SPS Governance Proposal - Hire Splinterlands to Develop the Next Major Card Set - Conclave Arcana

avatar
(Edited)

070d3c52ba90ff9efc216a914cbc674aa7ac666f

The Splinterlands team would like to propose that the SPS DAO hire the company to develop the next major card set for the Splinterlands game - tentatively titled Conclave Arcana. The company is asking for 600M DEC tokens paid upfront upon the approval of this proposal to cover the development, release, and operation costs of the set, as well as a 50% revenue share on all packs sold, also paid in DEC tokens.

The Conclave Arcana set is expected to be completed and released by the end of April, 2025 beginning with a standard presale phase. The set is expected to contain a similar number of cards as the core Rebellion set, with the card design, stats, etc. as well as any other details not expressly specified in this or other future passed SPS DAO proposals, being determined by the Splinterlands company as part of the normal development process.

Conclave Arcana Packs

In addition to the standard booster packs, we plan to offer THREE new types of packs for the Conclave Arcana set!

First, the standard booster packs are planned to once again cost 4,000 (4k) DEC or Credits, with no bulk purchase bonuses, and will contain the typical 5 cards randomly selected from the set with the same chances of receiving a card of each rarity or a Gold Foil card as previous sets.

Legendary Packs

The first new type of pack will be a Legendary pack, which will contain 5 cards with one of those guaranteed to be a Legendary rarity card. This pack is planned to cost 24,000 (24K) DEC or Credits each.

Legendary potions can still be used when opening Legendary packs, which will double the chances of the other four cards in the pack being Legendary rarity, and Alchemy potions will be able to be used as normal for all five cards in the pack, doubling the chances of receiving a Gold Foil card.

The Legendary packs are planned to be transferrable NFTs and will be available on the in-game market and on Hive Engine just like the booster packs.

Alchemist Packs

The second new type of pack will be the Alchemist pack, which - as you probably have guessed - will contain 5 cards with one of those guaranteed to be a Gold Foil card. This pack is planned to cost 12,000 (12k) DEC or Credits each.

Alchemy potions can still be used when opening Alchemist packs, which will double the chances of the other four cards in the pack being Gold Foil, and Legendary potions will be able to be used as normal for all five cards in the pack, doubling the chances of receiving a Legendary rarity card.

The Alchemist packs are planned to be transferrable NFTs and will be available on the in-game market and on Hive Engine just like the booster packs.

Starter Packs

Finally, the third new type of pack is planned to be a Starter pack, which will contain 25 cards from the Conclave Arcana set for 5,000 (5k) DEC or Credits, with 5 of those cards guaranteed to be Rare. These packs will only contain Common and Rare cards from the set and no Gold Foil cards. Each card will have an 80% chance of being Common and 20% chance of being Rare. Potions will not be able to be used with Starter packs as they do not contain Legendary or Gold Foil cards.

The unopened Starter packs are planned to be non-transferrable, however the cards within them will be normal cards just like those in any of the other pack types which can be transferred, combined, sold, etc. Additionally, there is planned to be no limit on the number of Starter packs available for sale, and they are planned to remain available for purchase in the in-game shop until the following major set is released.

We plan to include a Starter pack for free with a Spellbook purchase for new players, in addition to the Credits they receive, to help them get started. Please note that the company would purchase these Starter packs from the DAO (with the company receiving a 50% revenue share) each time a Spellbook is purchased using proceeds from the Spellbook sale.

The goal of the Starter packs is to provide a cheaper option for players to build up a larger collection of the less rare cards, which we expect will help improve the experience for new players coming into the game.

Presale & General Sale

For the Conclave Arcana set, there will be 5M Booster packs, 1M Alchemist packs, and 500k Legendary packs that will be minted and available for sale in total. As noted above, there is planned to be no limit to the number of Starter packs that will be available for sale.

10% of each type of pack (500k Booster, 100k Alchemist, and 50k Legendary) will be made available in the presale phase, which will begin roughly 30 days before the set is released. Packs purchased during the presale phase will not be able to be opened until the general sale begins and the Conclave Arcana set is released. Any packs allocated to the presale phase that are not sold will be burned when the presale phase ends. Please note that Starter packs are not planned to be available in the presale phase.

The benefit of purchasing packs before the set is released is that for each dollar spent during the presale phase players will have a chance to receive two limited-edition promotional cards that will be airdropped when the set is released. Additionally, there will be various leaderboard rewards for the players who purchase the most packs by dollar value during the presale. Leaderboard prizes are expected to include Titles, limited-edition promo cards, and design rights for six Legendary Summoner cards to be added to the Conclave Arcana set.

