SPS & DEC Liquidity Provider Rewards + One More Ranked Rewards Update

ECR Formula Update

Before we get into the main part of the post - the LP rewards - we also wanted to announce one more change that we are planning to make to the ranked rewards system in the game as part of the update planned for this Thursday, July 21st, 2022.

Going forward, when a player wins a ranked battle and their ECR is below 50% at the start of the battle, their ECR will be reduced by 5% instead of the typical 1%. There will be no change to the ECR formula when ECR is above 50%, which takes about 70 battles in a day to reach, so this change will have no effect for the majority of players.

We hope that this change, combined with the change in minimum rental time to 2 days, should help to further reduce ECR-based exploits.

Liquidity Provider Rewards

The SPS airdrop has been incentivizing players to add liquidity for the DEC token, but now that that is quickly coming to an end, it is important that new incentives are put in place to ensure that the Splinterlands tokens (DEC, SPS, and VOUCHER) have adequate liquidity across the various external exchanges and blockchain platforms on which the tokens trade.

The team has been working for a bit now on setting up new LP reward smart contracts that can be deployed on Ethereum, BSC, and other similar chains, however this will take a while to get those contracts reviewed and audited and even longer to get them integrated into the Splinterlands website UI.

In order to be able to get the LP rewards started sooner, we will be re-using the old LP reward system that we used to use for DEC LP rewards last year which should allow us to get the new LP reward system live starting when the SPS airdrop ends, on July 26th, 2022.

We are working as quickly as possible to get the UI for claiming rewards ready by that time as well, but in the event that the UI is not ready then, the rewards will still start at that time and will accrue for players who provide liquidity until the claiming is released.

SPS LP Rewards

As most of you know, the SPS whitepaper has set aside 7.5M SPS tokens per month (~$375k USD at current prices) for liquidity provider rewards. We plan to initially launch with the rewards split between the following pools:

  • 1.5M SPS / Month - SPS-BNB Pool on PancakeSwap (BSC)
  • 1.5M SPS / Month - SPS-ETH Pool on SushiSwap (Ethereum)
  • 1.5M SPS / Month - SPS-HIVE Pool on Hive Engine (Hive)
  • 750k SPS / Month - SPS-DEC Pool on Hive Engine (Hive)
  • 375k SPS / Month - VOUCHER-HIVE Pool on Hive Engine (Hive)

This leaves 1.875M SPS tokens per month from the pool still available to allocate to more pools in the future, for example if SPS is launched on Polygon or other chains and external markets.

For some context, right now SPS is being minted at a rate of 51,145,833 tokens per month. When the airdrop ends in approximately one week, that rate will drop by 33,333,333 tokens per month and the following new pools are planned to begin shortly thereafter:

  • 5,625,000 SPS / Month for Liquidity Provider rewards (detailed above)
  • 7,500,000 SPS / Month for Ranked Battle rewards
  • 3,750,000 SPS / Month for Validator Node License holders
  • 2,500,000 SPS / Month for Guild Brawl rewards

Once the above new reward pools go live, that will bring the total SPS minted per month to 37,187,500, which is approximately 27% less than the current rate. Additionally, these new reward pools will be going primarily to the most active and involved players in the game who we hope will be more likely to stake or otherwise reinvest their SPS token rewards back into the ecosystem.

DEC LP Rewards

Finally, we are also planning to add a new DEC reward pool of 70M DEC per month for liquidity provider rewards for DEC pools which will be allocated as follows:

  • 20M DEC / Month - DEC-BUSD Pool on PancakeSwap (BSC)
  • 20M DEC / Month - DEC-DAI Pool on Uniswap (Ethereum)
  • 20M DEC / Month - DEC-HIVE Pool on Hive Engine (Hive)
  • 10M DEC / Month - SPS-DEC Pool on Hive Engine (Hive)

In our previous ranked rewards update post we announced that the DEC rewards in the game will be replaced with SPS rewards, which we hope will help stabilize the external market price of DEC, so some of you might be wondering why we would be adding a new pool of DEC tokens here.

