Splinterlands 🐉| Battlemage Secrets - Maneuvers [EN/PT]
Another week and another Battlemage Secrets happening in Splinterlands! This week's theme is the Maneuvers ruleset that guarantees Reach units with Melee, allowing a greater range of options. The battle of the week was between the dragons commanded by Quix The Devious against the opponent who chose Tarsa as Summoner.
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[ENGLISH VERSION]
📌 RULES // MATCH 📌
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Ruleset 📜| This week's Ruleset is called Maneuvers. It causes all melee monsters to gain the Reach ability, thus allowing them to attack from second position, remembering that purely melee monsters - without any other ability like sneak - can only attack from first position.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmTvn1YeAkePNMwFkvD5qwoed8W1bh3Erdb3u5zEY6LRxm/image.png)
Double Strike 🗡️| In this Rule, as melees can attack from 2 positions, it is a great idea to place large off-tanks to make the most of their damage and then get it too. In this sense, monsters that have Double Strike are the strongest to choose because they will give two attacks from the second position, some options are Coastal Sentry and Grund.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmYYmQWxXrmgU5gFxfNBFkvaUoyu9whMLrUMUMiV6uU4BS/image.png)
Shield 🛡️| Also, as there is a high chance that your opponent will use melee monsters, you can choose a Tank with the Shield skill, which reduces melee damage by half, increasing the resistance of your defensive unit. Some options from the Chaos Legion collection, which is more accessible at the moment, are: Antoid Platoon, Mycelic Infantry and Chaos Knight.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmSL9BpeioE85w1t5ToXcs79vdci3y64WzYdWGZtgXdFmf/image.png)
Match Rules| In addition to Maneuvers we had two more rulesets. Back to Basics which removes monsters' abilities and Holy Protection, which grants Divine Shield to monsters, tanking an extra hit.
This was a battle in which only 3 elements were available (fire, life and dragon), making the choices for assembling a team limited.
![](https://images.hive.blog/768x0/https://i.imgur.com/186eWL6.png)
⚔️ ABOUT THE LINEUP ⚔️
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmRnpRPP5mezx8wykMiH3NKZ4qaPyFdMUHQHcb42vTnTgC/image.png)
Ally | On my side, the choice was Quix The Devious, that is, a dragon with Life, because it helps counter a possible Life from the enemy with General Sloan and even if it was all melees it still has the -1 Speed to compensate. This element has a very good card to use in low mana battles, which is Naga Assasin, which has incredible speed and, together with Quix's -1, makes its ability happen frequently.
Enemy | It is interesting to note that both teams used Low mana monsters that are very useful in this type of rule, which are Fiends and in the case of Tarsa, they also used Radiated Scorcher which removes their opponents' Shield. Two very strong cards are Scavo Firebolt and Lava Spider, because they have very high damage, luckily the -1 ranged will help.
![](https://images.hive.blog/768x0/https://i.imgur.com/186eWL6.png)
👊 HOW WAS THE BATTLE? 👊
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmcKNm1ukvDpdixzAeKkVN3XJK1KfSNXQVLW7NcVo1PWkY/image.png)
ROUND 1
The first round is very important because there are initial Buffs and Debuffs that basically define the match because they will affect the entire battle. Tarsa starts by buffing her allies' HP and melee attacks by +1. Quix reduces the attack of Scavo Firebolt and Lava Spider by -1 and also reduces the speed of all opponents by -1, note that my summoner affected the enemy formation more.
The Chaos Agent withstood some attacks due to the Divine Shield, but was soon defeated by the Blinding Reflector's attack, which also withstood the opponent's attacks due to its large amount of hearing and the opponent's attacks being melee and archery, causing him to survive the first round with 5 HP.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmVfMECeZXfJuhFrFS2Tw5yq4QubHzt56skjiNFnai6txA/image.png)
ROUND 2
In Round 2 the Scorcher Fiend was the Tank, but soon fell too. And soon after my Blind Reflector too, but the difference was that it lasted for two Rounds, showing its efficiency.
