Practice 3D | Splinterlands Card Hobgoblin
Hello! This time I bring you a new model that I made all in Blender, the Hobgoblin card, I wanted to test how the model made with simpler textures would look like since I don't know much about working with nodes in Blender, I know a little about the basics with the part of combining textures of different images or stains but since I wanted to do it totally in Blender without images I did this with the vertex color and painting parts like highlighting the muscles with the tablet, but the base where the model is if I used rock textures.
Usually I always use the Armorpaint program for the textures but I wanted to do this test of using only the Blender program for the model, as the vertex color or texture Paint tools of Blender I almost never use them and it was my first time using these tools I had some problems like the lack of RAM memory when painting, painting textures in Armorpaint is different since since it is specifically for textures it is more optimized in that part so it never gives me problems.
I don't understand why I always find problems when working but this time it was because I wanted to try something different so it was my fault xD I'm still learning Blender but as always I liked the final result of the model.
- Work Tools:
Blender 3D
Tablet Wacom Intuos 5
- High speed video of the 3D model 37 minutes: Here
- Model of card:
- Carved Model Block:
- Finished model without textures:
- Textures and render tests:
- Renders ready:
Thank you very much and I hope you liked my post Greetings 😄
Congratulations @luislrt! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s):
Your next target is to reach 200 comments.
Your next target is to reach 300 replies.
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
To support your work, I also upvoted your post!
Check out the last post from @hivebuzz:
Cada día mas Pro! Piensa en esa tienda de modelados! o de hacer avatars para vtubers.!
Ah pero ese estilo es mas anime, y el único problema me dio este modelo fue a la hora de pintar las texturas de su piel por por que blender demanda mas Ram
Ya se que la próxima vez hago primero Retopología del cuerpo antes de ir por la ropa o directamente trabajo ropa y cuerpo en archivos diferentes xd
En parte si, pero puedes imponer nueva tendencia, no todo es anime XD