Less Rumble, More Tumble?

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There are changes coming to the Splinterlands gameplay in a little over a week from now, where there is no longer going to be the ECR limitations and degrading reward impact the lower it is and instead, there will be a token system, where "100%" will be 50 tokens and the tokens will recharge at 1 per hour, so there will effectively be 24 games playable in a day.

However, it would also be possible to purchase up to an additional 50m so there would be a max of 100 games playable in a day, but the next day, there would be a max of 74 games playable, as the rest wouldn't have recharged yet. But, that takes purchasing, and it is 500 DEC per energy token for Champions league (where I play), which means it is (at internal market rates), 25 dollars a day for 50 tokens. That is a lot, so I won't be doing that.

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On some days, I play much more than 24 rounds and my ECR is almost constantly hovering around the 50% mark, being careful not to go under that. Because of this, I am not (was not) keen on this new system, because while it takes top players a a few hundred games to get to the top of the leaderboard, it takes me many hundreds to get in to Champions at all.

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I look like a motherfucking bot.

We are 13 days into the season with 2 left, which means that I am averaging 45 rounds a day, and as you can see, my win rate is not so great. This means that based on the new system, I am very unlikely to ever get into Champions Leagues again, unless I am willing to pay a very large amount in order to do so. Which I am not.

One thing that was mentioned through comments was having additional daily tokens based on SPS holdings. I think this might be something that gives some utility to hold SPS at least, even if it isn't much.

What this means though, is that my transaction rate is going to essentially half, as rather than trying to power through inch by inch into Champions, I will just not play once my tokens run out for the day. Maybe this is a good thing for me personally, as it means I will have a lot more time on my hands - so I guess I can write more :)

However, it also means that I am unlikely to rent extra cards to supplement my deck unless very cheap, because I won't get enough use from them, since I am unlikely to get into the upper leagues. It isn't just about earnings for me, I also actually like playing. Am I the only one in this category?

Might be.

Seems people are surprised that there are still human players in the ranked play. But, while this is meant to help stop the bot problems, I think that is more at the lower end leagues, because the bots at the top are fine with a full deck and 24 rounds a day. They have been well under that for a long time already, so not sure if it is going to change much at the top of the league tables much in Champions. I could be wrong however.

I am wrong occasionally.

But, if this reduces the botting on Splinterlands, what does it mean for the card markets? This is going to make it even more interesting come the release of the next set, because Untamed and Dice will be "retired" to Wild only, so there will be even less usage for them. Is LAND going to soak up enough cards, or is the ass going to drop out of the market completely?

This is from a beautiful little site that visualizes Hive transactions:

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Another transaction:

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This is interesting because not too long ago, 95% of the transactions were Splinterlands, but it seems that the transaction rate is coming down and other things are creeping in. There are even several in that image from Dlux and Ragnarok. Is this an issue?

I don't know.

It used to be that blockchains would brag about how many transactions they were having on their chain, however, perhaps things are changing and perhaps should. Rather than quantity of transactions, there should also be quality of transaction, as since resources are being used, the value of the transaction matters. Useless transactions needn't be recorded. And, because resources are being used, developers have to also think about scalability and efficiency, which have always been problems on blockchains.

Ultimately though, for Splinterlands or any game to be mainstream successful, it requires a large amount of players who are willing to spend to play. At the moment, many of the players spending, are those who have bought in early and are using the various taps from their large holdings to finance more holdings - even though they are using bots to do everything for them. This is an internal loop, but for subsequent releases to really be successful, new money has to come in, new players, new guilds and perhaps, new bots.

With the prevalence and constant improvement in automation, bots aren't going anywhere in gaming, so they have to be part of the ecosystem. However, they can't actually be the major part of the ecosystem, because if no one is actually playing the game and only farming through bots, the game ultimately has no value. This is the same for Hive in general, where if all the content is AI generated and no one is reading, ultimately it will not garner any attention from investors, only farmers, with a product no one wants to consume or buy at market.