The general sale and the release of the Conclave Arcana set is planned to launch shortly after the presale phase ends, at which point players will have the opportunity to purchase the remaining 90% of the Booster, Legendary, and Alchemist packs, as well as the Starter packs.

Each day during the general sale, if fewer than 15k Booster packs, 3k Alchemist packs, or 1.5k Legendary packs are sold that day, then 90% of the remaining number of each pack type will be burned and 10% will go to the sps.dao account for the DAO to use for promotional or other purposes in the future. This guarantees that all of the Conclave Arcana packs (with the exception of the Starter packs) will be sold out in 300 days from the start of the general sale or sooner.

The Starter packs are planned to remain available until the following major set is released to ensure that there are always cheaper packs available for new players coming into the game.

Conflicts

As with previous sets, roughly 10 additional cards are planned to be added to the Conclave Arcana set periodically after its launch, including the six player-designed Legendary Summoner cards. They are planned to be airdropped to players via the Conflicts system that was first used for Rebellion, with a couple of planned changes.

First, we plan for Rebellion core, Promo, and unlocked Reward cards (not soulbound Reward cards) and Rebellion booster packs to be able to be staked on Mage Wagons in Conclave Arcana Conflicts for chances to earn the Conclave Arcana airdrop cards, however they will only be worth half as many points as Conclave Arcana cards and packs.

Please note that Conclave Arcana Legendary and Alchemist packs are planned to be worth 6x and 3x the points of a Conclave Arcana Booster pack in the Conflicts, respectively, and that Starter packs are not planned to be able to be used in Conflicts at all (though the cards in them will be as they are the same as cards found in any other pack types).

Second, we plan for Mage Wagons to require repairs after each Conclave Arcana Conflict. The exact cost for the repairs is TBD but will be significantly less than the cost to purchase a new wagon, and we plan to explore options to allow other tokens to be used for this such as land resources. Additionally, there is planned to be a similar cost to upgrade Rebellion Mage Wagons so they will work in Conclave Arcana Conflicts. We feel that it is important and beneficial to the ecosystem as a whole to add additional token sinks into the economy, especially considering the amount of value given out via the airdrop cards through the Conflicts. All tokens spent for repairs will be burned.

Modern Format

It is important for the player community to note that at the time of the Conclave Arcana set launch (after the presale phase ends), Chaos Legion cards will no longer be allowed in Modern format battles. This includes the core set, Riftwatchers cards, as well as Chaos Legion promo and reward cards.

In addition to the Secret of Praetoria expansion, which we feel is a very innovative use case for older cards, the team is actively exploring other ideas to provide ongoing utility and value for older cards that align with our overall goals, priorities, and resources.

Rebellion Mini Set

The team has gone back and forth over whether or not to do a mini set for Rebellion, as we have done for previous sets in the past. Initially we stated that we planned not to do a mini set for Rebellion, but more recently we have considered trying to launch one before the end of 2024 as a way to increase demand for the DEC token and bring in more capital to the company and the ecosystem sooner.

With the recent expense reductions we have made, the relative success of the current Hall of Legends promo card event, and assuming the DAO approves this proposal (or a similar one) to cover the development costs for the next major set, we believe that the best path forward for both the company and the community is to skip a Rebellion mini set as originally planned and launch the next major set as set forth in this proposal.

If the SPS stakeholder community would instead prefer to do a Rebellion mini set later this year and push back the release of the next major set until late 2025, please vote against this proposal. On the other hand, if the community supports skipping a Rebellion mini set and launching the next major set earlier in 2025, we encourage you to approve this proposal even if you disagree with certain proposed details of the sale/launch of the new set.

Additional proposals can be submitted subsequently to change any details of the set launch that the community wants, but it is important that the company has a clear direction and receives the DEC needed to develop it as soon as possible even if certain details may be changed before the final launch.

Updates

Please note the following updates that have been made to this proposal after initial publication:

  1. Added guarantee of at least 5 Rare cards in the Starter pack
  2. Clarified that only unopened Starter packs will be non-transferrable and that, once opened, the cards within the Starter pack will be transferrable just like cards from any other pack types.


0
0
0.000
61 comments
avatar

Loving the changes! The starter set idea is brilliant for NPE. I will definitely be buying those to get my common and rare cards maxed out for Conclave Arcana! Thanks for always innovating team. 💪

0
0
0.000
avatar

This right here:

Please note that the company would purchase these Starter packs from the DAO (with the company receiving a 50% revenue share) each time a Spellbook is purchased using proceeds from the Spellbook sale.