It's important to note that the size of this pool is about 1/5th the size of the current amount of DEC being minted on a monthly basis for ranked battle rewards, so it will still be a huge overall reduction in the amount of DEC inflation in the system. Additionally, liquidity is an incredibly important factor for the utility of tokens and for allowing new money to come into the ecosystem, so we feel that this new inflation pool will add much more value than it extracts by incentivizing deep liquidity pools.

SPS Governance Voting

The Splinterlands team has also been working on a simplified first version of the SPS governance voting system. Once this is released, it will allow the staked SPS token holders to propose and vote on changes to the liquidity provider rewards among many other things.

Ideally, the community of staked SPS token holders will be able to decide how much in total SPS and DEC tokens are allocated to LP rewards, and the breakdown of those rewards between the various available pools, as well as the creation and incentivization of new pools.

For now, the Splinterlands team does our best to collect feedback from the community and make decisions on their behalf, but we very much look forward to being able to turn these types of decisions over to the staked token holders entirely which will bring us much closer to our goal of a player-owned game experience!


Stay tuned for more updates from the Splinterlands!

Website | Blog | Discord | Telegram | Shop

NOTE: All rewards from this post will be burned.



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I love all your choices here, the ecr change wont affect anyone but bots or the most hardcore players, and it allows a solid legit usecase for an ecr potion, which I was previously against.

I like the pools you have chosen, it feels strange to not have 1 thing I can say I dislike, lets keep this going!

Rock on!

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You checked yourself the information ? Can you explain me how you can play 70 battles without beeing affected ?
You can do this at the first day, if you start with 100% but what is at the second day ?
It's always good to check information yourself and not to trust others.
I can tell you that you can play a maximum of 48 battles a day and to do so you should submit your battle every 30 minutes all arround the clock, as human player you won't be able to play 48 battles, if you play only once a day you can play roughly 40 battles a day without beeing affected.

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thats still quite a bit of battles, and they are coming out with ECR potions supposedly, and you could always make a 2nd account if you are that hardcore and need more battles. This affects people running thousands of accounts, much more than it affects a single human player. and that is good for humanity

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OK, so You think it is good if the splinterlands-team publish obvisiouly wrong information ?
Is this the core sense of your answer ?

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I am much more concerned with the overall message and nature of the updates, if you want to disagree over the numbers, thats on you, because myself, as a player, rarely if ever play more than 30 battles a day, unless I am off from work. I dont know, you must be really hardcore to play that much, and yet if you are so hardcore why not just play multiple accounts?

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You don't want understand my point isn't it ?

Where I have told that the battles are not enough for me or something like this ?
I think you must have dreamed this.

My point is that the splinterlands-team should publish correct information and the information that you can play 70 battles a day is completely wrong, in every case if you don't take the case that you start with ECR of 100%.

I don't know why they publish this, if they just don't understand their own system or if they have deliberately disseminating false information. Both cases are not really a Glory Leaf for them.

My point is that I want have correct information and that they understand what they have developed.

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Seems like its not that big of a deal to most ppl. I looked at it and i didnt even think twice about it as its prob just a mistake and with everyone pointing it out alot here why waste there time on updating it when ppl already have basically id rather have them work on new things than go back and edit any accidental error espicially when it really hasnt confused many for very long as most will notice when they run out or see on3e of the posts correcting it.

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By the way: I am really curious what will happen after the update. Will the human player found an opponent such easily like now or will often the time run out with the message "No suitable opponent" found ? In every case I expect a big reduction of the daily played battles. We will see ...

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its impossible to predict. If the bot owners want to make more money, they will have more accounts playing more often, we know many are being alternated so multiples exist of how many play each day for example, like one will play down its ecr, rest for 3 days and go dormant, so technically there are 4x as many bots that exist compared to how many play per day. Without this ability to burn their ecr down effectively, they will use more of their accounts every day if they want to earn with them. Thats what I think COULD happen, but we will see.

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I think if they had the possibility to do that they would do in the past.
Sometimes I see bots who have only 5-6% ECR, what sense it make for them to proceed playing when they could just play with another account ?
But let's see what happen I also don't know.

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Not sure how I feel about ECR going down 5% instead of 1% when below 50%. It's not common but I have gone below 50%. This is basically saying that players should never go below 50%. Do players, at least, earn 5x the DEC and RP to compensate for the extra ECR reduction? If not, that's pretty unfair.

