(Edited)

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There's 2 conflicting aspect. SL is a limited resource game. For a given budget (we don't have infinite money), you can either
1- Pack it into a best global deck and spam it (remember that lovely rent your focus splinter meta)
2- Spread across multiple spliters/strategy to fit to multiple ruleset and hope for the best.

And now you're proposing to cut my rewards for spreading... ? you want the "spam a deck" meta back ?
There's a reason why we don't lvl our low mana cards : the stats increases are insignificant. Hardy Stonefish. Why would I bother putting 60 BCX in when the on only stats increases I'd get is 1 spd (probably still the slowest on the board) and 1 HP (probably still getting 1-shot by anything). I'd rather use my money to improve my overall collection. You should really consider changing the scale of the stats on everything to give you more granularity. 1ATk/1HP become 10Atk/10HP.. that way you can at least give stats buff EVERY level 12Atk/13HP at lvl 2 for Hardy Stonefish for instance



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(Edited)

I agree, Hardy Stonefish is cheap example , I do no find any reason to level up 0 mana legendary "fiend" cards too unless they go for max.

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