Splinterlands By The Numbers

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(Edited)

It's been a crazy few days in the Splinterlands marketplaces and I could talk a lot about it but instead of just my observations. How about we look at some charts and see what's been going on.

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First, I posted yesterday about how it looked like the downward manipulation by the bots in DEC might be flipping to bullish. Well, since then the price of DEC in Hive has run from .0069 to .008. That is an absolutely huge run up and testament to how much influence these bots have when they want to push the market around.

These are very illiquid markets and just a few thousand dollars can be used to seriously push markets in whatever direction the manipulator wants it to go in and they don't even have to use it to transact. Just put the orders in and let them sit in the right places and that's enough to rob people of millions of dollars of value so they can make a few bucks.

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Next, I have to say that I don't even fully understand what this one is. I would guess its the amount of times Splinterlands transacts with the Hive blockchain. So like cards sold, games played, rewards claimed, etc. Usually I wouldn't post something I know so little about but this move over the past two days was just too impressive to leave it out. If anyone fully understands it, please leave a comment explaining it to me like I'm dumb. Thanks!

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Next we'll look at active accounts. This metric is the only one that never stops going up. At under 5k just a couple months ago, it's not grown to 270k accounts. Now I theorize that a lot of this is bots and people opening multiple accounts based on the fact that other metrics are heavily lagging this freight train of steady growth, but I'm sure there are still plenty of new faces coming in. I'd love to know how many actual human players play Splinterlands each day.

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Next, let's look at games played. This is another one that usually trends straight up but over the last 6 days it seems to have forgotten to keep going up. My suspicious is that rewards are just too thin.

The documentation on DEC says there is a fixed reward pool of 1 million DEC each day that gets split between all the games. I know they must have increased that when the growth hit and it increases on its own when the price of DEC goes up in an attempt to flood the market with a bit more dec and send the price back down. When DEC broke its peg and headed higher, we saw that increase. I was getting as much as 71 DEC for a win in Bronze 1 a couple seasons ago. But now I'm lucky to see above 10 even when my ECR is full and I'm using all golds and alphas. So I'm not really surprised that games played leveled off and now came down.

Let's hope they revitalize that rewards pool and get people playing again. Maybe they let it go down to disincentivize some of the bots?

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OK, this is an important one and I marked it up quite a bit so you can see what I'm looking at. This is new players and Spellbook purchases. Spellbook purchases is one of the most important metrics in determining real growth and it's a metric Splinterlands loves to talk about.

Spellbooks is represended by the red line and you can see that for a while it did nothing but do up. It hit a high of almost 14k spellbooks sold just 7 days ago. Yesterday it dropped all the way back to around 5000 sold. Now a month ago 5000 was being celebrated, but now it represents an almost 65% plunge in just 7 days and that is not great.

This is what happens though when rewards become get too low and card prices stagnate and drop due to oversupply. Splinterlands is not invincible. It had a few amazing months but it still needs a lot of love and nurture from the devs. They can't assume this growth can't stop just as fast as it started.

The blue line is new player sign ups. and as you can see, this hasn't gone anywhere in a month. I drew a few horizontal channel lines so you could see what's going on. Even when it broke out, it was pulled right back in and now its all the way back to the bottom.

Something interesting is happening though as illustrated by the yellow trend lines. That's a bullish wedge. It's a downtrend that gets stuck between two trendlines that close in. It doesn't have to work out this way but more often than not when it finally breaks out, its going to break out hard to the upside. In this case, just as it hit that bottom trendline of support, it's also getting toward the end of the pattern. It would make sense right now for it to head up to the top of that narrowing channel and try to break it.

These things are never guaranteed though and it's worth noting that when a bullish pattern breaks down, there's little out there that's more bearish. It could then fall really hard. So let's hope this is about to go up.

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Next let's look at SPS. This has just been ugly. A lot of people say SPS will of course go down because they give it out everyday and that means its not scarce and there's plenty to hit the sell button on. It's ironic that many of those same people think we should 10x the card market and that will cause people to buy more cards.