About the minimum 2 days of renting, the more I think about it, the worse it seems. Nothing good comes from putting market restrictions. It makes players less likely to rent cards and owners less likely to put their cards for rent. I will certainly be renting way less after this.

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Interesting to note the 5% reduction is only applied to wins. If you're under 50% and lose, you only lose 1%.
Be interesting to see if starting a match you subsequently win, will cost a total of 6% (1% to start + 5% for winning).

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Reread it "reduced by 5% instead of the typical 1%"

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I will also stop renting cards. I was only renting odd ones for a brawl here and there. I'm not going to bother now.

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I'm afraid the rental change will mostly hurt real players who want to test new cards and strategies or play tourneys and brawls. Bots will just spam the cards for two days instead of one.
The ECR change sounds pretty nice, though.

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We can discuss about the ECR change, but in my opinion they publish wrong information about.
You can play this 70 battles only when you start at 100% ECR but afterwards the ECR won't refresh back to 100% in one day. So if you play everyday you can play a absolute maximum of 48 battles and if you play only once a day than even only approximately 40 battles.
It is not so, that we cannot discuss if this is enough or not but they shouldn't publish information who are at least missunderstanding.

Just look:

  1. If you are at 50% ECR and start a battle you will be afterward by 49.5%.
  2. To avoid increased ECR-Loose you need now to take a brake for 30 minutes.
  3. After 30 minutes you can play the next battle, so we go back to 1.

Cause you can do this only every 30 minutes you can play a maximum of 2 battles a hour what means 48 battles a day.

BUT: No human can do this or will do this, a human want to sleep and not wake up every 30 minutes to play a battle, so if you play once a day all battles you will use more ECR but ECR-regeneration will be the same, so you can play less battles. In this case you can play only 39, maybe 40 battles a day to avoid moving under 50% and not 70 like the splinterlands-team mentioned.

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The 70 battles are not correct, in every case if you take this at a daily basis. If you start at 100% you need 70 battles to reach 50%, but if you play the next day (let's say after 24 hours) your ECR will by arroung 74% and you will reach the 50% ECR after 39 battles, so you cannot do more than 39 battles a day without to reduce ECR under 50% if you play only once a day. I really cannot imagine that the splinterlands-team is not aware of this fact. Absolute Maximum is 48 battles a day when you submit a battle every 30 minutes. If you play 70 battles a day it is not important how and when you play you will be latest at the 2nd day significant under 50%.

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exactly my thoughts so we basically can play only every 2 days or what?

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Yes in my opinion they really publish false information.
They are even aware of this what shows my "correspondence" with a team member:

https://hive.blog/hive-13323/@brybro27/re-udow-rfclnj

I cannot understand why they are so stubborn and cannot accept obvisiouly facts.
I mean they could tell " What we published was at least missunderstanding, the 70 battles are only possible if you play only one day and start with 100% ECR if you play every day you cannot play more than 40 battles a day".

Their behaviour is really unbelievable for me, probably they think now that they are the gods and are always right.

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ecr below 50% I find a very drastic measure, I myself often play down to 20-15%. it would have been enough to normalize the ecr reduction in the lower range as a first step. but so I find it a bit excessive, the problem is just that you virtually never come to 0% because below the ecr drops too slowly and so bots can farm endlessly.......

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In fact their information isn't correct. They calculated that you need rougly 70 battles to reach 50% if you start at 100%, but the refill from 50% to 100% takes 2 days not one, so you can play this 70 battles only once if you want to play at a daily basis, from 2nd day on you can play rougly 40 battles not more if you play just once a day. Absolute maximum will be 48 battles a day if you play every 30 minutes all arround the clock. I cannot understand why they publish this information - they are not aware of their own software ?

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Currently Splinterlands company is one of the largest Liquidity Providers... will they also be eligible for the LP rewards or not? If not then is it also possible to provide estimates of the percentage they control? If will be good information to encourage people

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Splinterlands' company accounts will not earn LP rewards. Those accounts currently provide roughly 32% of the SWAP.HIVE-DEC pool on Hive Engine and the majority (don't have exact %) of the liquidity in the SPS-BNB pool on pancakeswap.

