Battle mage secrets
Hello and Welcome summoners to the world of Splinterlands! Today i bring you an epic battle between Two Rathe GrandMaster.
Battle Details
Mana cap: 56
Rulesets(s):
Counterspell(All Monsters have the Magic Reflect ability)
Earthquake (Non-flying Monsters take 2 Melee damage at the end of each round)
Wands Out(Only Monsters with Magic attack may be used in battles)
Lineup Details
GrandMaster RatheLv3(Summoner):
+1 of Shield
Amplify(increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1)
Void Armor(magic attacks hit this Monster's armor before its Health)
Runemancer Atuat Lv3: Magic tank.
Headwinds(reduces the Ranged attack of all enemy Monsters)
Forcefield(this Monster takes only 1 damage from attacks with power 5+)
Last Stand(gains increased stats if it's the only Monster on the team alive)
Tortisian Thief Lv4
Tank heal(Restores a portion of the monster in the first's position health each round)
Magi of chaos Lv4
Djinn Renova LV4
Triage(heals the friendly back-line Monster that has taken the most damage)
Strengthen(all friendly Monsters have increased Health)
Adelade Brightwing Lv2
Repair(restores some armor to the friendly Monster whose armor has taken the most damage)
Resurrect(when a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle)
Flying(has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability)
Spirit Hoarder
Triage(heals the friendly back-line Monster that has taken the most damage)
Opponent Lineup Details
GrandMaster RatheLv3(Summoner):
Time Meddler Lv1
Dodge(has an increased chance of evading Melee or Ranged attacks)
Aves Sturgis Lv1
Weapons Training(Adjacent Monsters gain half this Monster's attack if they have no attack themselves)
Djinn Renova Lv4
Adelade Brightwing Lv2
Magi of chaos Lv1
Time Mage Lv5
Rust(reduces the Armor of all enemy Monsters)
Slow(reduces the Speed of all enemy Monsters)
MY ESTRATEGY
When the Earthquake Ruleset is in effect, put monsters with high life points and cure abilities like triage and tankheal, is the right thing to do. How the rulesets Wands Out and Counterspell are active in the same battle, there's nothing to be done, then i and my opponent choose the same summoner and some monsters. The level of monsters and the lifepoint determined for the result of battle.
OPPONENT ESTRATEGY
The opponent's strategy involves using monsters with a +2 magic attack, combined with the repair ability and +1 shield of Rather Grandmaster. Additionally, they have included Time Meddler as a tank, as it has 4 of shield and the ability to resurrect with full shield, there by maximizing the void armor of Rather Grandmaster. Lastly, the opponent's rust has caused my Adelade Brightwind repair ability to not work very well.
FINAL
Thank you for joining in this thrilling match in Splinterlands. See you later Bye!!
Images Source (Characters, Background and Icons) (PixBay & Hive, istockphoto Hive-Keychain e @splinterlands)
[Link of Battle here]
(https://splinterlands.com?p=battle&id=sl_1a76eddadf63ac9072015a0e03cbd33b&ref=kran1um)
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