When Speed is not as Advantage- A Splinterlands' Battle Mage Secret Challenge Entry

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(Edited)

Reverse speed is one Splinterlands battle ruleset that's been hard to engage. Reasons is that, never did I ever imagine that a high card stat could be a disadvantage. When scouting for cards to rend and/or buy, we usually go for the most loaded card with high stats - Speed, health, armor, attack and abilities. having understood how strategic the speed of a card can be in combat, no player would ordinarily want to strike last except when your target opponent is has a thorn or reflect magic ability.

The reverse speed battle ruleset reminds me of the long held ideology that there comes a time when speed is not an advantage, especially when you're on the wrong lane or wrong direction. Choosing monsters for the the reverse speed battle would require a lot of carefulness, in that a lower speed monster should not lack other basic attack stats that would secure a win in the fight.

The tenet of Reverse Speed battle ruleset holds that units with lower speeds will attack before units with higher speeds. Also, attack accuracy based on speed will also be reversed. Moreover, units with the bloodlust ability will increase speed after killing a unit. An ability that was meant to inhibit the enemy's speed like "slow" becomes an advantage when the reverse rulseset is drawn.

Only when this ruleset is selected do I resist using my favourite water summoner - Kelya Frendul that enhances Speed and armor in friendly monster. I had to step put of the box and the best idea I had was to go for a summoner that would boost my attack abilities while I settle for the slow monsters. Tarsa was the best option I had since it adds +1 health and +1 melee attack to friendly monsters.

My Battle Experience with "Reverse Speed" Ruleset

Charlok Minotour was my lead monster unit for the battle. This was my first time using this monster with a whooping 10 health and 3 melee attack and has the true Strike ability which assures that it cannot miss damaging its target opponent. With Tarsa as the summoner, I was hopeful to have a damaging 4 melee attack monster in my team. I selected alongside Charlok Minotour, five more monster units - TenyllStriker, Djinn Apprentice, Kubold Bruiser, Scavo Hireling and Venari Spellsmith. I had successfully filled up the 32 manna cap slot for the fight and was ready to rumble to a win.

The enemy team got me busted with Djinn Oshannus leading the team with Void ability which halves the damages from magic attack monsters. Djinn Oshannus had some terrific stats too- 11 health, 2 magic attack but with an unexpected 5 speed. It appeared to have been a very intriguing battle for me but the outcome was not what I expected. See screenshots below and battle link for a animated view.


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The battle lasted for Six rounds and was all fierce throughout. I lost it. The enemy team was quite stronger but it's surprising that they all had higher speeds than my team, yet they won. There's more to unravel concerning this ruleset and I'll sure get it fixed in my next attempt. I'll still go the for these set of monster units and the summoner and hopefully I'll win .

How did your Splinterlands battle with "Reverse Speed" ruleset go?


You want to learn more about Splinterlands, SplinterGlossary is a hot reference center for you.


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Splinterlands game is termed the "next generation of collectible card games" in which allows players to collect, trade, and battle with provably scarce digital collectibles with real-world value. Battles on Splinterlands Unlike most trading card games, are fast and furious, and are usually completed within few minutes. The Splinterlands gameplay is simple and easy to learn viz: reviewing combat rules, making and submitting of the team and watching the battle unfold.

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