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Splinterlands' company accounts will not earn LP rewards. Those accounts currently provide roughly 32% of the SWAP.HIVE-DEC pool on Hive Engine and the majority (don't have exact %) of the liquidity in the SPS-BNB pool on pancakeswap.

does the company have any in the sps-dec pool?

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On Tribaldex they are excluded

image.png

And this are the top 10 in the DEC:SPS pool

image.png

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(Edited)

Follow up... are you address 1 or 2 or both 1 and 2?
also will pancake FARM get LP rewards?

image.png

Anyway this is potentially hugely bullish for users to add to the pool.

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People don't understand that there are a lot of cards that simply "mold" to be sold, while people renting cards through bots that are also doing this automatically, so you shouldn't eliminate but increase this cost, either buy or rent

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5,625,000 SPS / Month for Liquidity Provider rewards (detailed above)
7,500,000 SPS / Month for Ranked Battle rewards
3,750,000 SPS / Month for Validator Node License holders
2,500,000 SPS / Month for Guild Brawl rewards

Where do "voted" Validator Nodes fit in this?

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No clue what any of this means so proud of you guys

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We can discuss about the ECR change, but in my opinion they publish wrong information about.

You can play this 70 battles only when you start at 100% ECR but afterwards the ECR won't refresh back to 100% in one day. So if you play everyday you can play a absolute maximum of 48 battles and if you play only once a day than even only approximately 40 battles.
It is not so, that we cannot discuss if this is enough or not but they shouldn't publish information who are at least missunderstanding.

Just look:

If you are at 50% ECR and start a battle you will be afterward by 49.5%.
To avoid increased ECR-Loose you need now to take a brake for 30 minutes.
After 30 minutes you can play the next battle, so we go back to 1.
Cause you can do this only every 30 minutes you can play a maximum of 2 battles a hour what means 48 battles a day.

BUT: No human can do this or will do this, a human want to sleep and not wake up every 30 minutes to play a battle, so if you play once a day all battles you will use more ECR but ECR-regeneration will be the same, so you can play less battles. In this case you can play only 39, maybe 40 battles a day to avoid moving under 50% and not 70 like the splinterlands-team mentioned.

I am not really proud about somebody who publish information who are at least missunderstanding, in my oppinion false and also if they are aware of this don't want to publish a correction.

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Damn hearing this explained out is pretty brutal ;-; Thank you for sharing friend <3

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(Edited)

LP REWARD QUESTIONS

  1. When do DEC LP rewards start
    1b. Do the SPS and DEC rewards start at same time? aka July 26?
    1c. Or do DEC rewards for that pool start when DEC play rewards stop?
  2. Is the splinterlands company recieving SPS and DEC for their LP in these pools?
  3. Is the 1.875m SPS not being allotted still being printed and perhaps added into an account or the DAO? Or will it simply not be printed until a use is created?
  4. Why not add STAKING rewards for the SPS distribution table you had in the post? Any particular reason it was ommitted?
  5. How will you distribute the DEC and SPS for Diesel Pools LP providers? Will you create your own ditribution system or use the tools by Hive-Engine/Tribaldex?
  6. Are you saying that presently there is 350 Million DEC a month being printed? ("It's important to note that the size of this pool is about 1/5th the size of the current amount of DEC being minted on a monthly basis for ranked battle rewards")
  7. Which brings me back to point 1B. Will there be ~420 million DEC printed monthly for a while during DEC-LP rewards and before the end of DEC rewards for battle rewards? Or does it all take place at same time?
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Good questions...

  1. Both token rewards will start at the same time on July 26th
  2. Splinterlands' company accounts will not receive LP rewards, and will generally be looking to exit LP positions as the rewards should incentivize players to cover it instead
  3. The 1.875M SPS will just not be minted
  4. I'm not sure what you mean by this
  5. The rewards for all of the pools (on Ethereum, BSC, and Hive Engine) will be handled by the same internal distribution system originally used for the DEC LP rewards last year
  6. Yes, that is correct, roughly
  7. Yes, there will be ~420M DEC / month minted for a relatively short time until the battle rewards are switched to SPS
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(Edited)

Wow thanks soooo much for all the answers that was soooo helpful!!