I would say though that the price of the coin constantly dropping has very little to do with the constant supply. I am in other projects where the supply is given out daily and they go up. It has to do with two things. One, everything in Splinterlands has been in a downtrend for weeks including SPS.

And two is the fact that most people playing Splinterlands aren't investors but instead playing for income. Investors get new currency and they hold it for a later time when it is worth more. Splinterlands attracts people looking to play games and earn income. And most people tend to spend their income. They don't hold on to it hoping it becomes worth more.

That said though, I still think the investors are coming and I think this price is a gift. SPS in my opinions is going much higher in the coming years if splinterlands keeps growing the way I think it does.

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On to DEC. As you can see, DEC went up, then it broke that uptrend when Bitcoin stumbled and continued down with the manipulation in the DEC market. After I wrote my post a few days ago the manipulation stopped and it leveled right out. Then today, the manipulation turned to the upside and it's looking like the price will start to pop again if it stays that way.

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And here's the most exciting chart of all. You can see in this one a great example of that falling bullish wedge we talked about a few charts back. This is the total dollar amount of cards purchased in blue and as you can see, it was just dying on the vine. But then in just two days it popped over that yellow base lineand then launched higher off of it, bringing it all the way back to its highs.

You can also see that red line represending the number of cards that traded hands with its largest ever spike. If you look at the red line you can see that little bump in the middle of the line. That was a big spike before and it marked the top of the market. Now that bump has been dwarfed. I would say that's people buying all these new cheap cards but that wouldn't line up with the dollar value jumping that much.

If this is the new trend and it doesn't fall right back down, I think we will have our answer on the other charts. People buying cards means excitement and people making money and new players coming in to see what all the fuss is about and that's great. And as much as I'd like to stop writing right here, I do have to counteract this with something I find just as disturbing as this is great.

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The rental market:

In what might just be a couple days of hangover after the biggest rental day we've ever seen, this might be the worst day we've seen since the first few weeks of the market opening. For close to a month we've averaged about 400k active rentals per day which have been worth about $30k USD per day. Today we are down to 330,000 rentals at an absolutely abysmal $16k.

Let's talk about this because I think it tells a story. And I think it's not a great story but goes hand in hand with the incredible sales numbers from above.

Two days ago cards that rent out usually for 3 dec were renting for as much as 350 dec. A lot of people saw that. Some of those people decided to buy their own cards so they didn't need to do pay that again. A bigger group didn't understand what was happening and decided it was time to get rich and they bought everything that wasn't nailed down to put int he rental market.

Now today, not only is there a lot less renting as people have their own cards, but there are so many more cards on the rental market that rental prices have been cut to nothing. This could lead to a lot of these cards being put back on the market in a hurry.

Or course this is all happening mere weeks from the biggest and most volumous card release Splinterlands has ever seen. So we could be in for an absolute train wreck of inventory which is a big part of what derailed this freight train a few weeks ago. Let's hope the devs realize this and keep the card counts in CL reasonable.

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Thanks for sharing your Splinterlands analysis with the community :)

You're still bullish on the Splinterlands ecosystem's growth?

I saw it did briefly hit top spot in the games section of dApp Radar today.


PS. Published with the LeoFinance front end

Niceee.

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I really had no idea it would make any difference going to a different platform. I liked Peakd better than splintertalk so I used it. Leo is pretty nice though and wow is it an active community. I think I'll stick around :)

I am still bullish on Splinterlands ecosystem growth. There's a ton of potential and we haven't yet seen the land expansion come to life. The devs don't seem to have a great concept of scarcity but they do understand strategy and problem solving and what it takes to build a decent game.

They were first in an industry no one saw coming and even though for years they got just a few signups per day and it seemed to be going no where, they still had the drive and vision to keep building something major in the background which they released right on time.

I think they were lucky to have the SPS and rental market release just as the frenzy of blockchain games was starting out but I also believe in the idea that the more prepared you are, the luckier you are. They put in the time when no one else saw the value and the luck followed.

So I'll bet on this team all day even though I think there have been and will be more dangerous mistakes.

The real thing though is that when I was getting pretty bearish a few days ago, I sat and thought about why I invested in it in the first place and realized that none of my core thesis changed. It's all still in tact so I have no reason to feel anything but longterm bullish.

