RE: Splinterlands DHF Proposal

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Well, playing web3 games in general is a niche in itself so it's normal that SPL's player base has a hard time growing just based on the fun factor. I've got more than 25 years of web2 gaming experience and I know that most of the "web2" gamers still won't touch a blockchain game with a 10-foot pole. That's an obstacle web3 gaming has yet to figure out how to overcome. Moreover, TCGs are a niche of their own as well - not really that mainstream in web2 either, so that also makes thing difficult but definitely not impossible. I truly think @yabapmatt has what it takes to elevate the game to the needed heights both in terms of gameplay and sustainability.



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