The Twist of "Maneuvers" - A Splinterlands Battle Experience
The "Maneuvers" ruleset in Splinterlands is a battle condition that grants all melee attack monsters the "Reach" ability, allowing them to attack from the second position. Also, Armored Strike is a melee attack, but sneak and opportunity override reach. This ruleset can significantly impact team strategies, as it opens up more options for using melee monsters effectively in different positions, creating new dynamics and tactics for players to consider during battles
In real-time military battles or wars, the concept similar to the "Maneuvers" ruleset can be seen in strategies where troops are positioned to take advantage of their specific strengths. For example, in infantry maneuvers, placing soldiers with extended-reach weapons (like spears or bayonets) behind frontline troops allows them to engage the enemy from behind the protection of the front line. This enhances offensive capabilities while maintaining a defensive position, optimizing the use of different units' abilities on the battlefield.
This is a very subtle ruleset that requires understanding. With this rulset in place, all melee attack monsters are as powerful as reach monster units as they can all attack. Concentrating on the offensive without having a balanced defense could make the team more vulnerable.
I drew this 46 manna cap battle with the maneuvers ruleset happens to be the hardest ruleset to understand and engage in Splinterlands battle. This is actually my first time drawing the ruleset, as such, I was actually clueless. I summoned Six monster units - Grund (10), Mad Ogre Anarcist (6), Venari Knifer (6), Goblin Psychic (6), Arkemis the Bear (12), Mycelic Morphoid (1) using my favourite summoner Underboss Fabino. My tactics was fully offensive. Let's see screenshots of he battle experience across the rounds.
Facing Six enemy monsters led by Kelya Frendul was going to be difficult because the enemy team had increased armor added to them that would make their defense stronger. Moreover, the enemy team had two magic attack monsters that rendered my team's armor counts almost useless.
At the end of the first round, all teams were still intact. No monster was missing but a lot of damage had been done.
At the end of the second round, my team had lost three monster units. That was devastating. However, th enemy team was still intact.
At the end of the third round, I had just two monster units left on the battlefield against five enemy monster units.
It was a woeful loss for my team. We lost but the lessons learned were important. My team was too offensive and without regard for the defense. This is what the Kelya Frendul summoner used by the enemy team helped them to achieve.
The Maneuvers ruleset would require that a player fields an equal number of magic attack monster units and prioritize melee monsters with opportunity and sneak ability which makes them attack enemy monsters on the second line and from the rear positions.
In all, it was an interesting battle experience.
What is your best strategy for "maneuvers" battle ruleset in Splinterlands battle?
You want to learn more about Splinterlands, SplinterGlossary is a hot reference center for you.
Splinterlands game is termed the "next generation of collectible card games" in which allows players to collect, trade, and battle with provably scarce digital collectibles with real-world value. Battles on Splinterlands Unlike most trading card games, are fast and furious and are usually completed within a few minutes. The Splinterlands gameplay is simple and easy to learn viz: reviewing combat rules, making and submitting the team, and watching the battle unfold.
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