Splinterlands: The Aspect Of Value For Time & Money

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A lot of people I've spoken with on my splinterlands' posts are enthusiasts of the game, they're excited about the prospect of play2earn and since it's Hive's backed, it brings a sort of internal validation but sadly, the money is always an issue.

People tend to back out when they get to know about the money expectations that are required to build a deck standard enough for earning rewards. However, there's the opportunity to play for free, this we all know, but the truth is, because there's a possibility of earning, it'll take away zeal to play for free.

If the developers of Need for speed suddenly decide to monetize the game for example, while still maintaining the possibility to play for free, a lot of people would lose the zeal to play because they know some people out there are investing, playing, having fun and rewarding their passion.

The possibility of earning takes away the innocent feeling or drive to play for free

......nevertheless, it takes time to know if you want to risk it all or back down. This is one of the reasons why I usually ask new players to play for free at the beginning after buying their spellbook because the passion to play can drive them to invest or dissuade them from doing so because giving in to FOMO will create an artificial drive to play the game.

Playing a play2earn game requires a lot of virtue and wits as well as the right
business mindset and sometimes when you're driven by the money without equally matching your drive with the right amount of money, you'll be left hanging and complaining when there's a shift in let's say the reward curve.

Keeping Up With The Money

So it's difficult to keep up with splinterlands, it's ever-changing, and people are beginning to invest far more than they even imagine This is because of the craze to win, every day someone throws in some new money, the standard is raised.

This also means that some part of the players understand the skin in the game aspect and because they do, they'll become better players and ever-seeking enthusiasts. Originally, becoming better on splinterlands requires money, and this is what determines the growth.

However, it can never be too monefied, because anxie Infinity at the apex of its glory was very expensive for beginners but a lot of people were willing to throw in all that money because it's value for more value and when the business aspect of a game is often referred to achieve a passion, then it's difficult to see it as only a game.

The Hunger For Profit

So this is why more people are willing to throw in money, they're hungry for profit and it's no one's fault that they're rich. The concept of whales is for people who are extremely rich and vested in a particular project and no matter what, these people will forever be seen as the first citizens.

Nevertheless, splinterland INC is providing the sweetener, while these people are bringing the money and taking these bad boys (assets) off the market, so it's a question of dangling the carrot and watching how people are throwing in the money and then dangling more carrots.

So when an economy is moving sometimes it's difficult to stop people from throwing in the money and taking the opportunity beyond the reach of the average people.

The Uncertainty, The Bliss Of Investing

There's absolutely no one that can calculate the growth or create a mental roadmap of where splinterlands might be in the future,

Why is this?

people are vested based on their stance and understanding, but there's a higher belief or sentiment which everyone shares and this is that assets will eventually add up in value and people can enjoy the dividends according to how much of how far they're vested.

However, I use to say that anyone who cannot match the monetary requirements can play for free just to see how the additions work, and this is if you're an enthusiast. Sometimes people tend to attach value to any time they spend on something and this is why undergoing a learning process is difficult.

However, do not let the money drive you, if it does, you might forget why you're initially trying to play in the first place.




Interested in some more of my works?


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22 comments
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Splinterland though is fun, I have lately experienced the will to invest much more which led me to obtain Runi. From an investment point of view, I have a dilemma of pushing my cash into the hive or directly into splinterlands. It might be a game but I have obtained some significant growth in the past 3 years and It has led to this dilemma. As much as money is concerned, the game is indeed fun. Yet your level of play is limited to your investment, whether renting or buying of the cards.

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I think focusing on the money factor will make you quit and I have seen quite a few people get disillusioned with it. I prefer the other opportunities such as the liquidity pools because the returns are high and I don't have to work as hard for it. From what I see, it feels much better to earn passively than it is to get it actively.

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I know about the liquidity pools and how profitable they are. I think it's also another aspect of it's economy that's very important as well. You're right, people can quit with to much expectations of money especially when they're not bringing in a lot of money
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It really should stay with two things when I look at it from my perspective. I like the game so I play it and have fun there with it, Rewards are interesting but not the main goal.