Now the two tanks are Fiends, with the advantage for the Scorch Fiend as it has 1 more HP due to Tarsa.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmVPHb9mwSqbjQSZcMWrvVvUfXrC4dcTXoegQ8pUU9UXmc/image.png)
ROUND 3-final
As the Speed of two of my monsters is greater than that of the opponent, two attacks have already taken the Scorcher Fiend, causing the opponent to lose the Lava Spider's attack, since archers do not attack from the first position. Now basically just defeat the Lava Spider and after that the Scavo Firebolt will lose its ability to attack too.
Remember that even if the Fiend were defeated in the next round, the Naga Assassin has a much higher speed than the Scavo and also a high HP, being enough to tank while the other DPS finish off the Lava Spider.
🤔 CONCLUSION 🤔
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmZghfzLUCxmfJ57U3iZaQun4QkFWHvyJ1eKG6kHemA5U5/image.png)
Something interesting is that the monsters that are sometimes placed just to tank some hits, such as Scorch Fiend and Soul Find, as well as some 1 mana monsters, in this maneuver rule, as they have a melee attack, end up being able to increase your team's DPS a little. This leads us to wonder what if these monsters were leveled up, would it make a difference? In the case of fiends, when they reach maximum level, which is 4, they gain an ability that has a GREAT impact, but for that you will need summoners at max level as well, which would increase their contribution in the game.
I believe that in these battles, as well as in other low mana battles, these "Filler" monsters end up gaining a lot of prominence and that's why it might be interesting to level them up at least a little.
Mais uma semana e mais um Battlemage Secrets acontecendo no Splinterlands! O tema dessa semana é a ruleset Maneuvers que garante Reach as unidades com Melee, permitindo um maior leque de opções. A batalha da semana foi entre os dragões comandados pelo Quix The Devious contra o adversário que escolheu Tarsa como Summoner.
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[VERSÃO PORTUGUÊS]
📌 REGRAS // PARTIDA 📌
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Ruleset 📜| A Ruleset dessa semana se chama Maneuvers. Ela faz com que todos os monstros melees ganhem a habilidade Reach, permitindo assim que eles ataquem da segunda posição, lembrando que monstros puramente melees - sem nenhuma outra habilidade como sneak - só podem atacar da primeira posição.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmTvn1YeAkePNMwFkvD5qwoed8W1bh3Erdb3u5zEY6LRxm/image.png)
Double Strike 🗡️| Nessa Regra, como os melees podem atacar da 2 posição, é uma ótima ideia colocar grandes off-tanks para se aproveitar ao máximo do seu dano e depois conseguir também. Nesse sentido monstros que tem Double Strike são os mais fortes para serem escolhidos porque vão dar dois ataques da segunda posição, algumas opções são Coastal Sentry e Grund.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmYYmQWxXrmgU5gFxfNBFkvaUoyu9whMLrUMUMiV6uU4BS/image.png)
Shield 🛡️| Ainda, como tem grandes chances do oponente usarem monstros melees, você pode escolher um Tank com a habilidade Shield, que reduz o dano melee pela metade, aumentando a resistência da sua unidade defensiva. Algumas opções da coleção Chaos Legion, que está mais acessível no momento são: Antoid Platoon, Mycelic Infantry e Chaos Knight.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmSL9BpeioE85w1t5ToXcs79vdci3y64WzYdWGZtgXdFmf/image.png)
Match Rules| Além da Maneuvers tivemos mais duas rulesets. Back to Basics que retira a habilidade dos monstros e Holy Protection, que garante Divine Shield aos monstros, tankando um hit a mais.
Essa foi uma batalha em que apenas 3 elementos estavam disponíveis (fogo, life e dragon), fazendo com que as escolhas para montar um time fosse limitadas.
![](https://images.hive.blog/768x0/https://i.imgur.com/186eWL6.png)
⚔️ SOBRE A LINEUP ⚔️
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmRnpRPP5mezx8wykMiH3NKZ4qaPyFdMUHQHcb42vTnTgC/image.png)
Aliado | Do meu lado a escolha foi Quix The Devious, ou seja dragão com Life, porque ajuda a counterar um possível Life do inimigo com General Sloan e mesmo se fosse tudo melees ainda tem o -1 de Speed para compensar. Esse elemento tem um carta muito boa para usar em low mana battles, que é a Naga Assasin, que possui uma velocidade incrível e junto do -1 do Quix faz com que sua habilidade aconteça com frequência.