4 Woops to be fair it wasn't directly related to LP rewards. sorry

image.png

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That list was only for NEW pools to be added. The staking rewards (and tournament rewards) are already live so they weren't included in that list.

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Good questions!

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The 5% reduction is similar to the 1% reduction now meaning if you start at 50% then you would lose 5% of 50 which would be 2.5% so your new ECR would be 47.5%?

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I think yes, but not the calculation:

We can discuss about the ECR change, but in my opinion they publish wrong information about.
You can play this 70 battles only when you start at 100% ECR but afterwards the ECR won't refresh back to 100% in one day. So if you play everyday you can play a absolute maximum of 48 battles and if you play only once a day than even only approximately 40 battles.
It is not so, that we cannot discuss if this is enough or not but they shouldn't publish information who are at least missunderstanding.

Just look:

If you are at 50% ECR and start a battle you will be afterward by 49.5%.
To avoid increased ECR-Loose you need now to take a brake for 30 minutes.
After 30 minutes you can play the next battle, so we go back to 1.
Cause you can do this only every 30 minutes you can play a maximum of 2 battles a hour what means 48 battles a day.

BUT: No human can do this or will do this, a human want to sleep and not wake up every 30 minutes to play a battle, so if you play once a day all battles you will use more ECR but ECR-regeneration will be the same, so you can play less battles. In this case you can play only 39, maybe 40 battles a day to avoid moving under 50% and not 70 like the splinterlands-team mentioned.

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All the change are done for future is welcome except the renting for two days of all cards. Because focus chest for two different splinter in two days is still waist your money which is now four dsys affordable values compared to the market. I am a new player and learning lots of thing but i don't understand about the logic for two days. One thing must ensure that if someone select 5 five days for renting, then it could be cancelled after five days by either both parties! Or owner may have an option for how much days it could be rent at maximum days! It's not control by the system, as i repeat that both side have the choice, owner can allow only one day for renting or more, if it have five days at renting time and renter select for four days then this contract cancelled after four days whatever parties cancelled the contract. Otherwise it wrost your money and suck your assets or let it be yourself at loser side!!

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Is the ECR reduction of 5% for each match after 50 absolute or relative i.e. one match will bring is down to 45 or 47.5?

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I think it will be relative, but the 70 battles a day are at least missundertanding, in my opinion just false:

You can play this 70 battles only when you start at 100% ECR but afterwards the ECR won't refresh back to 100% in one day. So if you play everyday you can play a absolute maximum of 48 battles and if you play only once a day than even only approximately 40 battles.
It is not so, that we cannot discuss if this is enough or not but they shouldn't publish information who are at least missunderstanding.

Just look:

If you are at 50% ECR and start a battle you will be afterward by 49.5%.
To avoid increased ECR-Loose you need now to take a brake for 30 minutes.
After 30 minutes you can play the next battle, so we go back to 1.
Cause you can do this only every 30 minutes you can play a maximum of 2 battles a hour what means 48 battles a day.

BUT: No human can do this or will do this, a human want to sleep and not wake up every 30 minutes to play a battle, so if you play once a day all battles you will use more ECR but ECR-regeneration will be the same, so you can play less battles. In this case you can play only 39, maybe 40 battles a day to avoid moving under 50% and not 70 like the splinterlands-team mentioned.

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Will peakmonster still allow transaction with Dec after the reward system release?

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(Edited)

This is interesting :)
A question for the distant future. What happens when all the SPS is minted out .... where will all the incentives come from? Usualy it is the fees ... I know SL has a 5% fee on sales .... what happens to those now? How much are they? Is it maybe a good thing to start colecting fees in a dao long before the inflation on SPS ends ... build a war chest?

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Going forward, when a player wins a ranked battle and their ECR is below 50% at the start of the battle, their ECR will be reduced by 5% instead of the typical 1%.

This seems like a reasonable move to combat farming. Am quite happy with the update however am just trying to wrap my head around the rent of cards for minimum 2 days when I only need it for a day of my Focus battles.

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We can discuss about the ECR change, but in my opinion they publish wrong information about.
You can play this 70 battles only when you start at 100% ECR but afterwards the ECR won't refresh back to 100% in one day. So if you play everyday you can play a absolute maximum of 48 battles and if you play only once a day than even only approximately 40 battles.
It is not so, that we cannot discuss if this is enough or not but they shouldn't publish information who are at least missunderstanding.