Great idea! Spellbook is expensive for new users considering it doesn't give them anything, so great job to use some of the net proceeds to make the journey easier for the new batch of players to own some cards. Stickiness is important, because we don't get value from the spellbook - we get value from players sticking around and building a collection!

Maybe that would also be a good time to remove starter cards from modern too - players can use the cards from their free pack, and they don't need to worry about "starter card penalties"

0
0
0.000
avatar

because we don't get value from the spellbook - we get value from players sticking around

Yes - this is exactly what I said when we were discussing this internally. It's much better to use the spellbook as a way for new players to get a jump start in the game so they have a good experience and stick around rather than to use it as a profit generator.

Maybe that would also be a good time to remove starter cards from modern too

The starter cards are also for players to use before buying the spellbook, and I don't like the idea of taking those away when someone purchases the spellbook - there shouldn't be any negatives with a spellbook purchase. I do still want to get rid of the starter cards and we have some ideas for doing that which I hope to have implemented before the launch of the new set.

0
0
0.000
avatar

ah very true, thanks for the perspective! exciting stuff

0
0
0.000
avatar

I have mixed feelings about the pricing of the new set, but not having a rebellion mini set is a good enough reason to support this proposal.

0
0
0.000
avatar

The starter packs aren't transferable, but what about the cards from the starter packs? Are those transferable?

0
0
0.000
avatar

Yes - sorry that wasn't more clear in the post!

0
0
0.000
avatar
(Edited)

I am glad to see the new set get released and us moving forward. I also like the introduction of 3 new pack types, especially the low end pack that works out to just $1 per pack - which is a cheap alternative for those just wanting to play the game.

I think this is a very good deal for the DAO, as we get not only 1/2 the revenue but we also get 10% of the non-sold packs. These packs will be very valuable down the road, and will be a big source of value to the DAO. I will certainly vote for this.

0
0
0.000
avatar

I think at some point we need to come up with a plan for packs. We can have them sitting in the DAO all we want, but doing something with them, look at the Rebellion packs in the DAO, is going to cause a crazy amount of division in the community. However, if there was a plan for the packs before the sale started I think people would be a lot more accepting of actually taking action with these packs. Right now I don't see those Rebellion packs ever leaving the DAO without significant pushback.

0
0
0.000
avatar

I look at the value of the packs in the long run, I realize others view them more useful when they are in Modern. I do agree with you that finding a solution will take a lot of time and be divisive. There are many good points regarding pros and cons of each argument and it would be great if we could have a civil discussion on a topic like this. Are we ready for that? - I certainly am and I'm sure you are too Dejota!!!

0
0
0.000
avatar
(Edited)

Could the starter back guarantee at least one summoner for each element?
(Although I think they would need to be Commons for the math to work)

0
0
0.000
avatar

Good question - we'll consider that when designing the set.

0
0
0.000
avatar

Maybe not one of each 2-3 elements per pack will do the trick...besides that will encourage them to buy more packs too

0
0
0.000
avatar
(Edited)

Can you combine cards from the standard pack with the starter cards and do they now all become non-transferrable?

0
0
0.000
avatar

Sorry it seems that this wasn't clear. Only the unopened starter packs will be non-transferrable. Once opened, the cards in them will be just normal cards like in any other type of pack that can be transferred, combined, sold, etc.

0
0
0.000
avatar

Do we really need more cards?🥺

0
0
0.000
avatar
(Edited)

100% valid question and viewpoint, but the company and DAO need revenue, a new major set pushes CL out of Modern, and new cards are just fun! They shake up the meta, add excitement and buzz, and a new set will go hand in hand with the DHF marketing funds 💪

0
0
0.000
avatar

The entire economy of the game is based around players spending money to purchase in-game assets. That's what drives value to the SPS token. Releasing new card sets has been the primary method of driving revenue across every trading card game I've ever seen. As an example, Magic the Gathering (probably the most successful TCG of all time) releases at least four full new card sets with hundreds of cards each every year.

The difference between Splinterlands and most other trading card games (or any type of game really) is that when people spend money in Splinterlands the value goes to the SPS token, and therefore all of the token holders, rather than all going to the company.

On top of that, Splinterlands is working on some really innovative solutions to ensure that older cards retain value and utility as we continue to release new ones (though I know they are taking a frustratingly long time to materialize), which is another way I think Splinterlands is ahead of the competition.

So as an SPS token holder, I absolutely support releasing a new set of cards at least once a year or so to continue to drive value to the token. We will see if a super-majority of staked SPS token holders agree.

0
0
0.000
avatar

It's a catch-22. The company needs money and some people want to buy new cards. I personally find it's getting hard for me to even play with the sheer number of cards and rulesets, but that's just me. So while I think there can be such a thing as too many cards, the company will always have to make new sets. And that's what Modern format is good for... to limit it to just two sets.

