Battle Mage Secrets, Weekly Challenge, Fog of War!

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Coming back in this wee for another one of my Battle Mage Secrets, this time around is just looking at what is in front of you, just the front, not other spots around you! This really sets up the tank aspect of things, that front line takes you to the end, ranged damage really does help!
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This ruleset totally changes the game, since there is no sneak, snipe, and opportunity, everything is a focus, so look for those heals and look for those reducing abilities!


The battle that we are examining for this one is a mid-level mana cap at 36 plus:

Fog of War: Monsters lose the Sneak, Snipe and Opportunity abilities.
Noxious Fumes: All Monsters start the battle Poisoned

This is all about keeping that tank alive, while doing damage at the same time, a tough skill!
Here is the quick link to the battle, from the Gold Modern league: (Link however, I will break it down, then you might want to watch again.


First up, the Summoner:


Speed is good, but knowing that I will have multiple ranged attacks, let’s buff them with sloan to kill the other team fast.


The front line was the Pelacor Conjurer


Kind of a throwaway card for 2 mana, but then the flight gives them a chance to miss me, while at the same time, having Fog of War means that the magic reflect might shut down some of those attacks.



I like the Imperial Knight, he should be sticking around for a little while, even with poison, due to the heal and the void shield, 6 shield means he can take some punishment, while healing through the poison.


Next up:


This is an important card for my strategy, giving that one extra health, means that my cards will stick around a little bit longer, but at the same time, 3 magic damage, can throw some hurt down as well!



Another good card, but here for the speed, the faster I go, the quicker I do damage, the less you do to me while attrition of poison happens.


Another good card


Kind of the mainstay of this one, doing lots of damage with the speed and the boost from sloan, 6 damage a round, given the health boost, that is 18 damage before he dies, that is a lot!


The last card was the Crystalsmith


This one is in the back to provide a little boost to health and damage, keeping those tanks alive means that my guys will b e doing more damage to them, hopefully.


So, my initial thoughts on this one, quick damage, knowing that it is only fire and light, I can hit hard with monsters to take them down quickly, so that poison wouldn’t affect me too much. I have the heals in there to help with that, but then the double strike important, pairing that with Djinn Renova to give that extra health, means three rounds of 6 damage, that will put a lot of hurt out there!

My strategy worked for this fight, at the end, I had 2 monsters standing, not great, but the ranged damaged just knocked them out quick enough that they could not do enough to me to win, so I love it, you have to have those strong points!


Things to keep in mind with the Fog of War ruleset:
• Extra health and armor really does help out, focus on the tank
• Look more at the ranged monsters, with progression, melee, magic, ranged
• Heal, Shield Repair, Void Armor, Shield, Void, all things to keep that tank alive
• Scatter shot can be your friend as well, especially with blast, a sneak attack!


I hope my Battle Mage Secret helps you in your future fights in Splinterlands! This was a really good battle for me, and when you are watching a battle, you always need some Pizza! If you are looking for a great area of Positivity along with a great community, com join the Pizza Family!
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I do want to say thank you for reading all of this and have a wonderful weekend!
Dr. Kqaos


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Photos come from PowerPoints stock image, Bitmoji with Splinterlands logo on top of it, or my own screen shots of Splinterlands, along with the image that they provided for the Weekly Challenge.

Posted using Splintertalk



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