Shall we talk about indirect damage? [PT/EN]
[PT]
Olá Splinters, bem vindos de volta!!
Se tem algo que gostamos são novidades, não é mesmo? Recentemente Splinterlands chegou com uma atualização incrível e que mudou bastante as coisas com a qual estávamos acostumados. Para conseguir uma boa quantidade de baús é necessário ter eficácia em nossas batalhas e vitórias são sinônimos de pontos para ganhar mais recompensas!
Uma coisa é certa, monstros com level maiores são muito fortes e trazem muitas vantagens para as batalhas. Normalmente eu estava acostumado a jogar com summoners no leve 3 e mesmo na liga Gold eu tinha um bom desempenho, as coisas já foram mais fáceis. Agora todos querem ganhar mais partidas e alugar cartas é uma solução para tornar nossos decks mais fortes, Splinterlands está muito competitivo.
Hoje eu gostaria de falar um pouco sobre os danos indiretos.
Hmmm... Esse é um termo que acabei de inventar? Talvez.
O que seria os danos indiretos?
Para responder essa pergunta antes vamos falar dos danos diretos, que não é nada mais do que os danos causados pelo ataques dos monstros que se classificam em 3 tipos diferentes: Melee, Ranged e Magic. Um monstro quando ataca outro monstro causa dano direto.
Os danos indiretos são causados por habilidades encontradas nos monstros ou cedidos através dos summoners. São danos que monstros sofrem por decorrência de um ataque, seria um... "extra-dano".
Para que você entenda melhor vamos pontuar abaixo as habilidades que causam dano indireto:
Blast:
Causa dano adicional a monstros adjacentes ao monstro alvo,
dano adicional é equivalente ao dano principal dividido por 2, arredondado para cima.
32 cartas com esta habilidade, é mostrada no nível em que a recebe.
Fonte: Splintercards
Poison:
Os ataques têm chance de aplicar veneno, que causa dano automático ao alvo no início de cada rodada após o veneno ser aplicado.
A habilidade Veneno é acionada 50% das vezes, e não é afetado por escudo.
Existem 29 cartas com esta habilidade que podemos encontrar em diferentes níveis:
Fonte:Splintercards
Thorns:
Quando atingido com um ataque corpo a corpo, causa dano de volta ao atacante.
37 cartas com esta habilidade que podemos encontrar em diferentes níveis:
Fonte:Splintercards
Magic Reflect:
Quando atingido com dano mágico, reduz o dano mágico de volta ao atacante, o dano equivalente ao dano do atacante dividido por 2, arredondado para cima.
28 cartas com esta habilidade que podemos encontrar em diferentes níveis:
Fonte; Splintercards
Return Fire:
Bem parecido com a habilidade Thorns, mas devolve dano se atacada por ataque ranged.O dano devolvido é igual ao dano do atacante dividido por 2, arredondado para cima.
Existem17 cartas com esta habilidade que podemos encontrar em diferentes níveis:
Fonte:Splintercards
Redemption:
Quando um monstro com essa habilidade morre, ele causa 1 de dano a todos os monstros inimigos. O dano causado é corpo a corpo e segue as regras normais desse tipo de ataque. Escudo protege contra este dano.
Existem12 cartas com esta habilidade que podemos encontrar em diferentes níveis:
Fonte: Splintercards
Backfire:
Se um inimigo ataca e erra um monstro com essa habilidade, o atacante sofre 2 de dano.
Existem apenas 7 cartas com essa habilidade em seus respectivos leveis:
Fonte:splintercards
Claro que depois de você conhecer todas essas habilidades eu deveria apresentar também uma outra habilidade que faz um combo bem interessante, ampliando o danos causado por Thorns, Magic Reflect e Return Fire:
Amplify:
Essa habilidade acrescenta +1 de dano aos danos causados por Magic Reflect, Return Fire, e Thorns.
No momento apenas 7 cartas tem essa habilidade em seus respectivos leveis:
Fonte:Splintercards
Depois de conferir cada uma das habilidades que dão extra dano, muitas possibilidades podem se abrir para você se posicionar em estratégias, quanto mais conhecimento melhor! Esse foi um resumo sobre cada habilidade e uma visão geral sobre as cartas que a possuem. Agora chegou a vez de mostrar um pouco disse na prática através de uma batalha da qual eu utilizei a habilidade Amplify em combo com a habilidade Thorns, vamos ver se deu certo?
MYLOR CROWLING é um summoner que adiciona a habilidade Thorns a todos os monstros aliados, essa é uma boa estratégia para causar dano extra se você considera que seu oponente vai usar cartas de ataque melee em uma partida.
Minha estratégia nesse combate foi escolher monstros que aguentassem levar alguns danos, colocar algum escudo e claro, ter em campo a habilidade Amplify para potencializar os danos que adversário pudesse levar. Como um combo ainda mais eficaz, eu ainda escolhi um monstro que tivesse a habilidade Magic Reflect para direcionar também mais danos em monstros com possíveis ataques mágicos. Confira:
Apesar de meu oponente ter escolhido um summoner que aumentaria o ataque ranged, ele veio em sua maioria com ataque melee e magico, perfeito para o que eu tinha me preparado!
O monstro QUEEN MYCELIA foi a peça chave para que tudo acontecesse bem, além de fornecer escudo que daria uma proteção extra a todos os monstros, ela é a detentora da habilidade Amplify que aumentaria os danos indiretos sofridos pelo meu rival.
