My Thoughts On Selling New Cards



I read recently that Matt had proposed the potential of adding new cards for purchase sooner rather than later to increase demand for cards. The focus being that DEC is central to the game’s success of n my humble opinion I can agree with. To seek ways to increasing the value of DEC makes a lot of sense.

The trouble I see though with new cards is that the burn rate value of the new cards are pretty much a loss in value to purchasers. From day one the game offered very incentivize card prices near DEC burn rate. Along the way the prices of cards rose and burn rate drop. It has only widen with each new set arrival. This drain of DEC may appear to be a good sign in increasing DEC value by burning more from circulation but the immediate lose for buying cards above their burn rate is not motivating players to buy.

The plan of buying cards to earn more sps is not as straight forward either as the earnings of battle wins are meager at best. The limited liquid rewards makes it that much less attractive to continue buying cards to battle and win.

Having a fun gaming experience is great important but knowing it will lose value from day one is not a good long term hold. Therefore I personally am against adding more new cards for sack of trying to pump demand. The demand will only dwindle as the value of the cards are notorious for trending down on prices.

With that being said it is difficult to see what can be done to bot more liquidity into the game. The competition in crypto games is fierce and there isn’t any solid reasons for players to hold cards for long term. The price trend tends to go down. Without really attractive incentives to long term holding the cards it’s becoming obvious demand for cards are lower by the day.

Meanwhile we just started new series of reward cards. It seems the game is more saturated than ever before and adding more cards don’t seem to fix the root cause which is incentivize long term holders to remain holding.

With all that being said I still added a reasonable amount of commons for this first season of new reward cards.

I managed to level up several level two and a couple to level three. The plan is to continue buying until I have no glints. I will anticipate using my end of season glint to buy more rares and epics. I prefer To max rares and epics before I max common and legendary.

Until next time thanks for reading!!!



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Thanks for the post.

I can see your perspective, but would like to offer a different one.

O don't pay any attention top the burn value of a card at all. Burning a card is never something I consider as an option for the card.

I look at cards in a few different ways, but mostly, " do I want this for my deck, do I like the card?" , other considerations might be, "can I rent it out for a return?" or "do I want to hold this to maybe sell later?".

The big lesson we have learned from the past is that, is that if any asset is freely available and can be turned easily into a sellable asset at minimal cost, then bots will flood your ecosystem and drive value to near zero.

Having burn value much lower that purchase cost is an important keystone of a functioning game economy I feel

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I like your thought process regarding burn rate prices but In the first three years of the game’s existence Dec burn rate was closer to card price rates. Legacy cards got multiple factors of Dec burn rate. There just wasn’t that much of a supply of cards but demand for them were very high.

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I agree with your outlook. There isn't much point in holding cards when the older cards price drop. With the addition of modern, those older cards just don't have much use cases and I don't see the team improving that. You might buy that new card now but in a year or two, it will have a reduced value when it is moved out from modern.

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With that in mind it’s not likely Matt can boost value by adding new cards. Bottom line something else needs to be done than creating more cards.

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