player stats are lower than the opposing team's average player stats. |
Gabby Hart | Superfans | Provide a bonus to morale, resulting in an increased chance of success for all actions. |
Tim “Big Daddy” Thomas | The Favorite | If the game is tied, receive a boost to the success chance of all actions. |
Arden Gold | Lucky Dog | Boost to game rewards. |
Nacho Aguilar | Chaos Theory | Varied boost or penalty per turn, based on your (boost) or opponent's (penalty) move. |
Jonny Hustle | Relentless | Boost the success chance when winning. |
Disclaimer: 0x0 Punk, Arden Gold, Dominica Ivy, and Nacho Aguilar abilities aren't available yet.
Please join our discord server for latest updates. Don't forget to follow us on twitter and facebook. Closed Beta access has been granted to users. Make sure to check it out.
You need to let players know how much each coach impacts the % in those situations.
That is still being balanced in beta testing. Once It has been finalized, further details can be shared.
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