Just look:

If you are at 50% ECR and start a battle you will be afterward by 49.5%.
To avoid increased ECR-Loose you need now to take a brake for 30 minutes.
After 30 minutes you can play the next battle, so we go back to 1.
Cause you can do this only every 30 minutes you can play a maximum of 2 battles a hour what means 48 battles a day.

BUT: No human can do this or will do this, a human want to sleep and not wake up every 30 minutes to play a battle, so if you play once a day all battles you will use more ECR but ECR-regeneration will be the same, so you can play less battles. In this case you can play only 39, maybe 40 battles a day to avoid moving under 50% and not 70 like the splinterlands-team mentioned.

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Let’s go splinterlands.. Thanks also for the developers update, for balancing the game 😍😍😍😍

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All initiatives on lp rewards are welcomed by my heart. I even find it good for 5% ecr reduction below 50% as I also posted about similar changes in your last post. But that day also I criticised 2 days minimum rentals. This is going to kill the rental industry. As you already know how expensive old valuable cards are and so as their rentals. And with the new system, I have to waste double Dec on those expensive one's. Previously I have dared to fight in champions league with those cards. But the question arises now, is it worthy to rent that much now? Answer is I'll never get back my return on Dec rentals, so why I'll rent. This is also limiting the competition to reach higher leagues where only your age old players who have all cards at max level will stay and rest all of us who were giving them strong fights will not be there. You are not even guaranteeing consecutive 2 days same daily focus for making 2 days rented cards useful. After all these things, no one will try to rent and this will either force fall in rental cost of cards which is not supportive for industry or rental store to collapse with no renting at all. After all no one wants losses even after putting time and efforts on battles to win when input is way higher than output of rewards. You can say it'll make card ownership more important and will definitely make card prices go up but not for all cards. Especially chaos legion cards which is still far from selling out making it's price almost same. But question arises about old expensive cards. Will one buy them? Answer is no, they are so expensive to be afforded by majority. I'm not going to sell my property to buy those cards and no one else will do as well. The overall effect will be loss of player base and who will buy those cards on market. This will cause fall in cards prices in reverse of your thinking to go up. Kindly listen to the community about this unethical 2 days rental and don't implement. Consequences are not positive. Thanks

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IF the market decides certain rentals are too high, people wont rent them, and owners of assets will lower cost of rents or accept no income from their cards. Rents that are high, are that way because there is demand for that card, so unless people stop wanting that card, the rental price will reflect that demand I would say.

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This will happen to all cards of high rentals because of double day payment. It isn't that demand is low but the fact that input is way higher than output. Owners reducing rental fee resulting in low income for them and it'll also affect those card prices in the market. So its an overall downfall for those card owners who bought at high and got no choice but to sell at very low

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these markets are very dynamic, its hard to predict changes, so we will see if u are correct, time will tell

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The reason I'm saying this because people can still play nicely with cheap chaos legion cards. Although the users of old legions definitely have advantage over them but this doesn't limit the usefulness of chaos legion. Slowly the cards with high utility will go high in price while with lesser utility will put those old not so good cards back to low value maybe even lower than chaos legion. This will how things get balanced over time. So that's my pred about going old cards prices lower but not much because of limited number.

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Thank you for your witness vote!
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In what way the change in minimum rental time to 2 days can reduce ECR-based exploits?

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Before you could rent cards for 1 day, play the ECR from 100% to let's say 20% in one day and rest 3 days till ECR comes again near to 100%, so you can use ECR completely but need only in 25% of the days to rent cards, now you need to play double price as you must rent the cards for 2 days.

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I was planning to make this a post but didn't since it might become controversial. This is my own opinion and I hope the devs read this.

Rather than focusing on the rewards, I wish splinterlands would also do a change in its core gameplay. Yes, deck building and auto battler is good but there's honestly a very few good combinations per elements. I know there would be a change like Wild and Modern format but this feels more like a hidden limitation above the limitation when you get to bronze 2 and above, example. Before if you get to bronze 2, you may get battles that you can only use fire and water elements. With modern, not only you're limited with fire and water but also limited to Chaos Legion cards. This really doesn't improve the gameplay.