0
0
0.000
avatar
(Edited)
That's what Modern format is good for

The main purpose of Modern Format was to give Splinterlands an affordable entry price to new players. With the amount of printing and older cards out there, literally 100% of the use case is taken away with Wild format where you are forced to run a bot, and the costs to enter barely get covered by the earnings. It has become impossible to still have fun with older owned cards.

The main reason they are sticking to making new cards is because there is still a group of players left who will buy them even though this group is clearly shrinking as shown by Rebellion. Also, how does it makes sense to sell more cards to mainly cover the cost of the creation of the new cards.

The only thing that matters to bring in new players are green candles and the belief of new players that their card assets will hold up or increase in price.

0
0
0.000
avatar
(Edited)

Hello!

I think that it is worth a shot pack types which seems to me like a fair attempt to align with player/account types - I see Gold card collectors and Players with decks competitive in higher leagues with few foils.

The Starter Pack looks like the most important one and replies more on expectation and belief.

Good luck with timing of the Conclave Arcana release with the bull market of 2025!


Which pack type will Epic cards be in?

0
0
0.000
avatar

There's no pack type that guarantees Epic cards, but every card in Booster and Alchemist packs and four out of the five cards in Legendary packs will have the typical 4% chance of being Epic.

0
0
0.000
avatar

I want to lobby for a 2,500 DEC Pack with 3 cards in it, which, based on the math, would be only slightly worse than the 5-card pack. 1 guaranteed rare won't work so something like a 75% chance for at least a rare or whatever the proper percentage would be so they are not statistically better than the 5-card pack.

This is good for new players and current players since the price is cheaper and they still get the rush of opening a pack. This would be another great addition to our Enhanced Player Experience Initiative.

0
0
0.000
avatar

See my response to @dejota above as he asked a similar question: https://peakd.com/spsproposal/@yabapmatt/re-dejota-sli5i5

0
0
0.000
avatar

I'm referring to a 3-card pack for 2,500 DEC that would still have a chance for a GFL. It would have a high rare minimum % but not 100% to make sure the math doesn't make it statistically better than the 5-card packs. Having a cheaper lower number of cards option that still has that GFL chance I think is a key for more daily impulse buys to crack a cheap pack for that Dopamine rush.

0
0
0.000
avatar

Is there a limit per person to purchase starter packs? Not having a limit at all for those feels like creating a new chaos legion problem... Which wouldn't be too bad, since it will make it cheap to get a decent starter deck, but will destroy the value of rare and common cards.
I read through the article (and comments) twice to make sure that I really didn't oversee a proposal to prevent that - if I did in fact fail at that, nevermind :-D Otherwise, something like a power-limit or a limit per account could lower the risk of having common and rare flooding the market.

Love the rest of the ideas! It looks like you really took your time to think this through, and I hope it all goes well. Definitely have my vote.

0
0
0.000
avatar

There is not planned to be any limit on the starter packs. The problem with CL was that we sold massive numbers of packs at extreme discounts in a desperate attempt to get revenue, which caused a lot of packs to get purchased that players didn't really want or need and which are now being offered for sale at minimal prices to try to recoup some of the losses.

That will never happen again, and is very different from the Starter packs that are being proposed here. The Starter packs have roughly the same price per card (by rarity) as Booster packs, so players will only purchase them if they either need the cards to play with, or if for some reason common and rare cards are selling at a premium on the market, in which case the arbitrage opportunity will bring them back down to similar levels as the Rebellion cards are at now.

0
0
0.000
avatar
(Edited)

Thank you for taking the time to explain! Makes sense and I'm rooting for y'all!

0
0
0.000
avatar

I hope sps would be considered in one of those token sinks, maybe the wagon upgrade to conclave.

0
0
0.000
avatar

I like most of it, although it feels like commons and rares will be very easily available (because of the starter packs), which in turn makes all packs less valuable.

I will vote against this because I don't want a new core set so soon. We should keep a 2 year gap between core set's as that has been the norm ever since Untamed.

0
0
0.000
avatar

I think the Starter Pack in its current form is a mistake cause it will hugely devalue the average regular pack (which consists of 4 commons and 1 rare). If we want to help people with obtaining commons/rares faster for a better price why not just increase the cards in the regular pack from 5 to say 7 without adjusting its price. This way there still be more commons/rares on the market but it won't be flooded.

0
0
0.000
avatar

Starter Pack cannot participate in conflicts.
In addition, if a large number of card packs are opened, more legends and GFs can be obtained from booster packs based on the expected value of the potion.
Legendary card packs and GF card packs mainly feature 6x and 3x conflict bonuses, and it’s kinder to people whose open pack are lower than expected value.

