RE: Splinterlands: My Pragmatic Perspective

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I too have no intention to offend, nor to insult or use fallacies for arguments. It's not my style anyways.

The thing with collectables is that you don't depend on their origin, be it nature (minerals, butterflies,..), men kind of by accident (coasters, stamps,...), or businesses (various card collectables, Lego,...). If Lego, the card issuer, or a brewery printing your favorite coasters go under, people can still collect, exchange, or even trade the items. If Splinterlands go under, there's a useless random hash that identify cards. So technically, everybody rents the content, owing strings like this: C7-399-8HFLH25URK. It is, by the way, a card of mine. Do you want it?

I hope there would be entertaining games on Hive, the blockchain is more suitable for this purpose than any other. @simplegame is developing a bunch of them, check out what he's doing. Holozing could be a huge one too if the promises are ever fulfilled.

I see a huge potential in some kind of a Pokémon-like game, although I've never played it. Some kind of enhanced/augmented reality which combines your physical location and activities with game environment. A bit like next generation Geocaching.

I love games and creativity too by the way :)



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I have looked into what @simplegame is up to. He's probably going to be really mad I tagged him lol.

I hope they do well.

I hope my efforts contribute. Constantly creating awareness everywhere I go, trying to encourage people to see the opportunities available here for the average consumer of the internet. Damn that's exhausting...

Been getting nowhere since 2016.

In early 2017 I created some art and wrote a post called The Blood Dragon Card. There I described my plans to create a card game, revealing the first card. The whole idea was still somewhat unfinished. Card was just a prototype. Then I quietly got to work creating some of the art meant to be cards, eventually. I'd include the art in some of my posts, but talk about other things, or write fiction, funnies, shitposts. Never letting anyone know my plans.

I scrapped the project, for several reasons. Some of my earliest work was garbage compared to what I can pull off today. Even though the images appearing to be a bit rough around the edges was meant to be part of the lore, I realized I could do better and thought that would be more appealing.

So then I started creating far more detailed faces, again, meant to be part of this project. Did the same thing where I'd release it but this time maybe include some lore but not always. Never telling anyone my plans.

So there I am building up this pile of money. Thinking I could use that to pay some people to help build the actual game.

Well. Things didn't work out. Then AI popped up and I become so demotivated that I gave up. What took me years to achieve, I could now do in ten minutes. Devalued digital art. And if anyone wanted my style for their product, it would be too costly. So, yeah. Kinda screwed.

Never did the NFT thing myself because, yeah, you're right. I could have taken the collectible approach without a game. But once I saw people spending thousands on pixelated mass produced junk, I knew I'd be ripping myself off if I charged less and knew people wouldn't pay if I charged more. So that business went out the window.

Now I'm just, here. lol

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I guess you could rename yourself to @NoPathLeftToTake ;))

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lol just some random OG standing on the side of the road watching the cars go by. Yelling at clouds.

Whatever. I still had fun.

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I'm looking forward to getting old enough to yell at clouds the right way ;)

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