ZALLIN - BATTLE MAGE SECRETS - EQUALIZER
Wow I'm really late with these posts, this time without PC made it even worse π, but one day I'll get to the current events. For today, we have the equalizer rule, one of my favorites, and I was lucky enough to win the match right away, I think it was the fastest hunt so far.
π EQUALIZER π
Rule | Description |
---|---|
EQUALIZER | The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health. |
Equalizer is one of the most creative rules in the game, making the HP of all cards equal in their bases, with this I always see two strategies, one is to place a creature with a lot of HP to strengthen my other fragile units (this is the one I use the most π) and the other is to assemble a line-up always thinking about the damage hoping that the opponent places a card with a lot of HP so that all of them gain even more value.
I particularly like to use very fragile units and then put one with enough HP like Djinn Oshanuss or Nerissa Tridawn to gain value, as I will always have cards with enough HP I will not worry about defenses, focusing only on support and damage, in addition, I will always concentrate the damage on the opponent tank, because all units will have much HP and divide the damage will be a problem.
Below I will mention my favorite and worst skills for my strategy, usually I am the one who puts a card with a lot of HP π.
Best Skills
Abilities | Nome | Description |
---|---|---|
Heal | Very strong, following my strategies there will always be cards with a lot of HP, so this ability becomes very effective, because it will heal much more HP. | |
Tank Heal | Same as the HEAL skill, and combined they can make a creature extremely resilient. | |
Triage | I don't like to attack the opponent's back line in this type of rule, but if the opponent does, this ability will help me a lot. | |
Poison | An additional 2 damage at the end of the turn, combined with all other attacks, can help take a card out of play faster. | |
Rust | Another offensive skill, it will prevent that monstrous damage being reduced due to the 1 armor the opposing unit may have. |
Worst Skills
Abilities | Nome | Description |
---|---|---|
Taunt | I don't want my opponent to focus on one unit of mine, I'm even happy if he spreads out the attacks, because all my cards will have plenty of HP. | |
Sneak | As I said, my strategy in this type of rule is to focus the damage on the tank, because the other cards will also be resistant, spreading my damage will not be useful. | |
Scattershot | I need to focus my damage on one target, and this one does exactly the opposite. |
βοΈ My Team βοΈ
Card | LineUP |
---|---|
Summoner : It will reduce some magic damage and take 1 HP from every opposing card, it was the only choice I had π | |
Tank : Excellent card for the rule "equalizer, it gains a lot of value since its base HP is 1. | |
Off-Tank: Cheap and with good magic damage. | |
DPS: Excellent magic damage costing only 6 mana. | |
DPS : More magic damage, I preferred to use 3 cards of this type, because they can be off-tanks. | |
DPS: Best cost-effective DAMAGE/MANA with only 3 mana can hit with 3 damageπ. | |
Suport: With what mana I had left, it was the best card I had with damage, so I didn't think twice about using it. |
π€The Battle π€
Analyzing the match: Luckily my opponent put cards with a lot of HP, helping my strategy of thinking only about damage, he also didn't fill all the positions leaving one unit less than me, this can make the difference in a match like this.
Round 1 - My summoner's debuff further complicated the opposing team by reducing the damage of two of his units, at the end of the round I managed to knock out Chaos Dragon.
Round 2 - Almost a reprise of the previous round, I managed to defeat Void Dragon, but soon after my flying skull was knocked out, so I have a good advantage in the match.
Round 3 - It is getting harder and harder for my opponent, this time it was the Magi of Chaos who left the match.
Round 4 - Victory is very close, I managed to knock out my opponent's penultimate card, leaving him now only one unit left.
Round 5 - Finally, the victory came, my opponent would have no way to defend himself from all the magical attacks to come, the last blow was applied by the Dhampir Stalker.
π Conclusion π
I couldn't use my main strategy in this match, the rule back to basics complicated this strategy, I focused on putting enough damage on the table and hope that my opponent put cards with enough HP at the cost of your damage, and luckily this happened.
Equalizer is undoubtedly one of my favorite to play, it's beautiful to see super fragile cards like Ever-Hungry Skull and Soul Strangler become super powerful monsters, there is a new common card that also plays a lot in this rule, the Dumacke Orc π€.
Game Link: Splinterlands
Battle Link: ZALLIN Vs. A979696102A103
Image sources: https://splinterlands.com/ and https://peakd.com/hive-13323/@freeztag/splinterlands-or-art-contest-173-or-a-free-to-use-splinterlands-divider
The death splinter has pretty nice cards to play in equalizer ruleset! Nice post.
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