0
0
0.000
avatar

I think the Starter Pack in its current form is a mistake cause it will hugely devalue the average regular pack (which consists of 4 commons and 1 rare).

Booster packs have chances to receive Epic, Legendary, and Gold Foil cards which Starter packs do not, and the expected value (in DEC terms) of both types of packs is very similar. That was done on purpose so that the new packs would not devalue the standard Booster packs.

The average cost per card is also very similar in the Starter and Booster packs, so there is no reason why they should "flood the market", and additionally all the players who purchase Legendary and Alchemist packs will receive far less Common and Rare cards per dollar spent, which should work to counteract any increase in circulation of those cards from the Starter packs, and could potentially even cause those cards to be less available than normal.

0
0
0.000
avatar

Great idea with the starter pack. It helps new players with building a starter deck. It will also not be abused since they are non-transferable.

0
0
0.000
avatar

I love all of it. I'm definitely voting yes. I love the idea of different types of packs. I think that will appeal to a lot of people in different ways. And the starter packs won't just be for new players. I could see a combination of the legendary packs and starter packs being a good way to go for some players. It will be interesting to see what happens with the legendary packs, because they'll be more desirable as the airdrop cards come out (if it's legendary summoners again), but they might not last that long.

0
0
0.000
avatar

I voted against it only because I prefer a mini-set so that Chaos Legion set stays in Modern League longer.

0
0
0.000
avatar

Love the idea, I would recommend that new players get a notification before the purchase of a starter pack (regarding the non transferrals nature of the same). Don’t want them to feel mislead later on

0
0
0.000
avatar

Yes, I updated the proposal to clarify that only the unopened Starter packs will be non-transferrable, but the cards in them will be transferrable just like cards in other pack types. That being said, we will still do our best to make sure the differences between the pack types are clear to players in the shop.

0
0
0.000
avatar

soo...<$18M in sales for us to make $6m back...? if i expected 30% of Max , and assume max profit @ $49M or so, all in, isnt that only a bit under $15 in sales, meaning the DOA loses $ on this? I am no expert, if someone could correct my math? or bad assumptions?

0
0
0.000
avatar

The math is 600m DEC or $600k with DEC at peg. Its hard to make predictions on sales, but if we do $1.2m in sales, then we hit breakeven. Anything over that is profit for the DAO.

In addition, the DAO gets 10% of all unsold packs. That alone will likely be over $600k in value at peg, the Rebellion packs we hold are well over that amount in value.

Obviously we pay in DEC and get our money back in DEC + packs, neither of those are likely to be monetized anytime soon. But from a financial deal standpoint, this is a great deal for the DAO, its very little risk since we are getting back the same token we are giving out in the first place.

0
0
0.000
avatar

Love it. Had a couple of ideas I wanted to throw out there.

  1. What about a Mini-Starter Pack? 1,250 DEC for 5 Cards (80% chance common, 20% chance Rare only and no GF)? If people want to save a bit they will go with the standard starter pack for 5,000 DEC and 25 cards (80% chance common, 20% chance Rare).

  2. What about allowing us to prepay to upgrade our wagons at a discount? Say it costs 2k DEC per wagon to upgrade them to Conclave, maybe we can pay 1500 DEC now? I think getting DEC off the market is critical right now.

Excited for the future of Splinterlands.

0
0
0.000
avatar

What about a Mini-Starter Pack? 1,250 DEC for 5 Cards (80% chance common, 20% chance Rare only and no GF)? If people want to save a bit they will go with the standard starter pack for 5,000 DEC and 25 cards (80% chance common, 20% chance Rare).

I didn't really see a need for that. When I think about giving players cheaper options, to me that means cheaper on a per card basis, which is what the Starter pack accomplishes, and having another pack type that is very similar would just cause some confusion for little real benefit - in my opinion.

I don't really think the problem is that players want to only spend $1 and don't have an option for that (in fact, they do have the option to buy quite a number of cards on the market for that), it's that they might only want to spend $20 but getting 5 booster packs (25 cards in total) seems like it's not worth it. So now they have the option to spend the $20 on 4 Starter packs, and get 100 cards in total.

What about allowing us to prepay to upgrade our wagons at a discount? Say it costs 2k DEC per wagon to upgrade them to Conclave, maybe we can pay 1500 DEC now? I think getting DEC off the market is critical right now.

That's definitely a possibility but I wouldn't want to do it now. Things can change a lot between now and when the new set is released so I prefer to wait until it's closer to make any pricing decisions. As for DEC demand, we have three more promo card sales plus the 100 day auction sale coming up, and I don't want to rush future decisions just for a temporary increase in demand now as that tends to cause more problems for us down the road.