I don't know what it is all going to lead to, yet I still think this uncertainty has more certainty in it than much of the traditional economy at the moment at least. The only thing certain in the economy now is, it is going to crash eventually and unless an owner of physical value like property or investments into generators like companies, most people are going to be in financial pain - Believing it is normal.

It is going to be interesting to see where the Splinterlands economy moves in the next year, but I think that they shouldn't necessarily release a new card set yet, instead letting some scarcity set in and bringing some utility to what is already out there. See what Land does at least. I mean, Riftwatchers is a good set and still has only sold less than a million packs so far, with two million left. Will they sell now, thinking that the next set is planned for release in a few months?

Whichever way it goes, I have enough skin in the game that if it goes very well, I will be extremely happy and if it doesn't, it is going to hurt a lot. The way it should be with investments of potential value, right? Is the upside still there? We'll see.

But it is less likely we will meet on the battlefield.

Taraz
[ Gen1: Hive ]



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41 comments
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I think a new card set in the next half year would be a bad move as well. It sounds like they might realize that and they are going to take a more measured approach given the length of time it took to sell all the CL packs. I really hope the market doesn't fall out of Splinterlands. It's one of my bigger holdings and I don't know what I would do if I lost it all. I mean, I don't rely on it for my life, so I would be okay of course. It would just suck.

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It is definitely one of my larger holdings too and there is a hell of a lot of time that has gone into it, unlike just the "hold & hope" investments.

Hopefully it will be alright for us :)

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Indeed! I hope so! I'd love to see SPS creep back up to even $.25 or so at some point!

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To me it feels like they make it more and more difficult to play. For new players, which should be the future of the game, it is extremely difficult to play and advance. Sometimes I think the developers just want to make a lot of money and forget about the rest.

I now need some !BEER

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I am not sure if this even really supports the developers either, but there seems to be a lot of drive to keep the same groups happy. Maybe a bullrun would attract new investors. Perhaps not.

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This kind of puts me back into compeditive again as I seem to only hammer out a little over 200 battles a season anyways. It's for sure going to be a bit tricky though towards the end of the season in terms of buying up some extra battles if I'm on a losing streak. I like the change and curious what will happen with it all.

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It is going to be interesting in terms of how much less I will play!! :D

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lol yes! The flip side of it. I'll be interested to hear your thoughts on it a week after it's been out.

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(Edited)

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I don't like these changes. well again I hate almost any changes But 24 battles a day seems to be not nearly enough.

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Have to rent I guess, in order to win more, instead of buy more recharges.

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I wonder how this bots gain access to play but if there was some sort of verification token a way to proof the person is playing is human would stop it although it would be an inconvenient for real players or it could also be done at a app level haver some sort of token to the connection that verify its a human and not a bot, although its a compromise as the dapp is intended to be web based

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That isn't how it works.

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I guess its time I look into Splinterlands, been wanting to try it, then I can understand how it works, would you recommend having a second account just for Splinterlands? because of RC, I never see mine going low

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yeah in the old days or still some blockchains talk about transactions speed and per-second rate

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It is relevant as it needs to be fast and handle load for scalability, but it also has to be used for something that has value. transactions themselves aren't valuable - it is what they carry that is.

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everything is happening too fast imo. I still havent maxed CL deck to league I wanted and they're already moving onto next set.

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I paid an arm and a leg and a testicle for a max CL. Worth a fraction of what I paid! :D

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Isn’t it 1% ECR per battle?

I have been running from 100% to about 75% daily, so it is very close.

What am I missing here?

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Yes, but it also depends when you play and how you play. There are periods that are better to play during for me at least, having tokens might kill this possibility for me. I am not completely against it, but it also means that it is a "play daily" thing - no weekend sessions.

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I think it’s the same. Draining to 50% is like 50 tokens.

The issue I see is really at the upper end when whales do way more games than regular players.