Assista essa batalha:
Como podemos notar, os danos indiretos causam danos extras ao ataque, é uma forma de ser mais agressivo se jogar na ofensiva e causar dano mesmo quando estiver sofrendo um ataque e também é uma ótima forma de causar danos mesmo jogando na defensiva. Tudo vai depender da forma em que você escolher sua estratégia e isso será mais uma boa opção para implementar em suas batalhas!
E por aqui encerramos esse post, espero ter ajudado em seu aprendizado e fico agradecido por ler até aqui, obrigado por passar um pouco do seu tempo com minhas palavras e até a próxima!!
[EN]
Hello Splinters, welcome back!!
If there's something we like, it's news, isn't it? Recently Splinterlands arrived with an amazing update that changed a lot of things we were used to. To get a good amount of chests it is necessary to be effective in our battles and victories are synonymous with points to earn more rewards!
One thing is for sure, higher level monsters are very strong and bring many advantages to battles. Normally I was used to playing summoners at lightweight 3 and even in the Gold league I had a good performance, things were already easier. Now everyone wants to win more games and renting cards is a solution to make our decks stronger, Splinterlands is very competitive.
Today I would like to talk a little about indirect damage.
Hmmm... Is that a term I just made up? Perhaps.
What would indirect damage be?
To answer this question first let's talk about direct damage, which is nothing more than damage caused by attacks from monsters that are classified into 3 different types: Melee, Ranged and Magic. When a monster attacks another monster, it deals direct damage.
Indirect damage is caused by abilities found on monsters or given by summoners. It's damage that monsters suffer as a result of an attack, it would be a... "extra damage".
For you to understand better, we will score below the skills that cause indirect damage:
Blast:
Deal additional damage to monsters adjacent to the target monster,
additional damage is equal to main damage divided by 2, rounded up.
32 cards with this skill, it is shown at the level you receive it.
Source: Splintercards
Poison:
Attacks have a chance to apply poison, which deals automatic damage to the target at the start of each round after the poison is applied.
Poison skill triggers 50% of the time, and is unaffected by shield.
There are 29 cards with this skill that we can find at different levels:
Source:Splintercards
Thorns:
When hit with a melee attack, deals damage back to the attacker.
37 cards with this skill that we can find at different levels:
Source:Splintercards
Magic Reflect:
When hit with magic damage, reduces magic damage back to the attacker, the damage equal to the attacker's damage divided by 2, rounded up.
28 cards with this skill that we can find at different levels:
Source; Splintercards
Return Fire:
Very similar to the Thorns skill, but returns damage if attacked by a ranged attack. The damage returned is equal to the attacker's damage divided by 2, rounded up.
There are 17 cards with this skill that we can find at different levels:
Source:Splintercards
Redemption:
When a monster with this skill dies, it deals 1 damage to all enemy monsters. The damage dealt is melee and follows the normal rules for that type of attack. Shield protects against this damage.
There are 12 cards with this skill that we can find at different levels:
Source: Splintercards
Backfire:
If an enemy attacks and misses a monster with this ability, the attacker takes 2 damage.
There are only 7 cards with this ability in their respective levels:
Source:splintercards
Of course, after you know all these skills I should also introduce another skill that makes a very interesting combo, increasing the damage done by Thorns, Magic Reflect and ***Return Fire ***:
Amplify:
This skill adds +1 damage to damage done by Magic Reflect, Return Fire, and Thorns.
At the moment only 7 cards have this ability in their respective levels:
Source:Splintercards
After checking each of the skills that deal extra damage, many possibilities can open up for you to position yourself in strategies, the more knowledge the better! This was a summary of each skill and an overview of the cards that have it. Now it's time to show a little said in practice through a battle in which I used the Amplify skill in combo with the Thorns skill, let's see if it worked?
MYLOR CROWLING is a summoner that adds the ability Thorns to all ally monsters, this is a good strategy to deal extra damage if you think your opponent is going to use melee attack cards in a match.
My strategy in this fight was to choose monsters that could take some damage, put some shield and of course, have the Amplify skill on the field to increase the damage that the opponent could take. As an even more effective combo, I even chose a monster that had the Magic Reflect ability to also direct more damage to monsters with possible magic attacks. Check out:
Even though my opponent chose a summoner that would increase the ranged attack, he mostly came with melee and magic attack, perfect for what I had prepared for!
The monster QUEEN MYCELIA was the key piece for everything to happen well, in addition to providing a shield that would give extra protection to all monsters, she is the holder of the Amplify ability that would increase the indirect damage suffered by my rival.
Watch this battle:
As we can see, indirect damage does extra damage to the attack, it's a way to be more aggressive if you play offensive and deal damage even when you're suffering an attack and it's also a great way to deal damage even when playing defensive. Everything will depend on how you choose your strategy and this will be another good option to implement in your battles!
And that's the end of this post, I hope I have helped you in your learning and I'm grateful for reading this far, thank you for spending some of your time with my words and until next time!!
!1UP Essas são algumas das maneiras mais satisfatórias de vencer, principalmente se tratando dos danos refletidos que fazem o oponente sofrer do próprio dano. Ótimo conteúdo, parabéns!
Valeu maninho pelo suporte constante! !PIZZA !PGM !HBIT
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Me lembra de usar DJINN CHWALA pela primeira vez.
Obrigado por seu trabalho duro como curador. !1UP
Nice post!
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Thx my friend! !PGM !PIZZA !LUV
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This is actually an extremely useful bookmark for deck planning! Thanks for putting this together!
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Thanks man for the compliment! The Splintercards website was of great help, without it it would be much more difficult !PGM !PIZZA
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Thanks for sharing! - @marianaemilia
Very nice post. Congrats.
Good read. Like the explanations and analysis. Sharing this on https://twitter.com/PraetoriaDigest.
Nice
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