0
0
0.000
avatar

I like this because:

  • No bulk sales bonuses. I am glad to see this disappear. IMO we need to distance ourselves from that practice from now on.

  • I can concentrate on getting the commons and rares to a playable level first by buying the starter packs then move over to the other types. This mimics the way I handle SB reward cards. The majority of the first 5 seasons of a new RW card series I am buying common draws until my commons are level 6 or 7 and EOS I buy rare draws then I slowly move my allocation over to rares during the season and will shoot for epics at EOS and so on.

  • These starter packs are great for new players to get their foot in the door.

  • Including the starter pack with the new spellbook purchase is a great idea for NPE.

  • Considering land resources to repair wagons - When mancer gets the 3 other natural plots online/producing maybe we can temporarily allow land plots to input a raw resource into a section of the website and pay/burn DEC to craft wagon panels and wheels for repairing wagons or stone plots to create the roadways and cement for these wagons or ore to smelt nails for the wheels and fasteners of these wagons

What I am not sure about this or that relates to this:

  • The alchemist pack price. I'm curious about the math that arrived at this price. Maybe this could be discussed at the town hall.

  • Where does this leave new players in regards to summoners? Summoners will be a bottle neck for them. Summoners are intended/supposed to be a bottleneck to some degree but too much and they give up. IMO a mix of common and rare summoners seems to be needed here and in the future for NPE.

  • What happens to the CL card's production power on plots when they leave modern? What is the multiplier going to be?

  • Does the team have a private server where they have tested only having Rebellion core, promo and SB reward cards to play? Are there glaring holes like not enough common and rare tanks for all the splinters? Does the new set address them?

0
0
0.000
avatar

The alchemist pack price. I'm curious about the math that arrived at this price. Maybe this could be discussed at the town hall.

The math for the Legendary and Alchemist packs were similar. They both provide roughly double the amount of Legendary and Gold Foil cards per dollar spent respectively as compared to Booster packs. The downside is fewer total cards. So for players who prefer to focus on Legendary and/or GF cards these packs are a clear better choice, but for players who want to focus on a more complete full collection, Booster and possibly Starter packs should be a better choice.

Where does this leave new players in regards to summoners? Summoners will be a bottle neck for them. Summoners are intended/supposed to be a bottleneck to some degree but too much and they give up. IMO a mix of common and rare summoners seems to be needed here and in the future for NPE.

This is a good question that was also asked by someone else in the comments. I don't have an exact answer yet except that we will make sure to take this into account when designing the set because I agree it is important to make sure that new players have reasonable access to Summoners.

What happens to the CL card's production power on plots when they leave modern? What is the multiplier going to be?

Also a good question, and that's also still TBD right now. We will plan to collect player feedback on this and possibly have a separate governance proposal to decide that as we get closer to the set launch. We've also been working on designing some new things that should provide more utility for older cards so it will be helpful to see how that turns out before making any decisions about land.

Does the team have a private server where they have tested only having Rebellion core, promo and SB reward cards to play? Are there glaring holes like not enough common and rare tanks for all the splinters? Does the new set address them?

We do have private testing servers and this will be what the team looks at when designing the new set. We aim for the new set to compliment and work in combination with the other Modern format cards.

0
0
0.000
avatar

Hi,

Somehow I don't feel Splinterlands needs a new card set at the moment.

0
0
0.000
avatar

I like the unlimited Starter packs idea and its cost. It will be very useful for newcomers, and will provide a floor price for common and rare cards of the set that is printed.

There needs to be more use cases/value driven for older cards as they drop out of the Modern format, otherwise the collectible side of the game will suffer.

0
0
0.000
avatar

We have some neat ideas for that which we're in the process of planning out. Stay tuned!

0
0
0.000
avatar

It is reassuring to see that the measures that were taken have had a noticeable impact on the Team/Company:

"With the recent expense reductions we have made, the relative success of the current Hall of Legends promo card event, and assuming the DAO approves this proposal (or a similar one) to cover the development costs for the next major set, we believe that the best path forward for both the company and the community is to skip a Rebellion mini set as originally planned and launch the next major set as set forth in this proposal."

I am excited for Conclave Arcana, although I think Post CL, we should expand Modern to three sets... I can't afford to play high level Modern due to costs of cards like Mantaroth, Venka, Tofu etc :)

By the time I could afford them... the new set is out lol

0
0
0.000
avatar

Ow No 😣 my Chaos Legion cards won't be playable following the launch of Conclave Arcana. In modern Format

untitled.gif

0
0
0.000
avatar

I want to see a different pricing structure on low end packs. There hasn't been an appetite for $5 packs for a long time now, even if you throw in more cards. Keep starter packs $1 or $2 and put in 5 or 10 cards.