Yes you are correct you wouldn’t be able to drain below the “50% equivalent” for free.

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Also, does ECR drain a bit less for wins?

If it gets rid of the bots, that is great, but at the same time, those whales with old, full decks, bot anyway. Not many seem to actually play anymore, just set and forget.

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Hmm. Good question. I will have to pay attention to it today.

I felt my daily gaming session is too long already lol.

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I felt my daily gaming session is too long already lol

I play in weird times between stuff, but I am kind of glad that I won't have to worry about ECR and just binge til I run out of alcohol tokens :D

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My feeling is that the tokens is to make selling the 1% easier to communicate lol.

Then again, have to confirm it is indeed always 1%, win or lose.

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It definitely isn't always 1%. Near 50% ECR, it is about 0.5% each round. I believe it works like voting mana on Hive, where at 100% voting power, a 100% vote will cost 2% of voting power. But at 50% voting power, a 100% vote will cost 1%

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Let’s find out. Also to remember as we play the ECR regains.

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It's 1% of your current ECR when you start the battle. So if you are playing at 90% ECR, you use 0.9% of your ECR and so forth. I think this allows you to play around 40+ games per day without fear of it getting below 50% ECR.

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(Edited)

Thanks. So the good news is I don’t need to play as many games. The bad news is this is a nerf!

By about 5 games if I were to run from 100% to 75%. (30 games total)

75% to 50% gets you about 40 games.

Assume we play once every 2 days, we are losing 20 free games.

But from rewards perspective, we are no longer penalized because of ECR right? So kind of a wash?

Not as good if you are after ratings and not rewards.

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This change looks like it's targeting players/bots that just run down their ECR in search of rating. Does look like a nerf disguised as a QoL upgrade.....

Rewards wise, I think only time will tell because the SPS rewards are from a pool, so if everyone is getting 100% all the time, the pool should deplete faster as well. Whether that is offset by the reduction in games played, that will take a few seasons to pan out. Also, less games played is not a good thing if that means taking longer to match-make.

Everything SPL does has a butterfly effect.....good or bad, we will never know till the next change.

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but I think that they shouldn't necessarily release a new card set yet, instead letting some scarcity set in

THIS. 100%. People keep forgetting how many unopened CHAOS packs are still out there. An F'ing S**T TON. Why would people pay full price for Rebellion when CHAOS packs are so much cheaper on the secondary market? They need land to soak up as much cards as possible and I hope they succeed in doing that.

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I still have something like 500 RWs unopened. :D

Land is definitely needed and it has to encourage people to stake their cards, but also give room for people to want to buy cards to play. Hard balance to find.

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I actually think this new system will be a good upgrade from before for several reasons:

  1. It will be much easier and straightforward to see how many more battles you have left to play in a given day (or battle session), and more importantly, each battle is worth the same amount of rShares for a win.

  2. For those that do have the time to play extra battles in a given battle session, one can burn DEC (a critical use of the token to burn existing supply) to play more battles. This will let players (and bots) to trade one resource, DEC, for another, battles and subsequently rShares for winning. I think this is a big net positive!

  3. Based on the math, people know exactly how many games they can play in a season and can more easily plan around that. 50 battles on day1 and 25 battles for each subsequent day for the remainder of the season. For an average 15 day season, one can play 50 + 24 × 14 = 386 battles without burning any DEC. But it is good to have the option to burn DEC for more battles and looks like a very fair use for burning DEC.

  4. I think it may also influence people to make secondary accounts and own more cards as a result. If one wants to play more battles without spending DEC, one can just play a second account for another 386 battles per season. This option would lead to more card ownership and ultimately be another positive for asset prices.

As always with these changes, it may be a bit rough at first as people get used to the new system. However, most of the changes I've seen over the past 15 months have been big benefits for the game, and I think this change will be more of the same, benefiting the players to make things easier to understand and streamlined for new players.

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