If no have magic, do to use the sneak power [EN-PT-BR]

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(Edited)

Hello everyone, this week our weekly battle secrets post is about the Lost Magic rule, where it is not allowed to use monsters with magic damage, that is, with fewer cards, remembering that many cards with thorns or delays benefit from this.

THE BATTLE:

The rules for this battle were:

CLOSE RANGE:
Ranged attacks can be used from first position in battles.

LOST MAGIC:
Monsters with magic attack cannot be used in battles.

LITTLE LEAGUE:
Only Monsters and Summoners that cost 4 Mana or less can be used in battles.

54 mana.

ONLY WATER/LIFE/DEATH/DRAGON DECKS ALLOWED.

Based on the rules mentioned above, they were chosen for this battle:

Our summoner is QUIX THE DEVIOUS, which reduces enemies' ranged damage and speed by -1. It is an extremely powerful legendary summoner since its cost is only 4 mana.

1st ANGELIC MANDARIN: he will be our front line, very powerful as he has a lot of speed.

TRIAGE:
Heals the friendly defense line monster that took the most damage.

SILENCE:
Reduces the Magic Attack of all enemy Monsters.

2nd CLOCKWORK AIDE: Extremely powerful soulbound card, buffer and debuffer.

SWIFTNESS:
THE BATTLE:





#

The rules for this battle were:




>>CLOSE RANGE:
Ranged attacks can be used from first position in battles.

>>LOST MAGIC:
Monsters with magic attack cannot be used in battles.

>>LITTLE LEAGUE:
Only Monsters and Summoners that cost 4 Mana or less can be used in battles.

>>54 mana.

>>ONLY WATER/LIFE/DEATH/DRAGON DECKS ALLOWED.

Based on the rules mentioned above, they were chosen for this battle:



Our summoner is QUIX THE DEVIOUS, which reduces enemies' ranged damage and speed by -1. It is an extremely powerful legendary summoner since its cost is only 4 mana.



1st ANGELIC MANDARIN: he will be our front line, very powerful as he has a lot of speed.

>>TRIAGE:
Heals the friendly defense line monster that took the most damage.

>>SILENCE:
Reduces the Magic Attack of all enemy Monsters.



2nd CLOCKWORK AIDE: Extremely powerful soulbound card, buffer and debuffer.

>>SWIFTNESS:
All allied monsters have increased speed

RUST:
Reduces the Armor of all enemy Monsters.

3rd DHAMPIR INFILTRATOR: this card will be our top damage, its abilities make it implacable.

SNEAK:
Targets the last monster on the enemy team instead of the first monster.

Double Strike:
Attacks twice per turn.

CRIPPLE:
Each time an enemy is hit by a Crippled Monster, they lose one maximum health point.

AFFLICTION:
When a Monster with Affliction hits a target, it has a chance to apply Affliction to the target, making it unable to be healed.

4th PELACOR BANDIT: powerful card because in addition to having high damage, it also has great speed and flying, which will serve as the dhampir's ally in dealing with backdoor damage

SNEAK:
Targets the last monster on the enemy team instead of the first monster.

FLYING:
Has a greater chance of escaping melee or ranged attacks from monsters that do not have the ability to fly.

5th URAEUS: Third card with sneak and poison.

SNEAK:
Targets the last monster on the enemy team instead of the first monster.

POISON:
SWIFTNESS:
All allied monsters have increased speed

>>RUST:
Reduces the Armor of all enemy Monsters.



3rd DHAMPIR INFILTRATOR: this card will be our top damage, its abilities make it implacable.

>>SNEAK:
Targets the last monster on the enemy team instead of the first monster.


>>Double Strike:
Attacks twice per turn.

>>CRIPPLE:
Each time an enemy is hit by a Crippled Monster, they lose one maximum health point.

>>AFFLICTION:
When a Monster with Affliction hits a target, it has a chance to apply Affliction to the target, making it unable to be healed.




4th PELACOR BANDIT: powerful card because in addition to having high damage, it also has great speed and flying, which will serve as the dhampir's ally in dealing with backdoor damage

>>SNEAK:
Targets the last monster on the enemy team instead of the first monster.

>>FLYING:
Has a greater chance of escaping melee or ranged attacks from monsters that do not have the ability to fly.