0
0
0.000
avatar

Hey @yabapmatt - apologies in advance for the massive wall of text incoming, but we've been gathering questions / thoughts / etc... from the community and we are posting here on behalf of all contributors:

Thank you!


1.

The Starter Pack proposal, as it currently stands, offers 25 cards for 5,000 DEC. While this is an excellent value and excellent offering, it still feels like a high price point for many players, particularly new ones. We also do not offer ANY low cost pack option with this proposal as it stands. Adding a pack of 5 cards for 1,000 DEC (keeping the same value/rarity proposition as the 25 card starter pack) offers many benefits. It presents an affordable ‘impulse buy’ price point. Many players have said they would buy packs daily if the cost permits it, and considering the psychology of pricing, a $1 pack offers an excellent opportunity for the ‘impulse buyer’. We would be willing to bet that we generate more revenue with $1 vs $5 packs (with the same rarity value). Why not offer both?

Also, both scaling down to 5 cards for 1k DEC and including 5 packs with the Spellbook purchase could be a strategic adjustment that leads to several key benefits:

  • Accessibility for New Players: A reduced price point of 1,000 DEC for 5 cards provides an affordable entry point into the game. It ensures that new players can start their collection without the feeling of a large financial commitment right from the beginning. A smaller pack size feels more manageable, making the game more approachable.
  • Encourages Incremental Investment: Many players may prefer purchasing smaller packs over time rather than committing to a large sum upfront. By offering the Starter packs in a smaller, more digestible size, you tap into the psychology of incremental purchases, promoting longer-term engagement.
  • Aligns with Familiar Pack Sizes: Splinterlands has traditionally used 5-card packs, and scaling the Starter Pack to match this size makes it consistent and familiar for both new and returning players. This familiarity helps create a smoother transition into the game's economy.
  • Simplifies Value Perception: Offering smaller packs at a reduced price allows new players to easily gauge the value of their purchases. The 5-card pack gives a clear, straightforward value, whereas 25 cards at once may dilute the perceived worth of individual cards.
  • Promotes Continued Engagement: Instead of one large, bulk purchase, smaller packs encourage players to come back for more over time. This consistent, ongoing interaction helps foster a dynamic in-game economy and cultivates regular player engagement. Including 5 packs with a Spellbook purchase further incentivizes new players to explore the game and feel rewarded for their initial investment.
  • It may also be beneficial to allow a ‘jackpot’ possibility even in the starter packs, ie a VERY low chance of pulling an Epic or Legendary. The impact of experiencing such an event cannot be understated, especially for new players. If Epics have a 4% drop chance in a ‘regular’ pack, maybe allow a .4% chance in the starter packs, along with .1% for Legendary drops). An extremely low GF chance can also provide significant impact/benefit here (ie .1% chance)

2.

Please explain the reasoning for making ANY pack purchased with real money non-transferrable.
$1 packs, if transferable, would also encourage and facilitate ‘gifting’ packs to other players, offer excellent giveaway prizes for streamers, etc. Making them non-transferrable completely eliminates this opportunity.


3.

The introduction of repair costs for Mage Wagons in the Conflict segment presents significant concerns for many players, especially since these wagons were originally sold with the understanding of ongoing value. While token sinks are important for the game’s economy, adding repair costs feels like a shift in the player experience that could result in unintended consequences.

  • Optics and Player Sentiment: The optics here are key. Many players will feel as though they are being nickel-and-dimed with repair costs, which may lead them to opt out of participating altogether. Instead of paying a nominal fee to upgrade or maintain their wagons, players could decide to leave thousands of dollars on the table, missing out on what could be a fun and lucrative part of the game. The introduction of these fees may do more harm than good, creating resistance where there should be excitement.
  • Introducing Fees on Previously Purchased Assets: The introduction of repair costs for Mage Wagons raises concerns about the potential for fees to be imposed on other in-game assets players have already purchased. If this approach is applied to Mage Wagons, what’s to stop similar fees from being introduced for assets like Power Cores in v2.0 or even on totems and titles? This opens up a slippery slope that undermines player trust in the long-term value of their purchases. Imposing fees after the fact can make players hesitant to invest in future assets, fearing that unexpected costs will continue to arise. To preserve player confidence, it’s crucial to avoid retroactively introducing financial commitments on previously acquired assets.
  • Additional Wagons Will Still Be Needed: It’s important to note that even without repair costs, players would need to purchase additional Mage Wagons as the game grows. For example, as more cards from older sets like Alpha, Beta, Untamed, etc., become available for staking, players will require more wagons to maximize their participation. There’s already a built-in demand for additional wagons, so repair costs are an unnecessary complication.
  • Unanticipated Financial Burden: Players who purchased wagons did so expecting a one-time investment. Adding repair costs after the fact creates an unforeseen ongoing expense. This could deter players, especially those who budgeted around the original cost of the wagons.
  • Maintaining Trust with the Community: For Splinterlands to foster long-term trust with its players, it’s essential to respect the expectations set when Mage Wagons were sold. Unexpected changes in the value of purchased assets can lead to disappointment and a breakdown in the relationship between the game and its dedicated player base.
  • Deterring Engagement: With additional costs to maintain Mage Wagons, some players may feel discouraged from participating in Conclave Arcana Conflicts. The complexity and financial upkeep could reduce overall engagement in a key feature of the game.