Inimigo | É interessante observar que os dois times usaram monstros de Low mana muito úteis nesse tipo de regra que são os Fiends e no caso da Tarsa, também usou o Radiated Scorcher que retira o Shield dos oponentes. Duas cartas muito fortes são o Scavo Firebolt e o Lava Spider, porque tem dano muito alto, por sorte o -1 de ranged vai ajudar.
![](https://images.hive.blog/768x0/https://i.imgur.com/186eWL6.png)
👊 COMO FOI A BATALHA? 👊
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmcKNm1ukvDpdixzAeKkVN3XJK1KfSNXQVLW7NcVo1PWkY/image.png)
ROUND 1
O primeio round é bem importante porque nele acontecem os Buffs e Debuffs inicial que basicamente definem a partida porque eles vão afetar toda a batalha. A Tarsa começa buffando em +1 o HP e o ataque melee dos seus aliados. Já o Quix reduz o ataque do Scavo Firebolt e da Lava Spider em -1 e também reduz a velocidade de todos os oponentes em -1, observe que o meu summoner afetou a mais a formação inimiga.
O Chaos Agent aguentou alguns ataques por conta do Divine Shield, mas logo foi derrotado pelo ataque do Blinding Reflector, que também aguentou os ataques do oponente devido a sua grande quantidade de escuto e os ataques do oponente serem melees e de arqueria, fazendo com que ele sobrevivesse com 5 de HP ao primeiro round.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmVfMECeZXfJuhFrFS2Tw5yq4QubHzt56skjiNFnai6txA/image.png)
ROUND 2
No Round 2 o Scorcher Fiend foi o Tank, mas logo caiu também. E logo depois o meu Blind Reflector também, mas a diferença foi que ele durou por dois Rounds, mostrando sua eficiência.
Agora os dois tanks são os Fiends, com vantagem para o Scorch Fiend por tem 1 HP a mais por conta da Tarsa.
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmVPHb9mwSqbjQSZcMWrvVvUfXrC4dcTXoegQ8pUU9UXmc/image.png)
ROUND 3-final
Como o Speed dois meus monstros é maior dos que do oponente, dois ataques já levaram o Scorcher Fiend, fazendo com que o oponente perdesse o ataque do Lava Spider, já que arqueiros não atacam da primeira posição. Agora basicamente é só derrotar o Lava Spider e depois disso o Scavo Firebolt vai perder a capacidade de atacar também.
Lembrando que mesmo que o Fiend fosse derrotado no próximo round a Naga Assassin tem um speed muito maior que o Scavo e também um HP alto, sendo o suficiente para tankar enquanto os outros DPS acabam com a Lava Spider.
🤔 CONCLUSÃO 🤔
![](https://images.hive.blog/768x0/https://img.inleo.io/DQmZghfzLUCxmfJ57U3iZaQun4QkFWHvyJ1eKG6kHemA5U5/image.png)
Algo interessante é que os monstros que as vezes são colocados só para tankar alguns hits como o Scorch Fiend e o Soul Find, assim como alguns monstros de 1 de mana, nessa regra de maneuvers como eles tem um ataque melee acabam conseguindo aumentar o DPS do seu time um pouco. Isso nos leva a pensar e se esses monstros fossem upados, será que faria diferença? No caso dos fiends quando eles chegam no nível máximo, que é o 4, eles ganham uma habilidade que tem um GRANDE impacto, mas para isso você vai precisar de summoners no max level também o que aumentaria seu aporte no jogo.
Acredito que nessa batalhas, assim como em outras de low mana, esses monstros "Fillers" acabam ganhando um grande destaque e por isso pode ser interessante upar eles ao menos um pouco.
![](https://images.hive.blog/768x0/https://i.imgur.com/bnXjuOm.png)
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