!WINE

PS: 83 likes in just a few hours (for me) is crazy. Thanks for the suggestion to come over to Leo!

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You've earned some pretty juicy LEO author rewards on this one too!

And just quickly looking, your SPT rewards on the Splintertalk version don't look to have dipped at all either.

LEO rewards might not be this high every post, but if you keep posting consistently high-quality content and get involved in the comments, you'll do great here :)

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I think one of the reasons why is because we are at the start of the season. With the changes to how the rankings and season rewards are, I am not surprised that there are more people renting towards the end of the season. However I do agree about the reward pool being less full and the large number of bots fighting.

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You're absolutely right about it making so much sense that there's more rental activity at the end of the season.

Maybe i didn't communicate it as clearly as I was thinking it but this was the 3rd end of season ramp we just passed through since the rental market became a thing. In the first season the rental market was totally new and it took a few days to start moving up. A few days before the first ramp started we were doing $29k in global revenue on about 350k active rentals. Then in the last few days it shot up and we hit $50k. The first season ended and it crashed back down to start season two.

In the second season it took about 10 days to get back to $29k. We then started the ramp kind of early and got up to around $60k at the end before crashing to start the 3rd season.

The third season, by day 2 we'd ramped right back to $29k and 400k rentals where we stayed the whole season until the last day of the season when all at once the ramp started and we ran toward $100k global rental revenue before crashing to start season 4 as per usual.

Now we're a few days into season 4 and we're not sitting at $29k and 400k rentals like we were last season on this day but $16k revenue and 330k active rentals. We haven't seen 16k at 330k rentals since the middle of season 1 event though back then we have only about 40k active accounts to todays 270k active accounts.

To me, that's pretty jarring.

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This is almost all due to the change in the way rewards are calculated IMO. Up until this season you were rewarded on the highest league achieved in season. This allowed people to rent cards early in the season and try to race to higher leagues. Once the season neared it's end and cards got more expensive to rent, you still had a lot of people trying to reach the next league or two but you also had a lot of people who weren't willing to pay the high rental fees, and didn't need to because they had already reached a league high enough for them.

Now, however, players need to finish the season in the league they get rewarded for so the rental market went crazy. Even if you managed to get your rating up to say...Gold I, you still had to maintain your collection value. With people pulling rental cards and repricing them for much higher amounts, it forced players to spend a lot more than they wanted to just to maintain the collection power needed to qualify for the higher league rewards.

In other words, I think these are a little bit of an anomaly based on the new season dynamics and the release of new rewards cards after an extended period with no new cards available for anyone to get.

I'm still extremely bullish on Splinterlands. They definitely need to figure out the rental market. Allowing players/bots to charge loan-shark rates at the end of the season so that people can keep their league status is certainly not healthy for the game as a whole.

I've made a couple suggestions in that regard, such as allowing "full-season" rentals, or even just 3 to 5 day rentals. You pay more upfront, obviously, but at least then you're assured of maintaining your collection power through season's end.

Anyway, great write-up. Nice to have you here. LeoFinance is definitely the community you want to be a part of going forward. Lots to learn here and lots of great opportunities around the HIVE ecosystem get picked up on here first.

If you haven't already, make sure you check out @leomarkettalk. It's a daily blog that let's everyone contribute and participate in what's happening in crypto and technology. It's also a great place to get some name recognition and build a few relationships with active users.

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So when you say this season, do you mean the season that just started a couple days ago or the one that just ended in the ramp? I thought that was the case last season but I rented out so many of my cards that it actually knocked me down from Silver 1 to Silver 3 but when rewards came, I still got silver 1 rewards.

I'm coming at it from the perspective of the person renting out all the cards and I completely agree with you.
A more rounded season would be so much better for the splinterlands economy and enjoyment than what's going on right now.

I literally spent 18 hours in front of my computer making adjustments to maximize profits on the only day there were any profits after an abysmal season.

Then as soon as the new season starts I have 2000+ cards I need to adjust back down and find a new price for.