4.

When examining the Alchemist and Legendary packs for Conclave Arcana, it’s worth considering why these packs should contain a few more cards to enhance both their value and appeal. Below are key reasons for this suggestion:

  • Increased Perceived Value: Both the Alchemist (12,000 DEC) and Legendary (24,000 DEC) packs come with high price points relative to the standard booster packs. However, offering just 5 cards — the same number as the much cheaper packs — can make them feel less rewarding, even with the guarantee of special cards like a Gold Foil or a Legendary. By adding just a few more cards, players would feel like they’re getting significantly more for their investment, enhancing the perceived value of the pack and making the higher cost feel justified.

  • Encouraging Larger Purchases: For the players willing to invest in Alchemist or Legendary packs, they are already showing a willingness to spend larger amounts of DEC or Credits. By adding more cards, you increase the sense of reward for these larger purchases, making it easier for players to justify buying multiple packs at once. More cards per pack would serve as an extra incentive to participate in the bulk buying of high-tier packs.

  • Compensating for Unused Potions: Given that potions like Alchemy and Legendary Potions are still in play for these packs, having more cards per pack would give players more chances to leverage their potions effectively. With more cards, there’s a higher chance of activating the bonus effects from these potions, which increases the overall excitement and satisfaction when opening the packs.

  • Rewarding Player Engagement: Players who invest in the higher-tier packs are generally more engaged in the game. Offering additional cards within these packs would be a direct reward for that engagement, keeping high-spending players more satisfied. This also encourages repeat purchases over time, as players feel that they are receiving more tangible rewards for their continued participation and financial support of the game.

  • Avoiding Buyer Fatigue: With the high cost of Alchemist and Legendary packs, players may feel “pack fatigue” after purchasing only a few if they don’t perceive enough value. By including a few extra cards in each of these packs, you mitigate this risk. Players will feel like they are getting a richer experience from each purchase, reducing the chance that they will burn out after only a few packs.

  • Enhanced Collection Building: For collectors and competitive players, having more cards in these premium packs will help speed up their collection-building process, ensuring they have more of the powerful cards they seek. This will encourage players to dive deeper into the meta of the game and experiment with more strategies, since they’ll have a wider selection of cards available after each purchase.

Suggested Increase:

  • Alchemist Packs: Increase from 5 cards to 7 or 8 cards (one guaranteed Gold Foil still included).
  • Legendary Packs: Increase from 5 cards to 7 or 8 cards (one guaranteed Legendary still included).

5.

What about offering a 2,500 DEC Pack with 3 cards in it, which, based on the math, would be only slightly worse than the 5-card pack. 1 guaranteed rare won't work so something like a 75% chance for at least a rare or whatever the proper percentage would be so they are not statistically better than the 5-card pack.
Benefits

  • This is good for new players and current players since the price is cheaper and they still get the rush of opening a pack and have a chance at pulling a Gold Foil Legendary, which could be good cheap marketing when they post on social media about their pulls.

6.

Will Conclave Arcana be subjected to rigorous testing to ensure proper power curves are established, particularly for epics and legendaries, to provide enough incentive at higher levels for players to max out these rarities? Given the unlimited availability of Starter Packs, how do we plan to avoid overprinting powerful cards that are accidentally put as commons or rares, and weaker epic and legendary which will reduce the value, impact, appeal of higher-rarity cards?

0
0
0.000
avatar

I voted for the proposal as soon as I saw it yesterday.

I like the changes, they add new excitement to the game. Especially the Starter Pack is very well thought out.

0
0
0.000
avatar

I love it! What makes me sad is that we'll soon be rotating the Chaos Legion cards into the Wild format.

0
0
0.000