5th URAEUS: Third card with sneak and poison.


>>SNEAK:
Targets the last monster on the enemy team instead of the first monster.


>>POISON:
Attacks have a chance to apply poison, which automatically deals damage to the target at the start of each round after the poison is applied.

6th XENITH MONK: Our backdoor tanker, with healing and speed.

HEAL:
Restores a portion of the Monster's health each round.

VOID:
Reduced damage from magic attacks.

MAGIC REFLECT:
When hit with magic damage, deals reduced magic damage back to the attacker.

FINAL CONSIDERATIONS:

The opponent made good use of monsters, but I was lucky that my dhampir cut the xenith's healing, otherwise I would lose the battle.

This battle took place on Cahampion in the Wild format and yielded 1,863 SPS.

Follow the battle link below:

Splinterlands Battle Secrets: Lost Magic

My current staking scenario:

I currently have 30,931,741 SPS, 30,889,401 of which are staked and another 25k rented.

I continue to believe in a continuation of the appreciation of SPS in the long term and increasing the amount of coin staked to also increase my voting power in splinterlands, in addition to this being used for ranked.

Champion 3 in Wild mode with 3.58x

With the current amount of SPS I have, I'm getting x19.82 on Silver 1 Modern.

I decided to return to playing modern, where I see a lot of future for the game and I'm learning to use various strategies again.

As we can see on the [Tribaldex] website (https://tribaldex.com/trade/SPS) the currency is now on a downward trend in the short term and long term.

In addition to SPS, I am also staking all the tokens that I am earning through Hive, it is still a low value, but I believe in a possible rise in cryptos soon.

And my hive wallet dropped in value, going from $400 to $450.

REFERRAL LINKS:

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PT-BR

Olá pessoal, essa semana o nosso post de batalha secrets semanal é sobre a regra de Lost Magic, onde não é permitido usar monstros com dano magico, ou seja com menos cartas, lembrando que muitas cartas com thorns ou demoralize se beneficiam nisso.

A BATALHA:

As regras para essa batalha foram:

CLOSE RANGE:
Ataques à distância podem ser usados ​​na primeira posição nas batalhas.

LOST MAGIC:
Monstros com ataque mágico não podem ser usados ​​em batalhas.

LITTLE LEAGUE:
Somente Monstros e Invocadores que custam 4 Mana ou menos podem ser usados ​​em batalhas.

54 de mana.

PERMITIDO APENAS OS DECKS DE AGUA/VIDA/MORTE/DRAGAO.

Com base as regras mencionadas acima foram escolhidas para essa batalha:

O nosso summoner é QUIX THE DEVIOUS, o qual reduz o dano ranged e o speed em -1 dos inimigos, é um summoner lendário extremamente poderoso visto que seu custo é apenas 4 de mana.

1º ANGELIC MANDARIN: será nossa linha de frente, muito poderoso pois possui grande quantidade de velocidade.

TRIAGE:
Cura o monstro da linha de defesa amigável que sofreu mais dano.

SILENCE:
Reduz o Ataque Mágico de todos os Monstros inimigos.

2º CLOCKWORK AIDE: Carta soulbound extremamente poderosa, buffer e debuffer.

SWIFTNESS:
Todos os monstros aliados aumentaram a velocidade

RUST:




>>CLOSE RANGE:
Ataques à distância podem ser usados ​​na primeira posição nas batalhas.

>>LOST MAGIC:
Monstros com ataque mágico não podem ser usados ​​em batalhas.

>>LITTLE LEAGUE:
Somente Monstros e Invocadores que custam 4 Mana ou menos podem ser usados ​​em batalhas.

>>54 de mana.

>>PERMITIDO APENAS OS DECKS DE AGUA/VIDA/MORTE/DRAGAO.

Com base as regras mencionadas acima foram escolhidas para essa batalha:



O nosso summoner é QUIX THE DEVIOUS, o qual reduz o dano ranged e o speed em -1 dos inimigos, é um summoner lendário extremamente poderoso visto que seu custo é apenas 4 de mana.



1º ANGELIC MANDARIN: será nossa linha de frente, muito poderoso pois possui grande quantidade de velocidade.