Then there's all the people who saw those rental prices and ran to the market to spend thousands of dollars on cards to rent out only to find those prices aren't real and in their panic buying, way overpaid and are now at a loss.

Those panic buyers are now in the rental markets (there are so many new names in the rental markets right now I'm seeing since yesterday) panic pricing their cards way below the markets equilibrium price where the most transactions will happen and hurting the entire economy of Splinterlands.

So I'm with you 100%. I even had the thought that day that if there was a way for a person to pay a small premium to guarantee the rental can't get canceled on them, I'd be all for it.

Anything they can do make this more predictable and manageable and that would make both players and renters experience more positive is a win in my book. Whats going on now is just broken.

Thanks for warm welcome to Leo and the recommendation. I'm going to be spending more time here for sure :)

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It was stated that you got the rewards of where you finished the season, not your highest league in-season. You're saying that wasn't the case for you? I couldn't tell because I just made sure I finished in my highest league, although my rating was high enough for a couple leagues higher. I just didn't have the collection power. But I wasn't interested in paying 3000-5000 DEC for the one day to get more chests.

I have rented out two cards: a level 6 Sandworm and a level 3 Lorna Shine. Other than that, I haven't done anything with the rental market. I just keep accumulating cards.

I'm sure the team is still learning what works and what doesn't. Obviously going from a few thousand hardcore users to 250k in 60 days is going to change the dynamics on a LOT of things inside the game so I'm giving them a pass on figuring out what works and what doesn't. I think we have pretty decent access to the creators here in HIVE and they're trying to be as transparent as possible so....they'll get it figured out. Just some growing pains right now IMO.

I'm looking forward to reading more of your insights. It sounds like you've been playing for while...?

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Sorry I was traveling for a few days. Yes, for me it gave me Silver 1 rewards even though by the end of the season it dropped me back a few because I no longer had the power to hold Silver 1.

I believe the devs are working to get it right and I can't imagine how challenging it is to have so much growth so quickly. Still though I feel like they are missing some important concepts in market dynamics that is hurting the game at a pretty critical time. I started to write them out here but I think they deserve to be their own posts. Hopefully I'll get a chance to start putting them together soon.

I've been playing since March but honestly I would have told you I'd been playing since the middle of last year had I not gone and checked. It feels like SO much longer lol

When did you start?

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Yea and another factor is that there are new rewards card out now. So there are now cheaper options for people to fill up part of their deck so there isn't as much demand to rent out as many cards as before.

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I agree. It's actually part of what I talk about all the time. Supply is too high. The new cards are just adding even more supply to a game that's already drowning in supply and about to have even more dropped on top of it.

In the grand scheme of things though, the rewards cards that just came out are only making a minor difference.

Like, they aren't what caused the almost complete stopping of llamakron being used in Bronze even though you can rent them both for 20% of what you could have a month ago.

The biggest driver is that DEC rewards for winning dried up. There's just no room to profit if you spend on rentals anymore so people have stopped. Less demand for renting means less demand for buying and that means people aren't seeing the values of their cards going up and that means the excitement dies off around the game and investors go elsewhere and eventually we end up a game with a few thousand hardcore fans again instead of a game with millions of players and a thriving economy.

OK, I need to just go write up a full post about this lol.

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That was a very in-depth and comprehensive analysis. Thanks for sharing it.

I only started recently so I have no cards. I'm thinking about renting some but after reading your analysis on the market, I think I'll wait a few days.

I have had some help from my guild and that should be enough for now

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Thanks for reading it and welcome to Splinterlands.

Honestly, this might be the best time to rent and play around with different strategies because everything is dirt cheap.

I don't know if you've had a chance to check out PeakMonsters but its a great place to rent from because it has two features Splinterlands doesn't.

First, you can compare what you're paying for your rental to what's currently on the market so if a better deal comes out you can rent that one and then cancel the old one. So as long as the owner of the card doesn't cancel the rental, you can keep lowering your costs over time.

Second, if you have a great deal going on a card you really like, you can extend your rental vs letting it run out and hoping you get the same deal.

Together these will help you control your rental costs and lower them over time as you build out your strategy. But if you got guild help, that's great too :)

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