Using the same team comp every time is boring since it's just repetitive. It's pure grinding without the fun part.

By changing the core gameplay, what I mean is the rules. Rather than adding limitations like wild format, why increase freedom like adding a Unrestricted format meaning you can use ANY cards from ANY elements. Of course this would be a rotating gameplay like in League of legends Maybe it's open only every other month or every 2 months, etc.

Even yugioh changes their core gameplay to be exciting. Initially, you can summon any levels at any time, then rule change comes and you now need to tribute cards, hence tribute effects are added, then you can fuse cards, hence fusion cards added, then you don't need fusion cards to combine, synchro was added by combining woth tuner cards. Then, they thought ANY monsters can now be combined, hence link summoning was proposed, etc.

Changing the core gameplay can make the game more fun. More fun means more people would join. More people means more income and rewards for everyone.

TLDR I think a change in the core gameplay must be done first before the rewards as these rewards will change in the future and you need to change it again and then there's no change besides the rewards. Add more gamemodes or change some rules rather than implementing limitations. Hoping for the best with Splinterlands.

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Cant you do that in tournaments by making a custom one

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(Edited)

Just a feedback. If dec stops to be rewarded by matchs, will it make the rental market sustainable? I have staked in a pool where it will increase the dec reward, but even that way Idk if it "pays off". But yeah, we could just swap sps for dec in any case, or maybe peakmonsters starting to accept sps would be nice. Even though we also need sps for tourneys, I didn't farm much yet.

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Im real player and i dont use bots, and i always have problems with ECR, and after this i can stop play game because i have 20% ECR almost every day because i play a lot time on day. I dont have millions of accounts and power to have million bots, and i dont see how this can help to stop bots. Also players with bots make manual settings to bots to farm up to 70% ECR on day, and they change account and play another acc, and make that again again again xxx times. I want protection for me and my capture rate and i dont like this change. To get ECR to 100% from 20% need too much time, and this game is like drug for me i must to play and i love to play. If i lose 5% in 1 battle from 50 or lower % i will never have my ECR on 100% and that is not OK.

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take a break a couple of days! ;)

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The 70 battles are not correct, in every case if you take this at a daily basis. If you start at 100% you need 70 battles to reach 50%, but if you play the next day (let's say after 24 hours) your ECR will by arroung 74% and you will reach the 50% ECR after 39 battles, so you cannot do more than 39 battles a day without to reduce ECR under 50%. I really cannot imagine that the splinterlands-team is not aware of this fact.

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I really cannot imagine that the splinterlands-team is not aware of this fact.

I hope they are aware and decided wisely that 39 games per day (beside tournaments and brawls) are still a lot for the average human player. :)

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"Going forward, when a player wins a ranked battle and their ECR is below 50% at the start of the battle, their ECR will be reduced by 5% instead of the typical 1%. There will be no change to the ECR formula when ECR is above 50%, which takes about 70 battles in a day to reach, so this change will have no effect for the majority of players."

In my opinion this is not correct.
Yes it take 70 battles to reach 50% ECR if you start at 100%, but what will be the next day ?

If you play after 24 hours again your ECR is at 74% (not by 100%) and with 70 battles you would come down to less than 37% when calculating with 1% .

So to calculate this correctly you should start by 74% (50% + 24% for 24 hours rest) and than it take 39 battles to reach 50%, so I think you cannot play 70 battles every day, this you can do only once when you start at 100%, but on a daily basis you will be punished it you play more than 39 battles or I am wrong ?

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maybe they didn't think about the next day lol, they only thought of 1 day game play 😅

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How does one go about adding vouchers to a liquidity pool on Hive Engine?

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If your question is if pools exist than yes, at least pools Voucher / Hive-P and Voucher / SPS exist.
If your question is how you can add vouchers to a liquidy pool than you should understand that you should always add a pair to the liquidy-pool, so you cannot just add Vouchers you need to add both token, so you should add Voucher + Hive-P or Voucher + SPS, tribaldex will show you the other pair if you put the first pair in, so if you tell how many Voucher you want add tribaldey tell you how many HiVE-P or SPS you have to add also to the pool.