>>TRIAGE:
Cura o monstro da linha de defesa amigável que sofreu mais dano.

>>SILENCE:
Reduz o Ataque Mágico de todos os Monstros inimigos.



2º CLOCKWORK AIDE: Carta soulbound extremamente poderosa, buffer e debuffer.

>>SWIFTNESS:
Todos os monstros aliados aumentaram a velocidade

>>RUST:
Reduz a Armadura de todos os Monstros inimigos.

3º DHAMPIR INFILTRATOR: essa carta vai ser nosso top dano, suas habilidades a deixam implacavel.

SNEAK:
Tem como alvo o último monstro do time inimigo em vez do primeiro monstro.

Double Strike:
Ataca duas vezes por turno.

CRIPPLE:
Cada vez que um inimigo é atingido por um Monstro com Aleijado, ele perde um ponto de vida máximo.

AFFLICTION:
Quando um Monstro com Aflição atinge um alvo, ele tem uma chance de aplicar Aflição no alvo, fazendo com que ele não possa ser curado.

4º PELACOR BANDIT: carta poderosa pois além de ter alto dano, também tem grande speed e flying, que vai servir de aliado do dhampir no dano pela backdoor

SNEAK:
Tem como alvo o último monstro do time inimigo em vez do primeiro monstro.

FLYING:
Tem uma chance maior de escapar de ataques corpo a corpo ou de longo alcance de monstros que não possuem a habilidade de voar.

5º URAEUS: Terceira carta com sneak e veneno.

SNEAK:
Tem como alvo o último monstro do time inimigo em vez do primeiro monstro.

POISON:
Os ataques têm chance de aplicar veneno, que causa dano automático ao alvo no início de cada rodada após o veneno ser aplicado.

6º XENITH MONK: Nosso tanker da backdoor, com cura e speed.

HEAL:
Restaura uma parte da vida do Monstro a cada rodada.

VOID:
Dano reduzido de ataques mágicos.

MAGIC REFLECT:
Quando atingido com dano mágico, causa dano mágico reduzido de volta ao atacante.

CONSIDERAÇÕES FINAIS:

O oponente fez boa utilização de monstros, porém levei sorte de meu dhampir cortar a cura do xenith, se não iria perder a batalha.

Essa batalha ocorreu no Cahampion no formato Wild e rendeu 1.863 SPS.

Segue o link da batalha abaixo:

Splinterlands Battle Secrets: Lost Magic

Meu Cenário de staking atual:

Atualmente estou com 30,931.741 SPS, sendo que 30,889.401 em staking e mais 25k alugados.

Continuo acreditando em uma continuação da valorização do SPS no longo prazo e aumentando as quantidade da moeda em staking para também aumentar o meu poder de voto no splinterlands, além de que isso vai ser utilizado para as ranqueadas.

Champion 3 no modo Wild com 3.58x

Com a quantidade atual de SPS que tenho, estou conseguindo x19.82 no Prata 1 Modern.

Decidi voltar a jogar modern, onde vejo muito futuro para o game e estou aprendendo a utilizar varias estratégias novamente.

Como podemos ver no site da Tribaldex a moeda agora segue em uma tendência de queda no curto prazo e longo prazo.

Além do SPS, também estou fazendo staking de todos tokens que estou ganhando pela hive, ainda é um valor baixo, porém acredito em uma possível alta nas cryptos logo logo.

E a minha carteira na hive caiu de valor, estando entre $400 dólares a $450 dólares.

REFERRAL LINKS:

Gostou da minha minha batalha? O que você pensa sobre a regra de Lost Magic? Tem uma sugestão de melhoria no post ou no splinterlands??? Quer comentar a sua estratégia??? Comente e Compartilhe!!!

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13 comments
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Hi, "Pelacor Bandit" is great with "flying", nice game my friend.👍👍👍

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This card have high speed and damage, imagine if there was a retaliate in it? I would be invincible lol

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Thank you soo much BD voter team!

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Greetings,
It is a great battle lineup you have on the board today
Thank you so much for sharing this battle
Bandit is one of the finest warriors in the water element.
Have a great day

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I completely agree, bandit is very strong due to its fly+ high speed, at high levels it ends up causing a lot of damage too. Thank you so much for the comment

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