Battle mage secrets.

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On a normal day, I love to play as many battles as I want, but I couldn't do that anymore because I don't have a good power supply. I was just talking to a friend now to get a solar fixed to my apartment. I mean, the frustration is getting unbearable. Here is one of my battles this week.

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The rule of the game is rise of the commons, which means only common and rear monsters may be used in the battles. 41, a mana cap was given to me, and four elements were present.
I chose the Thaddius summoner so it will reduce their health minus one and also magic. Meanwhile, I love using the Thaddius summoner because of its monsters.

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I move ahead to choose cursed windeku and already increased it's level to level 8. It has three abilities. Thorns ability: when hit with melee attack, it does two damages back to the attacker. Heal ability; this will restore the third max health to itself after each round. Slow ability: this reduces all enemies speed by one.

I moved ahead to choose Chaos Jailer: this card has four abilities. Opportunity ability: units with this ability may attack firm any position and will target the enemy units with the lowest health. Ambush ability: at the beginning of the battle, these units get to attack first. Poison ability: attacks have a 50 percent chance to apply poison to it's opponents, and this will do automatically damage to it's opponents at the beginning of every round. Slow ability: this reduces the speed of all enemies by one.

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I chose Venari bonesmith. This card has three abilities. Life leech. This unit gets to increase its health each time it damages an enemy unit's health by half. Poison ability: this unit attacks have a 50 percent chance to apply poison to it's opponents, and this will do automatically damage to it's opponents at the beginning of every round. Dispel ability: when this unit hits an enemy, it clears all the positive status effects on that enemy.

I also select Nimbledook Ranger; this is a range card, and it has two abilities. Snipe ability: it targets the first enemy units with ranged, magic card, or no attack; this is not in the first position with range and magic card. Double strike ability: this unit gets to attack twice each round it attacks.
I selected Fenmoor Haunt, a melee card but have a sneak ability. This unit targets the last unit on the enemy instead of the first unit and attacks it.

Lastly, I chose. Heleim demon. This card has two abilities. Flying ability: this unit has a 25 percent bonus chance of evading melee or ranged attacks from units that do not have the flying ability. Taunt ability: all enemy units target and attack this unit only if they can.
My opponent selected good cards, but I was able to defeat him because he's not a match for me. Meanwhile, the healing abilities and some other things I used work well for me, and that's the reason I was able to defeat my opponent. And some the battle.

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