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Thank you. I appreciate the reply. As it goes I had figured it out but needed to discover where to do it. That was the main stumbling block. Ty

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VOUCHER-SPS Pool on Hive Engine (Hive)
Have you forgotten about this pool or consider it not useful?

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I see no mention of the current ETH-DEC liquidity pool on Uniswap. Should we remove our liquidity/move it over to the DEC/DAI pool? Thanks!

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sorry guys but out of the blue you bring a change like this.
I was on a ecr of around 48% played some matches more now i am on 22% this will take too long to recover. not happy with this change for now

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In my opinion they publish wrong information about.
You can play this 70 battles only when you start at 100% ECR but afterwards the ECR won't refresh back to 100% in one day. So if you play everyday you can play a absolute maximum of 48 battles and if you play only once a day than even only approximately 40 battles.
It is not so, that we cannot discuss if this is enough or not but they shouldn't publish information who are at least missunderstanding.

Just look:

If you are at 50% ECR and start a battle you will be afterward by 49.5%.
To avoid increased ECR-Loose you need now to take a brake for 30 minutes.
After 30 minutes you can play the next battle, so we go back to 1.
Cause you can do this only every 30 minutes you can play a maximum of 2 battles a hour what means 48 battles a day.

BUT: No human can do this or will do this, a human want to sleep and not wake up every 30 minutes to play a battle, so if you play once a day all battles you will use more ECR but ECR-regeneration will be the same, so you can play less battles. In this case you can play only 39, maybe 40 battles a day to avoid moving under 50% and not 70 like the splinterlands-team mentioned.

So I understand your point and probably you haven't played the 70 battles.
Maybe you can complain by them that you trusted to their post here with 70 battles ?
Would be interesting what they will tell.

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This leaves 1.875M SPS tokens per month from the pool still available to allocate to more pools in the future, for example if SPS is launched on Polygon or other chains and external markets.

How about the pSPS-polycub pool?
I would love to see some rewards in SPS for that.

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So for the people like myself who aren't interweb savvy how does one contribute to these pools? Lets keep the answers to Hive engine only since its the one I have. Dont have the sushi and pancake thingys. Thanks for the help.

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You contribute to pools on Tribaldex.com. Your Hive account is linked to that.

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Much things are not announced in this post or false.
F.E. if you "feed" the DEC/HIVE-P-Pool you earn not only DECs but also Lassecash, BEE and Wine-Tokens and in addition you earn part of the fees paied from the user of the pool.
Also the 70 battles are wrong, you can play them only when your account is at 100%, but after you stop the account won't recharge to 100% in one day after you played 70 battles, so if you play only once a days you can play approximately only 40 battles / day.

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after playing with the new focus system I have resigned my self to not giving a fuck about the focus anymore, I have lost more matches trying to earn daily chest this season then I have in a long time there is literally no benefit in this focus system for me, not that it couldn't work I am just not able to pay to win, anybody who can afford to pay for good cards and a solid bot is going to win a majority of the rewards and eliminate skill from the game, the issue at it's core seem to be that it's too broad for a mid level silver deck (top 1000 in silver 2 nearly every season) I get by level 2 and 3 summoners meaning some of the abilities aren't unlocked thus pointless for me to pay them any mind

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I don't understand your problem, with the new focus system you earn rshares with every win even if you don't use a card from the focus, you get now "only" a bonus for focus-cards, so you can really play everytime the best team and earn focus points for focus chests and season chests.
So it is in my opinion better than before where you should decide if you want have a higher winrate or success in your focus. It is clear that some rulesets are better for one splinter and other rulesets are better for another splinter. Even with a lot of summoner of every element in the game it stays in that way, f.e. live is probably not the best choice in "unprotected".

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Saludos por favor serian tan amables de colocar el alquiler minimo a un dia.
Muchas gracias.

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When and how are DEC rewards paid to LPs?

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(Edited)

In order to be able to get the LP rewards started sooner, we will be re-using the old LP reward system that we used to use for DEC LP rewards last year which should allow us to get the new LP reward system live starting when the SPS airdrop ends, on July 26th, 2022.

Started? How I can check it?

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