Why the Guild aspect of Splinterlands attracts and maintains retention.


The guild, Splinterlands' second tier of play, is one aspect of the game that has not seen much change over the years. Apart from the fact that gladiator cards are no longer convertable to DEC, playing the Guild remains as exciting as it has been since its inception. It demonstrates that a lot of changes does not always equal "good".

Too many changes can alter the original ingredient, making it difficult to identify the essence or origin of something in the first place.

Now I understand that Splinterlands INC must make changes, particularly during bull and bear markets, in order to achieve sustainability. However, the changes we have seen over the last 14 months have completely altered the game's outlook.

Identity Should Be Key

For example, if a person who played Splinterlands 12 months ago decides to compete again, they will be treated as if they were a newcomer learning the game all over again. Soulbound cards have arrived; collection power and chest rewards are no longer available, and they are now modern and wild. These are major changes. It is not the same as adding a new character to the game, a newer generation of cards, Rulesets and abilities, or even slightly tweaking the game's tokenomics.

Minor changes allow the game to retain its original identity and structure.

The guild has maintained its original structure, which is why it is been easy for people to stop participating in ranked battles, but rather than selling off their assets, they simply stay behind to continue enjoying the benefits and fun of playing in their Guild.

I believe it is an underappreciated aspect of Splinterlands that we fail to acknowledge.

It is an expected feature of the game that keeps people interested despite all of the changes to ranked battle play.

I am not going to sit here and say I understand what it means to run an ecosystem.

However, I believe that many of the changes that have occurred thus far are intended to curb ongoing abuse and prevent the market from plunging further into oblivion. However, I believe some of these decisions were hasty.

Nonetheless, it is what we do for business.
When the former CEO of Splinterlands was present, many people thought he had done a poor job; I will not say whether he did or didn't; what I am saying is that when it comes to keeping a business afloat, desperate measures are taken that may jeopardize the company's standing. The majority of the calls made in Splinterlands are not intended to send anyone away.



There is something called "for the greater good." I watch a lot of post-apocalyptic shows, and there are scenes where people give food to the strong while starving the weak or sick. The former is said to be more useful than the latter. While this comparison may not be entirely accurate, the idea is that Splinterlands is in survival mode,

So even if I decide not to play anymore, I desperately want the game to emerge from those dunghills because it is the largest flagship of the Hive ecosystem, and it has brought more value to Hive than any project here; more than any DHF proposal or any other marketing scheme since the history of the Blockchain. This is why the game must survive, and whether I profit from my assets or lose them, I want the game to thrive and survive during this period, despite my own vanity.

It is a strange time in the market.

We do not know what it is anymore, and even if the ecosystem improves, I believe the game should start making more holistic decisions, because the next bear market could be even more brutal, and the game must survive.



In conclusion.

So I might have to stick to playing in the Guild. It is fun, promising, and just as exciting as it used to be. Here is my last guild outing, another 12 SPS to the good (although SPS prices are in the tether).
Finally, I've gotten my Quora to level 2. There is not much to be excited about; it only added about one health.



Interested in some more of my works



Is it Easy To Make Money?
Nigeria: A Unique Business Market & Industry
Virtual Bank Apps In Nigeria: An Experience Of Gamification
How To Find The Next "BIG" Meme Coin
Personal Finance: Achieving Intentional "Saving" Goals
Playing The Survival Game: Human Nature In Introspection
"Un-PAYING" The Debt You Owe

png_20230102_074302_0000.png

Posted Using InLeo Alpha



0
0
0.000
21 comments
avatar

This game has stopped interesting me, if it doesn't change, fewer and fewer users will play it.

0
0
0.000
avatar

I think it's a trying period, and a lot of mistakes has been made..

0
0
0.000
avatar

Truly bro you've found a lot of value in sticking with the guild aspect of Splinterlands. It's nice to hear how it's kept its core excitement amid all the changes elsewhere in the game. Hoping for the best in the future of this game

0
0
0.000
avatar

It's a fun place to play in, especially amidst all the changes in splinterlands

0
0
0.000
avatar

This continue to change in the Splinterlands game everyday and anyone who has played for long will not be able to play well cos it will look like they are newbies
Consistency is the key

0
0
0.000
avatar

Well, it's a thing that happens in business. Save or sink

0
0
0.000
avatar

Guild battles pay well, plus you pulled a nice Quora! I finally got mine to level 2 after months and months of trying... I'm worried just like everyone, we'll see what the extra fee does to retention...

0
0
0.000
avatar

Who knows maybe 2 years is required to get that to level 3 or even 4. Such a rare card.

0
0
0.000
avatar

I know players who came back to Splinterlands (ranked) after a long time of absence. You could see they had no idea what to do anymore, even if they were top players before...

Maybe chess remains so popular to this day despite all the botting (much worse than in Splinterlands) and in most cases without any monetary rewards because players don't need to re-learn the game every time they take a break. The rules haven't changed for thousands of years. I don't know, maybe with monetary rewards things would get really bad on chess platforms too.

You are right about the guilds. Who knows, maybe it's still an enjoyable part of the game because it didn't get so much attention and radical changes...

0
0
0.000
avatar

I have a similar outlook towards the ranked battles. I know that I will continue with brawls, but I might not do as many ranked battles. The reward from brawls are better than what I would earn from ranked battles.

I think the decisions were hasty but they were passed through the DAO so the largest investors thought it was the best idea.

0
0
0.000
avatar

You're right. If you're in a well ranked and well paying brawl, the gain is far better than what you get in ranked battles and you don't even need SPS staked to do that..

0
0
0.000
avatar

I believe that there is an opportunity in the recent change in the ranking battles.
My pass to play in the Wild is my experiment to evaluate the result of this change
Thank you for sharing this analysis.
Peace

0
0
0.000
avatar

Well, I might also experiment and see what it entails for one season. How much is the pass?

0
0
0.000
avatar

If you pay in Voucher, it will cost you 40 Voucher. However, if you pay in DEC it is around 2000DEC.

0
0
0.000