And you have the investor part. That is why I rent out my cards and make a buck from there. Two different things, two different accounts I made on it even. Way easier

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Well, this part is actually true like you've spotted it. But it's always about the money for some people and they forget to enjoy the game everytime making them focus too much on the rewards that comes with it.

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Focusing on money alone will only make things difficult and I know some accounts that only rent every season and not until you invest big money till you start earning in splinterlands.

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Well, renting hasn't really been my thing from day one and this is actually because I don't have a lot of zeal to build my card strategy on rentals I majorly just choose to build with time though. I think the real deal for people who don't have a lot of money is to build slowly.

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Play for free for some time. And if you like it buy the spell book. Rent the cards needed after buying a spell book. If things go right, then consider investing in cards. This is the strategy I applied.

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That's true, although I didn't play for free for more than a week. Then I decided to invested the little I could afford. However, it's safe to say that this is the best strategy..

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first of all I enjoy the game. but then, i did realize that if i rent my extensive colelction, i will potentially make much more money that playing. so, i now rent it all for half of season, and play for some days. problem solved.

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Hahaha that is very creative of you I think playing brings it's own excitement as well and the renting part brings it's own fun and money too. This is one way to actually take care of it though.

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This requires more efforts and not because of the rewards you are getting, when one think about rewards gotten from playing, it can sometimes be hard especially when you are unable to go pass a stage, you tend to push hard.

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This is the Fate of All Play2earn games!

No matter how hard you try to limit the aspect of whales and economy, not to overshadow the sweetness of the game, the fact is that you (the company) will still release sweet NFTs and products that only the Whales can afford.

Purchasing these products isn't for charity eeehn, they'll want profit.. so you'll na Starr scratching your head looking for how to make dem happy well well.

While doing this, you may make decisions that aren't favourable to the masses who have few cards...

Now, they'll start shouting FOUL! That you are only interested in MONEY.

But the fact is, you're interesting in progress of the game... and the products you're releasing, you need to ensure that those who purchase them find it worthwhile.

You truly cannot coman kee yourself...

That's why it is important to always remember why you started playing the game in the first place...

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No matter how hard you try to limit the aspect of whales and economy, not to overshadow the sweetness of the game, the fact is that you (the company) will still release sweet NFTs and products that only the Whales can afford.

The reason why it's so is that it's mostly the money of the whales that can actually sustain the game and all that. So some of those crazy commodities are the ones that sort of provides massive ROI for example, owning one land guarantees you 48 SPS per month, imagine if one owns 5 lands. So there's massive money there.

The truth is the game is massively rewarding if you're willing to spend really well and there are people who are totally doing this without thinking of the average people without money. It's a bitter-sweet experience though. But we're glad the value is often maintained.

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I love the concept of play-to-earn games. I've tried racing game before (it's called Asphalt 9: Legends) and I've spend a few hundred dollars just to enjoy the game and not to earn from it. Had to stop and uninstall the game because it's getting on my head. I remember my gaming instinct kicked in when I was handling a wheel which almost got me in an accident. 😅

Splinterlands is the first card "idle" game that I've encountered. While there is the earn aspect of it. I am feel the urge to collect the cards more than to earn from it.

!1UP

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Imagine spending hundreds of dollars in the earliest days of splinterlands, I'm sure you'll be one of the richest people in the game by now. I think the concept of play2earn is the future and this is because people will understand that they don't have to invest money for nothing, that is why I'm still rooting for the future of splinterlands

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Same with me. If I only discovered Splinterlands at that time. Anyways, I am still lucky to invest in it instead of Axie. 😊

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Hahaha take a look at axie now, all that money and it's not been able to recover, I mean the play2earn system is still growing, splinterlands is representing so massively.

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It is not cheap to build a deck these days, especially now that the game has grown in popularity, so I understand why those wanting to start without much capital are hesitant or shy away from it despite wishing to.

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